Player Matchup

Gilgamesh
Gilgamesh
Avenxtyy
Gilgamesh
Level 22
God Stats
7W - 3L
1,637 SR
Queue Stats
135W - 138L
1,570 Elo+
Solo
Rama
Rama
Eternallog
Rama
Level 16
God Stats
1W - 8L
1,465 SR
Queue Stats
121W - 161L
1,330 Elo+
Party 2
Olorun
Olorun
MasterSanTy
Olorun
Level 28
God Stats
6W - 7L
1,823 SR
Queue Stats
47W - 56L
1,455 Elo+
Solo
Fafnir
Fafnir
TioPoKe
Fafnir
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 60L
1,382 Elo+
Party 2
Awilix
Awilix
zogar1993
Awilix
Level 18
God Stats
5W - 6L
1,444 SR
Queue Stats
128W - 147L
1,350 Elo+
Party 2
Team Averages
Level 19
1,574 SR
1,418 Elo+

VS

Team Averages
Level 19
1,503 SR
1,427 Elo+
Hera
Hera
 
Hera
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ReiRafael
Danzaburou
Level 20
God Stats
17W - 9L
1,595 SR
Queue Stats
43W - 30L
1,519 Elo+
Solo
Xing Tian
Xing Tian
iceSuM
Xing Tian
Level 29
God Stats
12W - 11L
1,657 SR
Queue Stats
157W - 140L
1,470 Elo+
Solo
Loki
Loki
wrath-smurfetico
Loki
Level 18
God Stats
17W - 21L
1,265 SR
Queue Stats
159W - 213L
1,296 Elo+
Party 1
Athena
Athena
yHak4shi_Splash
Athena
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
110W - 157L
1,350 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Avenxtyy
Gilgamesh
13
2 / 6 / 2
8,065
504
6,508
14,885
8,789
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
6 / 5 / 3
7,408
463
11,642
11,076
3,747
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Olorun
8
3 / 5 / 0
6,424
402
5,130
8,614
2,979
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
TioPoKe
Fafnir
10
0 / 4 / 9
7,081
443
5,048
15,874
14,306
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
zogar1993
Awilix
14
5 / 4 / 4
8,657
541
9,544
14,431
5,412
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
15
8 / 2 / 8
9,291
581
15,027
8,555
3,566
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
ReiRafael
Danzaburou
13
3 / 4 / 8
7,914
495
8,401
9,482
3,196
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xing Tian
iceSuM
Xing Tian
15
4 / 1 / 4
8,744
547
12,048
14,113
13,743
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
8 / 3 / 1
8,917
557
7,979
11,736
4,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 6 / 5
6,904
432
3,702
16,415
12,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
50
16
Kills
24
24
Deaths
16
18
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
8
2
8
6
L
Gilgamesh
Avenxtyy
Gilgamesh
2
6
2
0.5
L
6
5
3
1.5
L
Olorun
3
5
0
0.6
W
Danzaburou
ReiRafael
Danzaburou
3
4
8
1.75
L
Fafnir
TioPoKe
Fafnir
0
4
9
1.13
W
Xing Tian
iceSuM
Xing Tian
4
1
4
6
W
8
3
1
2.83
W
1
6
5
0.58
L
Awilix
zogar1993
Awilix
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,872
Damage
47,157
64,880
Taken
60,301
35,233
Mitigated
37,388
14,378
Healing
12,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
15,027
3,270
0
2,709
8,555
3,566
2,085
2,669
5,886
54,938
0
L
Gilgamesh
Avenxtyy
Gilgamesh
6,508
1,531
0
2,302
14,885
8,789
0
9,126
5,759
0
44,350
L
11,642
7,950
0
1,777
11,076
3,747
0
3,342
7,734
0
38,532
L
Olorun
5,130
2,352
288
2,377
8,614
2,979
124
4,378
4,236
20,956
0
W
Danzaburou
ReiRafael
Danzaburou
8,401
3,365
0
754
9,482
3,196
951
1,904
7,578
0
35,013
L
Fafnir
TioPoKe
Fafnir
5,048
1,700
0
1,978
15,874
14,306
0
6,893
8,981
13,411
0
W
Xing Tian
iceSuM
Xing Tian
12,048
755
0
2,682
14,113
13,743
35
521
13,592
51,842
0
W
7,979
1,914
0
3,828
11,736
4,132
0
2,691
9,045
0
46,367
W
3,702
1,661
0
2,846
16,415
12,751
48
4,970
11,445
16,553
0
L
Awilix
zogar1993
Awilix
9,544
5,057
0
5,656
14,431
5,412
0
7,792
6,639
0
50,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,635
Gold Earned
41,770
276
Minions Killed
317
0
Camps Cleared
0
1,357,867
Distance Traveled
1,523,894
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
9,291
581
88
6
0
304,683
0
L
Gilgamesh
8,065
504
72
5
0
283,527
1
L
Rama
7,408
463
63
4
0
291,463
2
L
Olorun
6,424
402
40
3
0
169,529
1
W
Danzaburou
7,914
495
49
3
0
276,130
0
L
Fafnir
7,081
443
9
1
0
284,212
1
W
Xing Tian
8,744
547
78
5
0
301,604
4
W
Loki
8,917
557
74
5
0
350,523
0
W
Athena
6,904
432
28
2
0
290,954
1
L
Awilix
8,657
541
92
6
0
329,136
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role