Player Matchup

Bakasura
Bakasura
alijah_dont_care
Bakasura
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,331 Elo+
Solo
Kukulkan
Kukulkan
karenmarval
Kukulkan
Level 4
God Stats
0W - 3L
1,159 SR
Queue Stats
0W - 3L
1,168 Elo+
Solo
Gilgamesh
Gilgamesh
resilienciv
Gilgamesh
Level 100
God Stats
1W - 2L
1,499 SR
Queue Stats
17W - 26L
1,376 Elo+
Solo
Team Averages
Level 41
1,386 SR
1,292 Elo+

VS

Team Averages
Level 50
1,413 SR
1,320 Elo+
Vamana
Vamana
Never_Limp-MF
Vamana
Level 56
God Stats
10W - 7L
1,257 SR
Queue Stats
105W - 94L
1,178 Elo+
Solo
Sol
Sol
RollTideMan87
Sol
Level 81
God Stats
12W - 8L
1,483 SR
Queue Stats
138W - 179L
1,412 Elo+
Solo
Fafnir
Fafnir
ValmarMX
Fafnir
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 19L
1,371 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 7
10,703
563
11,453
19,067
8,780
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
karenmarval
Kukulkan
16
4 / 2 / 4
11,997
631
18,724
11,405
4,852
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
resilienciv
Gilgamesh
14
5 / 6 / 4
11,249
592
13,028
29,784
17,933
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 3 / 4
12,709
669
17,226
24,430
16,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

18
6 / 2 / 6
12,795
673
26,950
12,855
5,028
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
ValmarMX
Fafnir
12
0 / 6 / 8
10,640
560
8,021
18,072
14,283
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
31
11
Kills
13
14
Deaths
11
15
Assists
18
Player
Kills
Deaths
Assists
KDA
W
7
3
4
3
W
6
2
6
4.5
W
Fafnir
ValmarMX
Fafnir
0
6
8
0.67
L
2
6
7
0.92
L
Kukulkan
karenmarval
Kukulkan
4
2
4
3
L
Gilgamesh
resilienciv
Gilgamesh
5
6
4
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,205
Damage
52,197
60,256
Taken
55,357
31,565
Mitigated
35,701
9,268
Healing
16,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,226
7,336
0
7,851
24,430
16,390
202
10,133
14,142
0
55,477
W
26,950
7,676
0
6,398
12,855
5,028
707
6,164
6,663
86,340
0
W
Fafnir
ValmarMX
Fafnir
8,021
2,539
0
2,031
18,072
14,283
117
4,426
13,261
16,688
0
L
11,453
9,369
0
1,455
19,067
8,780
86
10,241
8,826
0
17,332
L
Kukulkan
karenmarval
Kukulkan
18,724
2,163
164
1,489
11,405
4,852
105
6,478
4,927
58,983
0
L
Gilgamesh
resilienciv
Gilgamesh
13,028
4,824
0
6,160
29,784
17,933
780
19,052
10,732
760
31,074

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,949
Gold Earned
36,144
176
Minions Killed
224
3
Camps Cleared
11
921,262
Distance Traveled
960,673
8
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
12,709
669
59
3
5
359,084
5
W
Sol
12,795
673
156
8
5
357,009
11
W
Fafnir
10,640
560
9
0
1
244,580
0
L
Bakasura
10,703
563
31
2
0
301,978
2
L
Kukulkan
11,997
631
116
6
0
310,372
1
L
Gilgamesh
11,249
592
29
2
3
308,912
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role