Player Matchup

Fenrir
Fenrir
Mondo96Mania
Fenrir
Level 47
God Stats
35W - 43L
1,537 SR
Queue Stats
319W - 323L
1,423 Elo+
Party 2
Rama
Rama
Zequle
Rama
Level 97
God Stats
10W - 12L
1,494 SR
Queue Stats
610W - 636L
1,412 Elo+
Party 2
Gilgamesh
Gilgamesh
hashem102
Gilgamesh
Level 60
God Stats
9W - 10L
1,429 SR
Queue Stats
192W - 218L
1,361 Elo+
Solo
Odin
Odin
silviabramo
Odin
Level 46
God Stats
72W - 49L
1,659 SR
Queue Stats
120W - 109L
1,541 Elo+
Solo
Loki
Loki
tragedy1910
Loki
Level 47
God Stats
1W - 9L
1,118 SR
Queue Stats
101W - 130L
1,332 Elo+
Solo
Team Averages
Level 59
1,447 SR
1,414 Elo+

VS

Team Averages
Level 87
1,517 SR
1,414 Elo+
Chronos
Chronos
 
Chronos
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Arachne
Arachne
ChiLeNo_08
Arachne
Level 108
God Stats
119W - 71L
1,565 SR
Queue Stats
258W - 283L
1,357 Elo+
Solo
Neith
Neith
FIKO_126_69
Neith
Level 46
God Stats
24W - 23L
1,633 SR
Queue Stats
181W - 185L
1,438 Elo+
Party 1
Bacchus
Bacchus
Salva0304
Bacchus
Level 96
God Stats
74W - 79L
1,461 SR
Queue Stats
342W - 441L
1,351 Elo+
Solo
Sun Wukong
Sun Wukong
Suzan126
Sun Wukong
Level 49
God Stats
10W - 11L
1,424 SR
Queue Stats
115W - 112L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
1 / 3 / 2
6,399
427
3,213
11,716
4,919
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Rama
Zequle
Rama
13
1 / 3 / 1
7,795
520
5,804
10,210
2,655
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
hashem102
Gilgamesh
12
0 / 3 / 1
6,962
464
4,831
14,723
7,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

13
0 / 1 / 1
7,473
498
4,760
8,957
7,561
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

11
2 / 5 / 2
6,840
456
2,672
9,197
2,830
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
14
4 / 0 / 2
8,002
533
8,463
8,515
3,997
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Arachne
ChiLeNo_08
Arachne
16
7 / 0 / 2
9,169
611
10,698
8,608
4,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
3 / 1 / 4
8,745
583
10,597
8,459
2,970
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bacchus
Salva0304
Bacchus
11
0 / 2 / 3
6,865
458
2,332
8,858
5,362
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sun Wukong
Suzan126
Sun Wukong
12
0 / 1 / 3
7,442
496
2,870
9,148
5,090
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
28
4
Kills
14
15
Deaths
4
7
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chronos
 
Chronos
4
0
2
5
W
Arachne
ChiLeNo_08
Arachne
7
0
2
8
W
3
1
4
5
L
Fenrir
1
3
2
0.67
W
Bacchus
Salva0304
Bacchus
0
2
3
0.75
W
Sun Wukong
Suzan126
Sun Wukong
0
1
3
1.5
L
Rama
Zequle
Rama
1
3
1
0.5
L
Gilgamesh
hashem102
Gilgamesh
0
3
1
0.17
L
0
1
1
0.5
L
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,280
Damage
34,960
54,803
Taken
43,588
25,509
Mitigated
21,616
13,655
Healing
20,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chronos
 
Chronos
8,463
2,167
0
3,619
8,515
3,997
122
0
8,515
55,111
0
W
Arachne
ChiLeNo_08
Arachne
10,698
6,767
53
5,156
8,608
4,197
32
708
7,900
0
74,328
W
10,597
5,874
0
4,450
8,459
2,970
0
180
8,279
0
61,798
L
Fenrir
3,213
590
30
2,663
11,716
4,919
0
4,134
7,582
0
19,372
W
Bacchus
Salva0304
Bacchus
2,332
292
1,311
2,431
8,858
5,362
0
0
8,858
20,896
0
W
Sun Wukong
Suzan126
Sun Wukong
2,870
534
0
3,212
9,148
5,090
466
549
8,599
0
36,787
L
Rama
Zequle
Rama
5,804
3,496
0
2,044
10,210
2,655
178
5,692
4,518
0
61,432
L
Gilgamesh
hashem102
Gilgamesh
4,831
933
58
6,142
14,723
7,544
0
0
14,723
0
44,710
L
4,760
428
0
2,718
8,957
7,561
260
0
8,957
4,620
32,862
L
2,672
148
0
0
9,197
2,830
0
969
8,228
0
42,430

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,469
Gold Earned
40,223
396
Minions Killed
470
0
Camps Cleared
0
1,388,018
Distance Traveled
1,473,568
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chronos
8,002
533
111
7
0
303,468
0
W
Arachne
9,169
611
128
9
0
350,579
0
W
Neith
8,745
583
118
8
0
276,260
5
L
Fenrir
6,399
427
30
2
0
311,958
2
W
Bacchus
6,865
458
30
2
0
239,147
5
W
Sun Wukong
7,442
496
83
6
0
304,114
3
L
Rama
7,795
520
121
8
0
277,130
3
L
Gilgamesh
6,962
464
83
6
0
259,392
0
L
Odin
7,473
498
89
6
0
279,690
2
L
Loki
6,840
456
73
5
0
259,848
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role