Player Matchup

Hercules
Hercules
 
Hercules
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Carnuao
Ymir
Level 59
God Stats
2W - 1L
1,506 SR
Queue Stats
75W - 43L
1,665 Elo+
Party 1
Anubis
Anubis
UnraveledShadow
Anubis
Level 107
God Stats
1W - 1L
1,687 SR
Queue Stats
99W - 65L
1,642 Elo+
Party 1
Team Averages
Level 97
1,565 SR
1,602 Elo+

VS

Team Averages
Level 135
1,583 SR
1,551 Elo+
Bellona
Bellona
JFANN-
Bellona
Level 160
God Stats
0W - 1L
1,851 SR
Queue Stats
578W - 557L
1,623 Elo+
Solo
Agni
Agni
TheMurponater
Agni
Level 129
God Stats
457W - 443L
1,538 SR
Queue Stats
1,046W - 1,258L
1,517 Elo+
Solo
Da Ji
Da Ji
XvBloodRose
Da Ji
Level 116
God Stats
0W - 2L
1,358 SR
Queue Stats
96W - 101L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
11 / 1 / 4
8,616
862
10,512
9,485
8,347
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Ymir
Carnuao
Ymir
11
4 / 2 / 10
8,003
800
5,780
10,922
11,467
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

10
2 / 1 / 11
7,357
736
7,502
7,952
4,365
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
JFANN-
Bellona
9
0 / 5 / 2
6,441
644
6,477
10,775
9,588
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
2 / 4 / 0
6,561
656
10,503
7,926
3,280
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
2 / 8 / 1
6,907
691
5,554
9,897
3,416
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
17
Kills
4
4
Deaths
17
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
11
1
4
13
W
Ymir
Carnuao
Ymir
4
2
10
4.5
L
Bellona
JFANN-
Bellona
0
5
2
0.2
L
2
4
0
0.5
W
2
1
11
7.5
L
2
8
1
0.31

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,794
Damage
22,534
28,359
Taken
28,598
24,179
Mitigated
16,284
9,475
Healing
3,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
10,512
6,232
0
3,390
9,485
8,347
266
4,118
5,367
0
17,277
W
Ymir
Carnuao
Ymir
5,780
2,583
478
2,375
10,922
11,467
0
3,651
7,271
18,313
0
L
Bellona
JFANN-
Bellona
6,477
1,139
249
1,134
10,775
9,588
0
5,651
4,652
1,510
14,710
L
10,503
124
0
1,793
7,926
3,280
0
3,153
4,470
26,753
0
W
7,502
799
0
3,232
7,952
4,365
547
4,330
3,622
27,450
0
L
5,554
1,476
0
424
9,897
3,416
0
4,568
4,911
0
9,994

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,976
Gold Earned
19,909
94
Minions Killed
70
5
Camps Cleared
3
510,938
Distance Traveled
489,016
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
8,616
862
24
2
2
185,726
7
W
Ymir
8,003
800
34
3
1
169,542
1
L
Bellona
6,441
644
25
3
1
176,337
1
L
Agni
6,561
656
33
3
0
164,706
1
W
Anubis
7,357
736
36
4
2
155,670
3
L
Da Ji
6,907
691
12
1
2
147,973
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role