Player Matchup

Ra
Ra
GlitzyWheat44
Ra
Level 124
God Stats
15W - 9L
1,658 SR
Queue Stats
338W - 216L
1,631 Elo+
Party 1
Rama
Rama
WHAT A N1NJA
Rama
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 12L
1,626 Elo+
Party 1
Fenrir
Fenrir
shrino100
Fenrir
Level 116
God Stats
16W - 5L
1,707 SR
Queue Stats
173W - 113L
1,609 Elo+
Party 1
Team Averages
Level 89
1,622 SR
1,622 Elo+

VS

Team Averages
Level 61
1,569 SR
1,484 Elo+
Morgan Le Fay
Morgan Le Fay
HootSloope
Morgan Le Fay
Level 10
God Stats
6W - 5L
1,640 SR
Queue Stats
10W - 10L
1,439 Elo+
Solo
Ne Zha
Ne Zha
MarshalCommander
Ne Zha
Level 108
God Stats
4W - 1L
1,568 SR
Queue Stats
50W - 39L
1,539 Elo+
Party 2
Vamana
Vamana
PUNISHEDVSNAKE_
Vamana
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,473 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 17
9,271
773
7,952
8,741
7,166
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 2 / 10
8,810
734
5,937
7,286
3,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fenrir
shrino100
Fenrir
14
14 / 2 / 4
10,447
871
14,146
13,378
9,638
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
HootSloope
Morgan Le Fay
9
1 / 6 / 2
7,397
616
4,463
6,480
2,077
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
0 / 8 / 3
7,194
600
8,442
13,102
4,586
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

12
4 / 7 / 0
8,849
737
8,046
14,363
8,705
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
10
21
Kills
5
5
Deaths
21
31
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
1
17
11.5
L
Morgan Le Fay
HootSloope
Morgan Le Fay
1
6
2
0.33
L
0
8
3
0.19
L
4
7
0
0.57
W
4
2
10
4.5
W
Fenrir
shrino100
Fenrir
14
2
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,035
Damage
20,951
29,405
Taken
33,945
19,834
Mitigated
15,368
10,799
Healing
3,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,952
1,131
1,300
4,449
8,741
7,166
354
1,917
6,590
37,819
0
L
Morgan Le Fay
HootSloope
Morgan Le Fay
4,463
383
0
116
6,480
2,077
0
2,545
3,850
11,071
0
L
8,442
2,494
0
1,152
13,102
4,586
0
2,879
9,817
0
26,660
L
8,046
3,501
0
2,604
14,363
8,705
0
3,077
10,881
0
15,069
W
5,937
4,228
0
363
7,286
3,030
2,017
588
6,584
0
16,522
W
Fenrir
shrino100
Fenrir
14,146
3,933
469
4,218
13,378
9,638
140
2,065
11,089
61
33,460

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,528
Gold Earned
23,440
121
Minions Killed
65
9
Camps Cleared
1
586,069
Distance Traveled
525,863
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,271
773
59
5
2
202,746
3
L
Morgan Le Fay
7,397
616
18
2
1
131,920
0
L
Ne Zha
7,194
600
36
3
0
203,424
2
L
Vamana
8,849
737
11
1
0
190,519
0
W
Rama
8,810
734
27
2
1
161,185
3
W
Fenrir
10,447
871
35
3
6
222,138
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role