Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cabrakan
Cabrakan
FizzyMcSquizzy
Cabrakan
Level 66
God Stats
7W - 3L
1,863 SR
Queue Stats
334W - 316L
1,501 Elo+
Party 2
Chaac
Chaac
RazielBourne
Chaac
Level 25
God Stats
3W - 0L
1,500 SR
Queue Stats
76W - 45L
1,522 Elo+
Party 2
Eset
Eset
misssheepdog
Eset
Level 105
God Stats
2W - 1L
1,058 SR
Queue Stats
433W - 408L
1,452 Elo+
Party 2
Cupid
Cupid
silverxever
Cupid
Level 86
God Stats
13W - 23L
1,379 SR
Queue Stats
418W - 406L
1,469 Elo+
Party 2
Team Averages
Level 74
1,460 SR
1,489 Elo+

VS

Team Averages
Level 79
1,531 SR
1,454 Elo+
He Bo
He Bo
Juggernautx504x
He Bo
Level 154
God Stats
1W - 2L
1,434 SR
Queue Stats
27W - 25L
1,514 Elo+
Party 3
Hercules
Hercules
PastoralLion35
Hercules
Level 45
God Stats
2W - 1L
1,819 SR
Queue Stats
31W - 27L
1,484 Elo+
Party 3
Bacchus
Bacchus
alexzander01
Bacchus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
320W - 314L
1,485 Elo+
Party 1
Anhur
Anhur
bossalien05
Anhur
Level 27
God Stats
1W - 3L
1,500 SR
Queue Stats
149W - 156L
1,438 Elo+
Party 1
Loki
Loki
chorizo-grande1
Loki
Level 46
God Stats
4W - 8L
1,401 SR
Queue Stats
190W - 228L
1,350 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
4 / 0 / 8
7,689
513
6,112
8,782
6,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cabrakan
15
7 / 1 / 5
9,137
609
8,799
11,457
7,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

14
4 / 0 / 5
8,618
575
7,429
9,600
9,398
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

13
6 / 4 / 5
8,494
566
5,873
9,501
3,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
5 / 1 / 10
8,224
548
11,288
8,587
3,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 2
8,039
536
11,477
10,508
3,790
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
11
0 / 5 / 0
6,335
422
4,163
11,569
9,005
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Bacchus
alexzander01
Bacchus
9
0 / 4 / 0
5,914
394
4,407
14,181
11,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 6 / 1
6,456
430
2,157
9,076
2,622
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 7 / 1
7,858
524
3,905
11,030
4,283
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
9
26
Kills
5
6
Deaths
26
33
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
0
8
8
W
Cabrakan
7
1
5
9.5
L
3
4
2
1
L
Hercules
0
5
0
0
W
4
0
5
6.5
L
Bacchus
alexzander01
Bacchus
0
4
0
0
L
0
6
1
0.08
L
2
7
1
0.36
W
6
4
5
2.13
W
5
1
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,501
Damage
26,109
47,927
Taken
56,364
30,247
Mitigated
31,335
14,056
Healing
13,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,112
1,102
340
2,041
8,782
6,622
173
2,577
6,205
18,593
0
W
Cabrakan
8,799
1,537
0
1,114
11,457
7,248
64
3,808
7,649
54,949
0
L
11,477
476
0
4,218
10,508
3,790
647
6,038
4,130
53,303
0
L
Hercules
4,163
1,381
0
2,854
11,569
9,005
92
3,933
7,303
0
27,146
W
7,429
1,330
0
4,340
9,600
9,398
321
232
9,368
8,676
33,184
L
Bacchus
alexzander01
Bacchus
4,407
727
0
2,871
14,181
11,635
0
4,054
10,086
21,492
0
L
2,157
1,480
0
1,999
9,076
2,622
0
3,013
6,023
0
28,236
L
3,905
960
0
1,420
11,030
4,283
0
4,796
6,026
0
49,537
W
5,873
366
685
2,089
9,501
3,361
836
5,939
3,562
30,307
0
W
11,288
5,706
277
3,170
8,587
3,618
1,150
3,554
5,033
0
48,354

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,162
Gold Earned
34,602
366
Minions Killed
336
0
Camps Cleared
0
1,427,698
Distance Traveled
1,306,518
17
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,689
513
20
1
0
292,735
5
W
Cabrakan
9,137
609
97
6
0
303,428
3
L
He Bo
8,039
536
88
6
0
259,898
5
L
Hercules
6,335
422
58
4
0
259,103
7
W
Chaac
8,618
575
90
6
0
278,914
4
L
Bacchus
5,914
394
32
2
0
251,810
3
L
Anhur
6,456
430
63
4
0
251,467
0
L
Loki
7,858
524
95
6
0
284,240
0
W
Eset
8,494
566
74
5
0
275,650
5
W
Cupid
8,224
548
85
6
0
276,971
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role