Player Matchup

Tyr
Tyr
BM Bobby
Tyr
Level 29
God Stats
3W - 0L
1,838 SR
Queue Stats
20W - 11L
1,627 Elo+
Solo
Ullr
Ullr
Legit_Mark-
Ullr
Level 29
God Stats
22W - 19L
1,602 SR
Queue Stats
235W - 207L
1,576 Elo+
Solo
Ra
Ra
MurdaManMalo
Ra
Level 16
God Stats
2W - 0L
1,731 SR
Queue Stats
21W - 23L
1,538 Elo+
Solo
Tiamat
Tiamat
Zenon_Blackform
Tiamat
Level 28
God Stats
8W - 6L
1,618 SR
Queue Stats
120W - 88L
1,701 Elo+
Solo
Fenrir
Fenrir
blazingkhang_916
Fenrir
Level 6
God Stats
2W - 1L
1,500 SR
Queue Stats
24W - 22L
1,713 Elo+
Solo
Team Averages
Level 22
1,658 SR
1,631 Elo+

VS

Team Averages
Level 17
1,668 SR
1,673 Elo+
Nemesis
Nemesis
DivinityCaos
Nemesis
Level 13
God Stats
2W - 1L
1,500 SR
Queue Stats
167W - 162L
1,689 Elo+
Solo
Mulan
Mulan
GreyLettuce531
Mulan
Level 24
God Stats
13W - 9L
1,881 SR
Queue Stats
107W - 90L
1,612 Elo+
Solo
Danzaburou
Danzaburou
Xenagos3434
Danzaburou
Level 16
God Stats
4W - 3L
1,845 SR
Queue Stats
161W - 94L
1,785 Elo+
Solo
Cabrakan
Cabrakan
jPageyy
Cabrakan
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 64L
1,728 Elo+
Solo
Sol
Sol
xi ADAM L ix
Sol
Level 28
God Stats
4W - 4L
1,612 SR
Queue Stats
134W - 129L
1,550 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 0
6,396
581
6,952
9,216
5,827
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 2 / 2
6,150
559
2,463
6,743
1,831
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
1 / 3 / 4
5,415
492
1,871
5,479
1,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

12
1 / 0 / 4
6,715
610
4,367
4,608
3,086
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
5 / 7 / 1
6,226
566
4,437
9,664
2,829
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
DivinityCaos
Nemesis
10
2 / 1 / 4
6,056
551
4,759
5,951
2,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

12
5 / 0 / 1
6,756
614
8,793
10,560
4,685
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Danzaburou
Xenagos3434
Danzaburou
12
6 / 1 / 1
7,632
694
6,137
6,272
1,540
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cabrakan
jPageyy
Cabrakan
6
0 / 6 / 2
4,257
387
746
6,005
3,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

11
0 / 1 / 1
6,222
566
2,191
5,649
1,931
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
22
9
Kills
13
13
Deaths
9
11
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
1
0
1
L
Nemesis
DivinityCaos
Nemesis
2
1
4
4
L
5
0
1
5.5
W
1
2
2
1
W
1
3
4
1
L
Danzaburou
Xenagos3434
Danzaburou
6
1
1
6.5
W
1
0
4
3
W
5
7
1
0.79
L
Cabrakan
jPageyy
Cabrakan
0
6
2
0.17
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,090
Damage
22,626
35,710
Taken
34,437
15,164
Mitigated
13,745
16,060
Healing
15,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,952
409
0
6,614
9,216
5,827
0
43
9,098
7,619
31,554
L
Nemesis
DivinityCaos
Nemesis
4,759
1,825
0
1,682
5,951
2,251
0
1,736
4,176
0
32,002
L
8,793
886
0
6,701
10,560
4,685
0
966
8,927
0
35,984
W
2,463
758
0
1,888
6,743
1,831
0
136
6,607
0
39,721
W
1,871
365
272
1,974
5,479
1,591
428
419
4,984
16,727
0
L
Danzaburou
Xenagos3434
Danzaburou
6,137
2,822
0
4,174
6,272
1,540
0
486
5,786
0
49,066
W
4,367
560
0
3,054
4,608
3,086
171
1,187
3,397
43,695
0
W
4,437
1,154
0
2,258
9,664
2,829
0
806
8,821
0
27,140
L
Cabrakan
jPageyy
Cabrakan
746
48
0
294
6,005
3,338
0
2,061
3,905
7,717
0
L
2,191
633
0
2,831
5,649
1,931
0
1,994
3,655
38,204
4,550

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,902
Gold Earned
30,923
337
Minions Killed
355
0
Camps Cleared
0
1,042,777
Distance Traveled
995,422
12
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
6,396
581
78
7
0
222,183
2
L
Nemesis
6,056
551
60
5
0
241,217
4
L
Mulan
6,756
614
78
7
0
203,878
1
W
Ullr
6,150
559
86
8
0
202,519
1
W
Ra
5,415
492
22
2
0
200,208
4
L
Danzaburou
7,632
694
94
9
0
203,416
1
W
Tiamat
6,715
610
94
9
0
207,867
5
W
Fenrir
6,226
566
57
5
0
210,000
0
L
Cabrakan
4,257
387
16
1
0
159,552
0
L
Sol
6,222
566
107
10
0
187,359
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role