Player Matchup

Achilles
Achilles
BARELA241
Achilles
Level 28
God Stats
12W - 7L
1,554 SR
Queue Stats
27W - 13L
1,544 Elo+
Party 1
Chiron
Chiron
chedwin2
Chiron
Level 49
God Stats
3W - 1L
1,522 SR
Queue Stats
162W - 134L
1,478 Elo+
Party 1
Sobek
Sobek
iSnipey3
Sobek
Level 7
God Stats
3W - 6L
1,500 SR
Queue Stats
5W - 9L
1,365 Elo+
Party 1
Team Averages
Level 28
1,525 SR
1,462 Elo+

VS

Team Averages
Level 35
1,512 SR
1,294 Elo+
Tyr
Tyr
 
Tyr
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Britzbrightmore
Tiamat
Level 27
God Stats
0W - 1L
1,773 SR
Queue Stats
30W - 44L
1,225 Elo+
Party 2
Loki
Loki
ShrekasaurusWex
Loki
Level 18
God Stats
0W - 1L
1,262 SR
Queue Stats
17W - 25L
1,158 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
BARELA241
Achilles
14
14 / 5 / 5
10,417
868
12,952
12,656
11,466
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Chiron
chedwin2
Chiron
13
3 / 2 / 12
8,580
715
12,776
9,959
4,198
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
iSnipey3
Sobek
12
2 / 1 / 13
9,077
756
5,141
12,574
12,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
3 / 7 / 3
7,931
661
7,868
15,534
12,401
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 5 / 6
7,799
650
9,035
11,846
7,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 7 / 3
8,336
695
10,340
9,443
4,082
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
19
Kills
7
8
Deaths
19
30
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
3
7
3
0.64
W
Achilles
BARELA241
Achilles
14
5
5
3.3
L
1
5
6
0.8
L
3
7
3
0.64
W
Chiron
chedwin2
Chiron
3
2
12
4.5
W
Sobek
iSnipey3
Sobek
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,869
Damage
27,243
35,189
Taken
36,823
28,299
Mitigated
23,631
11,976
Healing
6,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
7,868
1,140
130
2,604
15,534
12,401
0
2,545
12,415
0
16,965
W
Achilles
BARELA241
Achilles
12,952
4,048
0
1,897
12,656
11,466
322
2,620
9,459
0
25,055
L
9,035
1,380
60
2,384
11,846
7,148
0
2,265
9,246
26,593
0
L
10,340
2,346
0
1,209
9,443
4,082
0
1,414
7,646
0
24,905
W
Chiron
chedwin2
Chiron
12,776
5,797
629
5,078
9,959
4,198
938
3,715
6,077
0
36,770
W
Sobek
iSnipey3
Sobek
5,141
537
0
4,372
12,574
12,635
76
3,250
9,027
9,502
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,074
Gold Earned
24,066
95
Minions Killed
87
6
Camps Cleared
3
660,913
Distance Traveled
657,211
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
7,931
661
24
2
2
225,736
1
W
Achilles
10,417
868
20
2
0
215,989
2
L
Tiamat
7,799
650
45
4
1
197,748
0
L
Loki
8,336
695
18
2
0
233,727
4
W
Chiron
8,580
715
67
6
6
207,991
0
W
Sobek
9,077
756
8
1
0
236,933
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role