Player Matchup

Mulan
Mulan
Jarit_ortega
Mulan
Level 141
God Stats
18W - 25L
1,429 SR
Queue Stats
1,134W - 1,311L
1,337 Elo+
Solo
Cthulhu
Cthulhu
Panch0013
Cthulhu
Level 87
God Stats
32W - 27L
1,485 SR
Queue Stats
397W - 472L
1,351 Elo+
Solo
Agni
Agni
StoneyLoudy
Agni
Level 126
God Stats
38W - 33L
1,526 SR
Queue Stats
420W - 422L
1,405 Elo+
Solo
Danzaburou
Danzaburou
vvvfffdd010
Danzaburou
Level 144
God Stats
15W - 19L
1,449 SR
Queue Stats
792W - 799L
1,382 Elo+
Solo
Sol
Sol
xIsoLaTeDx
Sol
Level 58
God Stats
44W - 41L
1,507 SR
Queue Stats
224W - 262L
1,362 Elo+
Solo
Team Averages
Level 111
1,479 SR
1,367 Elo+

VS

Team Averages
Level 93
1,510 SR
1,387 Elo+
Chaac
Chaac
Fear_joao77
Chaac
Level 111
God Stats
3W - 1L
1,682 SR
Queue Stats
129W - 147L
1,392 Elo+
Party 1
Charybdis
Charybdis
FunkyMunky1983
Charybdis
Level 62
God Stats
8W - 19L
1,419 SR
Queue Stats
182W - 221L
1,335 Elo+
Solo
Athena
Athena
GrayDeath1778
Athena
Level 83
God Stats
4W - 5L
1,544 SR
Queue Stats
275W - 325L
1,409 Elo+
Solo
Hel
Hel
McSaltySalt
Hel
Level 110
God Stats
18W - 18L
1,445 SR
Queue Stats
389W - 456L
1,412 Elo+
Solo
Bakasura
Bakasura
brunomenezes2
Bakasura
Level 101
God Stats
11W - 16L
1,459 SR
Queue Stats
101W - 102L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,564
556
4,763
6,830
6,415
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cthulhu
Panch0013
Cthulhu
9
0 / 0 / 1
5,361
536
2,576
6,474
3,742
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

11
5 / 3 / 1
6,712
671
5,972
5,199
1,666
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
vvvfffdd010
Danzaburou
10
1 / 0 / 0
5,842
584
3,197
4,836
1,316
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

10
2 / 3 / 1
5,750
575
3,220
5,546
1,740
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 1
5,504
550
5,060
7,329
4,673
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Charybdis
FunkyMunky1983
Charybdis
8
0 / 2 / 1
4,884
488
2,287
5,325
1,515
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8
2 / 2 / 1
5,010
501
2,519
5,266
3,612
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
2 / 2 / 1
5,253
525
2,456
6,741
2,442
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bakasura
brunomenezes2
Bakasura
7
1 / 2 / 1
5,023
502
1,109
4,578
1,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
10
8
Kills
5
7
Deaths
8
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
0
1
0.5
L
Charybdis
FunkyMunky1983
Charybdis
0
2
1
0.25
L
2
2
1
1.25
W
0
1
0
0
L
2
2
1
1.25
W
Cthulhu
Panch0013
Cthulhu
0
0
1
0.5
W
5
3
1
1.83
L
Bakasura
brunomenezes2
Bakasura
1
2
1
0.75
W
Danzaburou
vvvfffdd010
Danzaburou
1
0
0
1
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,728
Damage
13,431
28,885
Taken
29,239
14,879
Mitigated
13,717
9,161
Healing
10,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,060
1,657
0
4,279
7,329
4,673
0
589
6,020
0
30,884
L
Charybdis
FunkyMunky1983
Charybdis
2,287
1,167
0
1,380
5,325
1,515
83
3,028
2,271
0
22,141
L
2,519
160
105
180
5,266
3,612
0
2,109
3,077
11,117
0
W
4,763
1,269
0
2,446
6,830
6,415
0
0
6,262
0
26,331
L
2,456
230
311
2,655
6,741
2,442
62
3,312
3,087
25,258
0
W
Cthulhu
Panch0013
Cthulhu
2,576
187
185
1,009
6,474
3,742
0
1,550
4,924
23,531
0
W
5,972
348
0
875
5,199
1,666
542
1,725
3,424
34,343
0
L
Bakasura
brunomenezes2
Bakasura
1,109
833
0
1,228
4,578
1,475
0
1,945
2,486
0
12,283
W
Danzaburou
vvvfffdd010
Danzaburou
3,197
1,601
0
2,228
4,836
1,316
542
1,397
3,439
0
33,313
W
3,220
1,352
0
2,418
5,546
1,740
178
613
4,788
28,906
6,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,229
Gold Earned
25,674
311
Minions Killed
213
0
Camps Cleared
0
918,572
Distance Traveled
922,866
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,504
550
63
6
0
185,685
3
L
Charybdis
4,884
488
48
5
0
179,623
0
L
Athena
5,010
501
15
2
0
207,327
4
W
Mulan
5,564
556
65
7
0
153,585
4
L
Hel
5,253
525
50
5
0
180,023
0
W
Cthulhu
5,361
536
44
4
0
198,523
1
W
Agni
6,712
671
76
8
0
201,093
0
L
Bakasura
5,023
502
37
4
0
170,208
0
W
Danzaburou
5,842
584
64
6
0
176,411
2
W
Sol
5,750
575
62
6
0
188,960
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role