Player Matchup

Loki
Loki
DeadSkyGamer
Loki
Level 29
God Stats
7W - 5L
1,758 SR
Queue Stats
51W - 37L
1,718 Elo+
Solo
Ares
Ares
DittyFang
Ares
Level 27
God Stats
1W - 3L
1,410 SR
Queue Stats
58W - 62L
1,538 Elo+
Solo
Mercury
Mercury
Tesfae
Mercury
Level 27
God Stats
4W - 4L
1,487 SR
Queue Stats
37W - 38L
1,547 Elo+
Solo
Sol
Sol
TheDozerotho
Sol
Level 26
God Stats
40W - 33L
1,606 SR
Queue Stats
133W - 122L
1,624 Elo+
Solo
Anhur
Anhur
tinoonit
Anhur
Level 27
God Stats
15W - 21L
1,616 SR
Queue Stats
338W - 335L
1,577 Elo+
Solo
Team Averages
Level 27
1,575 SR
1,601 Elo+

VS

Team Averages
Level 21
1,405 SR
1,654 Elo+
Achilles
Achilles
InCryptedSteal
Achilles
Level 29
God Stats
1W - 1L
1,303 SR
Queue Stats
118W - 74L
1,673 Elo+
Party 1
Nu Wa
Nu Wa
MATAPERRAZ
Nu Wa
Level 28
God Stats
9W - 7L
1,368 SR
Queue Stats
98W - 77L
1,657 Elo+
Solo
Ares
Ares
Observing
Ares
Level 18
God Stats
1W - 1L
1,353 SR
Queue Stats
30W - 29L
1,561 Elo+
Solo
Chronos
Chronos
RandeyzTheTroll
Chronos
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 29L
1,667 Elo+
Party 1
Sun Wukong
Sun Wukong
trekmoji
Sun Wukong
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 7L
1,710 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 0
6,489
590
2,140
4,410
1,249
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ares
8
1 / 5 / 4
5,652
514
2,784
9,522
3,751
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mercury
Tesfae
Mercury
10
2 / 2 / 2
6,107
555
1,934
6,653
2,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

10
3 / 2 / 1
6,262
569
5,990
5,863
1,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Anhur
tinoonit
Anhur
7
0 / 7 / 3
4,797
436
2,568
8,926
2,316
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
9
4 / 1 / 2
5,872
534
4,495
7,819
3,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
12
3 / 0 / 4
6,788
617
6,125
2,788
803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
9
5 / 3 / 9
6,708
610
6,229
8,475
6,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
4 / 2 / 8
6,702
609
5,878
7,251
2,747
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sun Wukong
trekmoji
Sun Wukong
9
0 / 0 / 0
4,612
419
843
3,388
2,248
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
39
6
Kills
16
16
Deaths
6
10
Assists
23
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Ares
1
5
4
0.6
W
Achilles
4
1
2
5
W
Nu Wa
3
0
4
5
W
Ares
5
3
9
3.17
W
4
2
8
4
L
Mercury
Tesfae
Mercury
2
2
2
1.5
L
3
2
1
1.75
L
Anhur
tinoonit
Anhur
0
7
3
0.21
W
Sun Wukong
trekmoji
Sun Wukong
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,416
Damage
23,570
35,374
Taken
29,721
10,704
Mitigated
15,446
8,754
Healing
9,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,140
292
0
1,025
4,410
1,249
0
636
3,459
0
38,714
L
Ares
2,784
288
661
1,118
9,522
3,751
0
6,433
2,943
13,300
0
W
Achilles
4,495
996
0
3,490
7,819
3,387
0
2,058
5,627
0
28,096
W
Nu Wa
6,125
1,443
0
1,308
2,788
803
1,305
456
2,262
40,739
0
W
Ares
6,229
663
0
1,284
8,475
6,261
0
3,471
4,809
13,220
0
W
5,878
3,646
0
2,804
7,251
2,747
46
2,319
4,861
43,447
0
L
Mercury
Tesfae
Mercury
1,934
528
0
3,278
6,653
2,072
0
1,941
4,616
0
27,809
L
5,990
1,849
0
2,092
5,863
1,316
0
2,681
3,056
35,616
0
L
Anhur
tinoonit
Anhur
2,568
1,794
0
580
8,926
2,316
0
5,983
2,847
0
16,526
W
Sun Wukong
trekmoji
Sun Wukong
843
82
0
480
3,388
2,248
189
0
3,388
0
13,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,307
Gold Earned
30,682
274
Minions Killed
269
0
Camps Cleared
0
1,087,809
Distance Traveled
1,088,264
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,489
590
83
8
0
229,579
4
L
Ares
5,652
514
15
1
0
197,687
0
W
Achilles
5,872
534
52
5
0
237,448
2
W
Nu Wa
6,788
617
88
8
0
201,563
3
W
Ares
6,708
610
18
2
0
211,982
4
W
Chronos
6,702
609
87
8
0
219,821
0
L
Mercury
6,107
555
65
6
0
247,642
4
L
Sol
6,262
569
83
8
0
212,977
5
L
Anhur
4,797
436
28
3
0
199,924
1
W
Sun Wukong
4,612
419
24
2
0
217,450
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role