Player Matchup

Fenrir
Fenrir
Gold III
Red Baron 2008
Fenrir
Gold III
Level 109
God Stats
3W - 1L
1,627 SR
Queue Stats
11W - 10L
1,593 MMR
Party 1
Scylla
Scylla
Gold III
Thxxcc
Scylla
Gold III
Level 127
God Stats
36W - 16L
1,700 SR
Queue Stats
52W - 35L
1,620 MMR
Party 1
Cerberus
Cerberus
Gold IV
only 1 connolly
Cerberus
Gold IV
Level 103
God Stats
7W - 3L
1,719 SR
Queue Stats
50W - 34L
1,542 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 113
1,682 SR
1,585 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 111
1,500 SR
1,434 MMR
Poseidon
Poseidon
Platinum IV
 
Poseidon
Platinum IV
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Susano
Susano
Bronze III
ElectrizSkiIIz
Susano
Bronze III
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 13L
1,462 MMR
Solo
Sylvanus
Sylvanus
Silver IV
mrKLolik
Sylvanus
Silver IV
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 22L
1,339 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
12 / 1 / 6
10,902
839
12,041
12,665
5,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Scylla
Thxxcc
Scylla
13
5 / 2 / 12
9,678
744
12,785
8,715
3,784
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cerberus
12
1 / 0 / 12
8,667
667
4,200
15,320
13,393
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bans
ChaacTiamatMorgan Le FayPersephone

VS

Bans
GilgameshMerlinAresCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
2 / 7 / 1
9,031
695
6,646
10,686
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

8
0 / 3 / 1
7,046
542
1,880
5,380
1,424
Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Sylvanus
mrKLolik
Sylvanus
11
0 / 8 / 1
7,247
557
9,359
17,022
14,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
5
18
Kills
2
3
Deaths
18
30
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Poseidon
 
Poseidon
2
7
1
0.36
L
0
3
1
0.17
W
12
1
6
15
W
Scylla
Thxxcc
Scylla
5
2
12
5.5
L
Sylvanus
mrKLolik
Sylvanus
0
8
1
0.06
W
Cerberus
1
0
12
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,026
Damage
17,885
36,700
Taken
33,088
22,823
Mitigated
18,565
13,078
Healing
5,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Poseidon
 
Poseidon
6,646
680
0
500
10,686
2,609
0
6,024
4,662
27,945
0
L
1,880
235
0
383
5,380
1,424
0
2,795
2,585
0
3,440
W
12,041
2,946
0
6,237
12,665
5,646
1,188
4,573
7,102
0
28,433
W
Scylla
Thxxcc
Scylla
12,785
1,595
0
2,283
8,715
3,784
802
4,593
3,836
42,620
0
L
Sylvanus
mrKLolik
Sylvanus
9,359
3,100
664
4,030
17,022
14,532
0
8,327
8,695
18,672
4,526
W
Cerberus
4,200
191
0
4,558
15,320
13,393
489
5,218
9,758
20,672
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,247
Gold Earned
23,324
173
Minions Killed
84
7
Camps Cleared
3
686,627
Distance Traveled
424,969
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Poseidon
9,031
695
51
4
2
177,322
3
L
Susano
7,046
542
3
0
0
79,139
1
W
Fenrir
10,902
839
54
4
4
245,554
3
W
Scylla
9,678
744
65
5
3
213,513
3
L
Sylvanus
7,247
557
30
2
1
168,508
1
W
Cerberus
8,667
667
54
4
0
227,560
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role