Player Matchup

Bacchus
Bacchus
Pebby
Bacchus
Level 110
God Stats
3W - 6L
1,407 SR
Queue Stats
105W - 160L
1,303 Elo+
Party 1
Artemis
Artemis
Piiaa
Artemis
Level 29
God Stats
8W - 3L
1,550 SR
Queue Stats
9W - 4L
1,466 Elo+
Party 1
Aphrodite
Aphrodite
VEEIIINN
Aphrodite
Level 10
God Stats
8W - 9L
1,324 SR
Queue Stats
25W - 30L
1,285 Elo+
Solo
Team Averages
Level 50
1,427 SR
1,351 Elo+

VS

Team Averages
Level 66
1,481 SR
1,459 Elo+
Ymir
Ymir
Dwarf 56
Ymir
Level 10
God Stats
4W - 3L
1,500 SR
Queue Stats
11W - 7L
1,383 Elo+
Party 2
Merlin
Merlin
F8Mantis
Merlin
Level 60
God Stats
1W - 1L
1,299 SR
Queue Stats
34W - 33L
1,436 Elo+
Party 2
Medusa
Medusa
TheBiggestChung
Medusa
Level 128
God Stats
8W - 4L
1,644 SR
Queue Stats
55W - 43L
1,557 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Pebby
Bacchus
14
2 / 7 / 7
10,481
699
7,751
16,236
13,467
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Artemis
Piiaa
Artemis
16
6 / 5 / 3
11,868
791
14,896
14,781
5,126
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
VEEIIINN
Aphrodite
12
1 / 7 / 6
9,385
626
7,625
16,219
6,726
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 2 / 12
9,766
651
2,574
13,367
14,770
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Merlin
F8Mantis
Merlin
15
3 / 3 / 14
10,595
706
16,344
9,869
3,851
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
15 / 4 / 4
12,393
826
19,363
13,849
5,562
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
49
9
Kills
19
19
Deaths
9
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ymir
1
2
12
3.5
W
Merlin
F8Mantis
Merlin
3
3
14
3.33
L
Bacchus
Pebby
Bacchus
2
7
7
0.79
L
Artemis
Piiaa
Artemis
6
5
3
1.5
W
15
4
4
4.25
L
Aphrodite
VEEIIINN
Aphrodite
1
7
6
0.57

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,272
Damage
38,281
47,236
Taken
37,085
25,319
Mitigated
24,183
12,492
Healing
6,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
2,574
39
92
2,651
13,367
14,770
183
6,510
6,857
8,480
0
W
Merlin
F8Mantis
Merlin
16,344
1,386
941
1,486
9,869
3,851
532
4,229
5,640
45,752
0
L
Bacchus
Pebby
Bacchus
7,751
1,158
483
577
16,236
13,467
0
7,446
8,790
24,299
0
L
Artemis
Piiaa
Artemis
14,896
6,813
171
1,798
14,781
5,126
0
5,787
8,994
0
38,075
W
19,363
10,299
0
1,700
13,849
5,562
2,210
5,113
8,736
0
74,543
L
Aphrodite
VEEIIINN
Aphrodite
7,625
226
3,906
5,557
16,219
6,726
0
6,878
9,341
31,275
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,734
Gold Earned
32,754
136
Minions Killed
173
4
Camps Cleared
7
683,707
Distance Traveled
692,883
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,766
651
18
1
0
219,723
1
W
Merlin
10,595
706
60
4
3
247,587
4
L
Bacchus
10,481
699
44
3
3
221,974
5
L
Artemis
11,868
791
40
3
1
232,331
1
W
Medusa
12,393
826
95
6
4
225,573
4
L
Aphrodite
9,385
626
52
3
0
229,402
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role