Player Matchup

Hercules
Hercules
Bronze III
FROUFROU_JAGUAR
Hercules
Bronze III
Level 122
God Stats
1W - 0L
1,867 SR
Queue Stats
32W - 41L
1,274 MMR
Solo
Chronos
Chronos
Masters
FS Oatsie
Chronos
Masters
Level 160
God Stats
4W - 2L
1,662 SR
Queue Stats
281W - 201L
2,440 MMR
Party 2
Artio
Artio
Diamond I
LethalLewis1899
Artio
Diamond I
Level 129
God Stats
12W - 3L
1,996 SR
Queue Stats
259W - 180L
2,368 MMR
Party 2
Team Averages
Platinum III
Platinum III
Average Tier
Level 137
1,842 SR
2,027 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 84
1,455 SR
1,234 MMR
Chang'e
Chang'e
Bronze III
ElectrizSkiIIz
Chang'e
Bronze III
Level 83
God Stats
2W - 2L
1,612 SR
Queue Stats
15W - 13L
1,462 MMR
Solo
Neith
Neith
Silver III
adriadrianpazexp
Neith
Silver III
Level 86
God Stats
18W - 31L
1,175 SR
Queue Stats
174W - 275L
1,073 MMR
Party 1
Cthulhu
Cthulhu
Silver II
glv_16
Cthulhu
Silver II
Level 84
God Stats
17W - 16L
1,578 SR
Queue Stats
197W - 301L
1,165 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
14
3 / 1 / 8
10,134
676
9,087
18,360
14,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chronos
FS Oatsie
Chronos
15
10 / 1 / 3
11,502
767
22,596
15,392
6,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 0 / 9
9,626
642
10,064
17,827
18,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Bans
TiamatPersephoneGilgameshSobekMorgan Le Fay

VS

Bans
OsirisChaacMedusaOdinCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 1
8,260
551
10,333
15,858
5,638
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 2 / 0
9,407
627
16,114
12,904
5,186
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
glv_16
Cthulhu
11
0 / 3 / 1
8,956
597
11,897
19,298
21,637
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
4
14
Kills
2
2
Deaths
14
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
9
1
0.06
W
Hercules
3
1
8
7
W
Chronos
FS Oatsie
Chronos
10
1
3
11.5
W
1
0
9
5.5
L
2
2
0
1
L
Cthulhu
glv_16
Cthulhu
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,747
Damage
38,344
51,579
Taken
48,060
39,876
Mitigated
32,461
22,696
Healing
10,965
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,333
211
1,126
3,158
15,858
5,638
0
9,076
5,859
34,624
0
W
Hercules
9,087
1,468
0
8,041
18,360
14,323
352
7,693
10,667
0
24,395
W
Chronos
FS Oatsie
Chronos
22,596
9,869
0
6,342
15,392
6,649
2,721
8,444
6,948
69,739
7,197
W
10,064
1,186
1,936
6,377
17,827
18,904
566
6,439
11,388
26,844
0
L
16,114
6,465
0
3,671
12,904
5,186
0
7,467
4,808
0
38,691
L
Cthulhu
glv_16
Cthulhu
11,897
635
537
2,473
19,298
21,637
0
12,403
5,754
28,666
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,262
Gold Earned
26,623
180
Minions Killed
145
11
Camps Cleared
4
849,275
Distance Traveled
802,576
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,260
551
66
4
0
249,880
4
W
Hercules
10,134
676
37
2
2
293,649
2
W
Chronos
11,502
767
111
7
8
253,533
2
W
Artio
9,626
642
32
2
1
302,093
6
L
Neith
9,407
627
61
4
2
255,105
4
L
Cthulhu
8,956
597
18
1
2
297,591
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role