Player Matchup

King Arthur
King Arthur
CaptainSkoulz
King Arthur
Level 24
God Stats
1W - 0L
1,256 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2
Ra
Ra
Dahau795
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Yemoja
Yemoja
Korio
Yemoja
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Party 2
Nemesis
Nemesis
Roosy21
Nemesis
Level 13
God Stats
5W - 3L
1,237 SR
Queue Stats
88W - 72L
1,263 Elo+
Solo
Heimdallr
Heimdallr
TyPh00n777
Heimdallr
Level 28
God Stats
24W - 34L
1,428 SR
Queue Stats
111W - 148L
1,357 Elo+
Solo
Team Averages
Level 17
1,384 SR
1,424 Elo+

VS

Team Averages
Level 36
1,442 SR
1,329 Elo+
Ares
Ares
ChefBoy22
Ares
Level 26
God Stats
4W - 1L
1,773 SR
Queue Stats
24W - 27L
1,276 Elo+
Solo
Bellona
Bellona
Mxtumbu
Bellona
Level 8
God Stats
0W - 2L
1,328 SR
Queue Stats
9W - 10L
1,428 Elo+
Party 1
Horus
Horus
Reiku22
Horus
Level 89
God Stats
3W - 2L
1,157 SR
Queue Stats
16W - 24L
1,359 Elo+
Party 1
Eset
Eset
ScottishCream
Eset
Level 28
God Stats
0W - 1L
1,438 SR
Queue Stats
0W - 2L
1,268 Elo+
Party 1
Ra
Ra
tefkee493
Ra
Level 28
God Stats
47W - 53L
1,514 SR
Queue Stats
77W - 107L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CaptainSkoulz
King Arthur
18
1 / 2 / 5
11,593
464
9,712
19,810
26,541
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

19
7 / 5 / 3
13,135
525
14,420
13,008
5,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Yemoja
Korio
Yemoja
18
3 / 1 / 9
12,235
489
8,968
9,426
12,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nemesis
Roosy21
Nemesis
20
7 / 1 / 8
13,646
546
14,015
16,427
7,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heimdallr
TyPh00n777
Heimdallr
19
7 / 2 / 7
12,734
509
17,049
17,487
8,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
16
2 / 7 / 3
11,013
441
7,195
21,310
21,671
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
Mxtumbu
Bellona
16
0 / 3 / 6
9,730
389
13,047
19,550
18,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Horus
Reiku22
Horus
19
7 / 5 / 2
12,178
487
17,022
21,837
16,673
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 7 / 4
9,623
385
7,383
12,998
4,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
1 / 3 / 3
10,177
407
3,030
9,779
3,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
29
25
Kills
11
11
Deaths
25
32
Assists
18
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CaptainSkoulz
King Arthur
1
2
5
1.75
L
Ares
2
7
3
0.5
W
7
5
3
1.7
W
Yemoja
Korio
Yemoja
3
1
9
7.5
L
Bellona
Mxtumbu
Bellona
0
3
6
1
L
Horus
Reiku22
Horus
7
5
2
1.6
W
Nemesis
Roosy21
Nemesis
7
1
8
11
L
1
7
4
0.43
W
Heimdallr
TyPh00n777
Heimdallr
7
2
7
5.25
L
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,164
Damage
47,677
76,158
Taken
85,474
59,906
Mitigated
64,124
24,617
Healing
19,634
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CaptainSkoulz
King Arthur
9,712
1,007
0
3,923
19,810
26,541
257
5,248
14,452
13
62,899
L
Ares
7,195
561
0
3,183
21,310
21,671
329
5,059
16,039
40,687
0
W
14,420
1,603
1,818
3,053
13,008
5,749
1,577
3,950
8,900
75,286
0
W
Yemoja
Korio
Yemoja
8,968
1,025
2,914
2,071
9,426
12,116
619
3,705
5,353
42,188
0
L
Bellona
Mxtumbu
Bellona
13,047
2,603
0
1,127
19,550
18,197
140
4,334
15,161
10,472
44,091
L
Horus
Reiku22
Horus
17,022
9,085
1,921
7,672
21,837
16,673
147
3,785
17,858
0
94,831
W
Nemesis
Roosy21
Nemesis
14,015
7,254
0
3,962
16,427
7,004
888
2,904
13,371
0
103,337
L
7,383
227
1,415
761
12,998
4,479
189
4,993
7,918
37,800
0
W
Heimdallr
TyPh00n777
Heimdallr
17,049
9,420
0
6,876
17,487
8,496
3,725
4,651
12,714
0
104,265
L
3,030
555
721
2,834
9,779
3,104
382
4,402
5,101
53,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,343
Gold Earned
52,721
579
Minions Killed
454
0
Camps Cleared
0
2,414,661
Distance Traveled
2,428,883
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
11,593
464
91
4
0
489,970
2
L
Ares
11,013
441
64
3
0
507,283
3
W
Ra
13,135
525
145
6
0
489,605
2
W
Yemoja
12,235
489
52
2
0
440,314
1
L
Bellona
9,730
389
77
3
0
502,173
3
L
Horus
12,178
487
129
5
0
533,698
0
W
Nemesis
13,646
546
141
6
0
552,385
6
L
Eset
9,623
385
72
3
0
478,362
5
W
Heimdallr
12,734
509
150
6
0
442,387
6
L
Ra
10,177
407
112
4
0
407,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role