Player Matchup

Nu Wa
Nu Wa
Ramzes119966
Nu Wa
Level 15
God Stats
12W - 16L
1,418 SR
Queue Stats
21W - 27L
1,394 Elo+
Solo
Ares
Ares
TheGeneral44
Ares
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,219 Elo+
Party 1
Baron Samedi
Baron Samedi
VERSACE002
Baron Samedi
Level 19
God Stats
10W - 11L
1,500 SR
Queue Stats
15W - 18L
1,500 Elo+
Party 2
Thor
Thor
earthen-tin
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hel
Hel
ЯротТВОЙебал
Hel
Level 20
God Stats
0W - 2L
1,119 SR
Queue Stats
15W - 18L
1,500 Elo+
Party 2
Team Averages
Level 13
1,407 SR
1,423 Elo+

VS

Team Averages
Level 16
1,473 SR
1,337 Elo+
Nemesis
Nemesis
IHobnob
Nemesis
Level 16
God Stats
2W - 2L
1,712 SR
Queue Stats
18W - 29L
1,312 Elo+
Party 3
Achilles
Achilles
Penesir
Achilles
Level 15
God Stats
3W - 4L
1,368 SR
Queue Stats
30W - 25L
1,332 Elo+
Solo
Cerberus
Cerberus
RyzenMERCURIO
Cerberus
Level 26
God Stats
2W - 3L
1,417 SR
Queue Stats
35W - 38L
1,373 Elo+
Solo
Neith
Neith
gastlynote42
Neith
Level 7
God Stats
3W - 2L
1,370 SR
Queue Stats
4W - 5L
1,328 Elo+
Party 3
Chang'e
Chang'e
tob432
Chang'e
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 26L
1,342 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 3
7,160
398
10,926
10,189
2,649
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

11
1 / 5 / 2
7,044
391
4,614
14,465
10,969
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Baron Samedi
VERSACE002
Baron Samedi
12
3 / 7 / 6
8,351
464
5,837
14,875
6,445
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
0 / 9 / 1
6,257
348
3,150
10,449
3,265
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
8 / 7 / 4
9,099
506
12,890
13,068
3,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
IHobnob
Nemesis
14
8 / 4 / 5
9,278
515
9,621
13,116
5,729
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Achilles
Penesir
Achilles
18
15 / 1 / 3
11,440
636
17,748
17,181
11,145
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
RyzenMERCURIO
Cerberus
13
5 / 2 / 13
8,683
482
8,527
14,772
10,817
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

13
1 / 2 / 8
8,315
462
4,613
6,096
1,917
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
tob432
Chang'e
15
5 / 4 / 9
9,107
506
13,555
13,004
4,120
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
72
13
Kills
34
34
Deaths
13
16
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Nemesis
IHobnob
Nemesis
8
4
5
2.63
W
Achilles
Penesir
Achilles
15
1
3
16.5
L
1
6
3
0.42
W
Cerberus
RyzenMERCURIO
Cerberus
5
2
13
5.75
L
1
5
2
0.4
L
Baron Samedi
VERSACE002
Baron Samedi
3
7
6
0.86
L
0
9
1
0.06
W
1
2
8
2.5
W
Chang'e
tob432
Chang'e
5
4
9
2.38
L
8
7
4
1.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,417
Damage
54,064
63,046
Taken
64,169
27,078
Mitigated
33,728
12,402
Healing
22,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
IHobnob
Nemesis
9,621
4,849
0
1,799
13,116
5,729
0
5,806
7,186
0
47,891
W
Achilles
Penesir
Achilles
17,748
6,353
0
5,828
17,181
11,145
3,859
7,010
10,049
0
81,573
L
10,926
3,190
180
1,778
10,189
2,649
26
4,866
5,323
39,799
0
W
Cerberus
RyzenMERCURIO
Cerberus
8,527
141
572
5,203
14,772
10,817
668
8,602
5,796
34,067
0
L
4,614
383
0
529
14,465
10,969
0
958
13,507
29,601
0
L
Baron Samedi
VERSACE002
Baron Samedi
5,837
1,887
1,302
1,806
14,875
6,445
0
5,125
9,750
27,730
0
L
3,150
1,472
0
0
10,449
3,265
0
5,056
5,393
0
16,641
W
4,613
1,295
0
1,326
6,096
1,917
936
4,131
1,780
0
35,831
W
Chang'e
tob432
Chang'e
13,555
1,272
2,407
5,118
13,004
4,120
1,025
7,773
5,091
64,677
0
L
12,890
1,437
2,670
4,137
13,068
3,750
0
6,077
6,991
32,788
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,911
Gold Earned
46,823
227
Minions Killed
459
0
Camps Cleared
0
1,524,474
Distance Traveled
1,710,793
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
9,278
515
72
4
0
406,734
0
W
Achilles
11,440
636
140
8
0
314,291
1
L
Nu Wa
7,160
398
38
2
0
273,769
1
W
Cerberus
8,683
482
53
3
0
354,103
2
L
Ares
7,044
391
47
3
0
348,082
2
L
Baron Samedi
8,351
464
52
3
0
270,949
0
L
Thor
6,257
348
35
2
0
321,193
0
W
Neith
8,315
462
82
5
0
331,412
0
W
Chang'e
9,107
506
112
6
0
304,253
3
L
Hel
9,099
506
55
3
0
310,481
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role