Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Bellona
Bellona
 
Bellona
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hel
Hel
Xtrnal_demon
Hel
Level 26
God Stats
1W - 2L
1,500 SR
Queue Stats
47W - 59L
1,449 Elo+
Party 2
Team Averages
Level 78
1,500 SR
1,483 Elo+

VS

Team Averages
Level 68
1,421 SR
1,533 Elo+
Da Ji
Da Ji
AkiBearBelle
Da Ji
Level 157
God Stats
0W - 2L
1,084 SR
Queue Stats
462W - 405L
1,581 Elo+
Party 1
Olorun
Olorun
ApostleE
Olorun
Level 18
God Stats
1W - 2L
1,374 SR
Queue Stats
1W - 4L
1,318 Elo+
Solo
Nike
Nike
YandereGiffany
Nike
Level 28
God Stats
2W - 1L
1,803 SR
Queue Stats
53W - 25L
1,699 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
12
5 / 2 / 0
8,261
688
8,034
7,991
6,841
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bellona
 
Bellona
12
3 / 6 / 3
8,161
680
9,337
11,511
9,434
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 3 / 7
7,941
662
5,426
6,696
2,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 5 / 1
9,144
762
11,459
11,146
5,848
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Olorun
ApostleE
Olorun
10
0 / 3 / 7
7,043
587
2,275
6,180
3,209
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
2 / 0 / 8
7,966
664
8,313
13,044
11,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
27
8
Kills
11
11
Deaths
8
10
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
5
2
0
2.5
W
Bellona
 
Bellona
3
6
3
0.75
L
9
5
1
1.9
L
Olorun
ApostleE
Olorun
0
3
7
1.17
W
0
3
7
1.17
L
2
0
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,797
Damage
22,047
26,198
Taken
30,370
18,915
Mitigated
20,953
8,615
Healing
4,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
8,034
2,226
1,127
3,105
7,991
6,841
0
1,385
6,606
29,755
5,240
W
Bellona
 
Bellona
9,337
3,265
0
302
11,511
9,434
0
723
10,788
0
22,804
L
11,459
2,837
0
774
11,146
5,848
0
4,227
6,919
0
23,767
L
Olorun
ApostleE
Olorun
2,275
840
504
791
6,180
3,209
0
3,694
2,486
10,921
0
W
5,426
110
2,507
1,574
6,696
2,640
0
384
6,312
19,589
0
L
8,313
1,032
0
2,842
13,044
11,896
0
4,881
8,163
0
28,479

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,363
Gold Earned
24,153
130
Minions Killed
114
6
Camps Cleared
3
616,638
Distance Traveled
594,016
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
8,261
688
66
6
5
166,952
2
W
Bellona
8,161
680
24
2
1
226,504
1
L
Da Ji
9,144
762
42
4
1
206,440
2
L
Olorun
7,043
587
27
2
0
148,902
0
W
Hel
7,941
662
40
3
0
223,182
0
L
Nike
7,966
664
45
4
2
238,674
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role