Player Matchup

Medusa
Medusa
JuicedRPGseal
Medusa
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Kukulkan
Kukulkan
MacAttac22
Kukulkan
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Bastet
Bastet
SneakySubset885
Bastet
Level 27
God Stats
13W - 7L
1,490 SR
Queue Stats
63W - 65L
1,341 Elo+
Party 1
Pele
Pele
YisusManu
Pele
Level 26
God Stats
1W - 2L
1,443 SR
Queue Stats
51W - 48L
1,324 Elo+
Party 1
Danzaburou
Danzaburou
xReAcTii0nZzXx0
Danzaburou
Level 29
God Stats
26W - 16L
1,590 SR
Queue Stats
59W - 57L
1,414 Elo+
Solo
Team Averages
Level 18
1,504 SR
1,416 Elo+

VS

Team Averages
Level 28
1,560 SR
1,361 Elo+
Hera
Hera
GrimxFantasy
Hera
Level 27
God Stats
9W - 10L
1,420 SR
Queue Stats
86W - 133L
1,334 Elo+
Party 2
Jormungandr
Jormungandr
ImShiddinTTV
Jormungandr
Level 28
God Stats
20W - 31L
1,507 SR
Queue Stats
109W - 164L
1,393 Elo+
Party 2
Serqet
Serqet
Montage3229
Serqet
Level 59
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 135L
1,379 Elo+
Party 2
Bellona
Bellona
TipTopTap21
Bellona
Level 10
God Stats
3W - 8L
1,600 SR
Queue Stats
5W - 12L
1,384 Elo+
Party 2
Khepri
Khepri
xX SBD Cech Xx
Khepri
Level 15
God Stats
4W - 0L
1,772 SR
Queue Stats
20W - 20L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 10 / 3
6,448
403
4,656
10,748
3,224
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Kukulkan
MacAttac22
Kukulkan
4
0 / 13 / 0
4,641
290
508
7,714
1,994
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

9
2 / 6 / 2
6,147
384
3,994
9,017
3,290
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Pele
14
9 / 2 / 0
9,160
573
10,232
12,148
4,435
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Danzaburou
xReAcTii0nZzXx0
Danzaburou
11
1 / 6 / 3
6,925
433
7,084
10,684
3,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
16 / 1 / 1
9,663
604
10,412
7,782
2,892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jormungandr
ImShiddinTTV
Jormungandr
14
12 / 2 / 5
8,934
558
11,422
10,773
11,808
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Serqet
14
3 / 3 / 2
8,445
528
5,434
12,271
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
TipTopTap21
Bellona
12
2 / 6 / 1
7,980
499
6,199
10,691
5,038
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 1 / 9
7,235
452
2,681
4,221
3,434
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
53
13
Kills
35
37
Deaths
13
8
Assists
18
Player
Kills
Deaths
Assists
KDA
W
16
1
1
16.5
W
Jormungandr
ImShiddinTTV
Jormungandr
12
2
5
7.25
L
1
10
3
0.25
L
Kukulkan
MacAttac22
Kukulkan
0
13
0
0
W
Serqet
3
3
2
1.33
L
2
6
2
0.5
W
Bellona
TipTopTap21
Bellona
2
6
1
0.42
L
Pele
9
2
0
4.5
L
Danzaburou
xReAcTii0nZzXx0
Danzaburou
1
6
3
0.42
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,474
Damage
36,148
50,311
Taken
45,738
16,365
Mitigated
27,369
8,782
Healing
12,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,412
3,483
0
3,440
7,782
2,892
2,186
319
7,393
50,637
0
W
Jormungandr
ImShiddinTTV
Jormungandr
11,422
3,099
0
2,089
10,773
11,808
471
8
10,765
48,934
0
L
4,656
2,773
0
795
10,748
3,224
78
7,215
3,349
0
17,729
L
Kukulkan
MacAttac22
Kukulkan
508
271
0
0
7,714
1,994
0
3,603
3,875
3,874
0
W
Serqet
5,434
1,111
0
5,549
12,271
4,197
143
161
12,110
0
47,745
L
3,994
2,062
0
583
9,017
3,290
0
5,273
3,437
0
22,062
W
Bellona
TipTopTap21
Bellona
6,199
2,790
0
1,435
10,691
5,038
1,300
0
10,691
0
35,270
L
Pele
10,232
3,101
0
6,154
12,148
4,435
198
1,051
10,220
0
45,064
L
Danzaburou
xReAcTii0nZzXx0
Danzaburou
7,084
4,148
0
1,250
10,684
3,422
384
6,805
3,424
0
39,238
W
2,681
292
0
0
4,221
3,434
314
0
4,221
19,268
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,321
Gold Earned
42,257
221
Minions Killed
350
0
Camps Cleared
0
1,268,383
Distance Traveled
1,344,103
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,663
604
83
5
0
243,832
4
W
Jormungandr
8,934
558
82
5
0
272,884
3
L
Medusa
6,448
403
33
2
0
208,333
0
L
Kukulkan
4,641
290
3
0
0
219,424
0
W
Serqet
8,445
528
84
5
0
294,442
1
L
Bastet
6,147
384
33
2
0
261,767
1
W
Bellona
7,980
499
67
4
0
244,067
0
L
Pele
9,160
573
89
6
0
321,996
1
L
Danzaburou
6,925
433
63
4
0
256,863
2
W
Khepri
7,235
452
34
2
0
288,878
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role