Player Matchup

Bacchus
Bacchus
OMIIOMIII
Bacchus
Level 109
God Stats
3W - 1L
1,594 SR
Queue Stats
50W - 65L
1,411 Elo+
Party 1
Anubis
Anubis
SnOwManNgi
Anubis
Level 27
God Stats
1W - 0L
1,641 SR
Queue Stats
20W - 28L
1,385 Elo+
Party 1
Neith
Neith
TMonE69
Neith
Level 110
God Stats
3W - 2L
1,350 SR
Queue Stats
25W - 33L
1,429 Elo+
Party 1
Team Averages
Level 82
1,528 SR
1,408 Elo+

VS

Team Averages
Level 38
1,340 SR
1,366 Elo+
Hachiman
Hachiman
 
Hachiman
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Geb
Geb
TheFrostDawg
Geb
Level 26
God Stats
18W - 37L
1,420 SR
Queue Stats
18W - 37L
1,279 Elo+
Party 2
Pele
Pele
itsEric18
Pele
Level 18
God Stats
1W - 3L
1,102 SR
Queue Stats
10W - 25L
1,320 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
OMIIOMIII
Bacchus
11
3 / 0 / 11
7,679
768
5,330
3,797
3,663
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anubis
SnOwManNgi
Anubis
13
6 / 1 / 8
7,969
797
8,518
5,760
2,876
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Neith
TMonE69
Neith
11
5 / 2 / 8
7,908
791
7,294
6,773
2,240
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
1 / 8 / 2
6,356
636
7,973
9,799
2,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
1 / 3 / 2
6,533
653
3,107
10,453
8,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pele
9
1 / 3 / 1
6,364
636
1,165
5,174
1,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
14
Kills
3
3
Deaths
14
27
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
1
8
2
0.25
W
Bacchus
OMIIOMIII
Bacchus
3
0
11
8.5
W
Anubis
SnOwManNgi
Anubis
6
1
8
10
W
Neith
TMonE69
Neith
5
2
8
4.5
L
1
3
2
0.67
L
Pele
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,142
Damage
12,245
16,330
Taken
25,426
8,779
Mitigated
12,974
7,434
Healing
1,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
7,973
3,041
0
486
9,799
2,836
0
5,454
4,345
0
22,012
W
Bacchus
OMIIOMIII
Bacchus
5,330
165
149
1,054
3,797
3,663
248
583
3,214
11,318
0
W
Anubis
SnOwManNgi
Anubis
8,518
91
0
3,715
5,760
2,876
324
1,833
3,927
27,961
0
W
Neith
TMonE69
Neith
7,294
3,881
0
2,516
6,773
2,240
972
1,015
5,758
0
29,941
L
3,107
86
0
499
10,453
8,423
0
5,389
5,064
11,529
0
L
Pele
1,165
120
0
313
5,174
1,715
0
3,144
2,030
0
14,380

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,556
Gold Earned
19,253
125
Minions Killed
82
8
Camps Cleared
1
525,795
Distance Traveled
485,054
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
6,356
636
37
4
0
145,664
0
W
Bacchus
7,679
768
13
1
2
179,698
3
W
Anubis
7,969
797
38
4
4
176,039
1
W
Neith
7,908
791
74
7
2
170,058
2
L
Geb
6,533
653
11
1
0
191,908
0
L
Pele
6,364
636
34
3
1
147,482
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role