Player Matchup

Hel
Hel
Deathmurmer
Hel
Level 68
God Stats
4W - 4L
1,511 SR
Queue Stats
76W - 75L
1,507 Elo+
Solo
Bakasura
Bakasura
HydratedJew
Bakasura
Level 85
God Stats
88W - 65L
1,559 SR
Queue Stats
259W - 246L
1,480 Elo+
Solo
Olorun
Olorun
NecroDragon14
Olorun
Level 124
God Stats
0W - 2L
1,363 SR
Queue Stats
14W - 10L
1,626 Elo+
Solo
Eset
Eset
ryandrew8
Eset
Level 85
God Stats
1W - 3L
1,336 SR
Queue Stats
195W - 232L
1,473 Elo+
Solo
Gilgamesh
Gilgamesh
xEnvious
Gilgamesh
Level 116
God Stats
2W - 1L
1,500 SR
Queue Stats
21W - 21L
1,458 Elo+
Solo
Team Averages
Level 96
1,454 SR
1,509 Elo+

VS

Team Averages
Level 87
1,405 SR
1,476 Elo+
Olorun
Olorun
ArathFoster
Olorun
Level 130
God Stats
2W - 1L
1,413 SR
Queue Stats
235W - 207L
1,490 Elo+
Solo
Ullr
Ullr
FTNS
Ullr
Level 53
God Stats
2W - 6L
1,227 SR
Queue Stats
106W - 104L
1,465 Elo+
Party 2
Bellona
Bellona
GODraf_
Bellona
Level 114
God Stats
12W - 7L
1,648 SR
Queue Stats
1,175W - 1,086L
1,519 Elo+
Party 1
Hun Batz
Hun Batz
Soujabouwasfirst
Hun Batz
Level 52
God Stats
4W - 5L
1,176 SR
Queue Stats
120W - 140L
1,411 Elo+
Party 2
Baron Samedi
Baron Samedi
SunWarriorGod
Baron Samedi
Level 85
God Stats
27W - 15L
1,561 SR
Queue Stats
512W - 528L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 4 / 4
10,339
414
8,787
13,533
6,478
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
HydratedJew
Bakasura
20
6 / 5 / 3
13,245
530
14,464
19,791
11,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
0 / 10 / 2
10,095
404
7,775
21,695
7,009
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Eset
18
1 / 7 / 4
11,267
451
14,365
20,636
7,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
xEnvious
Gilgamesh
19
3 / 9 / 2
12,143
486
18,286
26,450
17,238
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
20
4 / 2 / 12
14,562
582
18,939
26,367
12,473
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ullr
FTNS
Ullr
19
6 / 1 / 11
13,317
533
10,896
16,222
6,547
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Bellona
GODraf_
Bellona
20
7 / 3 / 6
14,963
599
15,449
20,226
28,834
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

20
15 / 3 / 4
14,926
597
19,051
23,102
10,817
Bumba's Spear

Bumba's Spear

+50
Physical Power
+75
Magical Power
+10
Penetration
+10%
Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Baron Samedi
SunWarriorGod
Baron Samedi
18
3 / 2 / 15
13,278
531
14,652
21,652
19,367
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
83
11
Kills
35
35
Deaths
11
15
Assists
48
Player
Kills
Deaths
Assists
KDA
W
Olorun
4
2
12
5
L
1
4
4
0.75
W
Ullr
FTNS
Ullr
6
1
11
11.5
W
Bellona
GODraf_
Bellona
7
3
6
3.33
L
Bakasura
HydratedJew
Bakasura
6
5
3
1.5
L
0
10
2
0.1
W
15
3
4
5.67
W
Baron Samedi
SunWarriorGod
Baron Samedi
3
2
15
5.25
L
Eset
1
7
4
0.43
L
Gilgamesh
xEnvious
Gilgamesh
3
9
2
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,677
Damage
78,987
102,105
Taken
107,569
49,368
Mitigated
78,038
27,904
Healing
61,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
18,939
10,186
2,569
18,770
26,367
12,473
6,440
11,223
14,874
135,014
0
L
8,787
351
3,097
6,583
13,533
6,478
238
6,698
6,835
45,348
0
W
Ullr
FTNS
Ullr
10,896
4,246
0
7,400
16,222
6,547
2,625
5,503
10,085
0
85,268
W
Bellona
GODraf_
Bellona
15,449
4,438
0
8,950
20,226
28,834
1,334
1,784
18,308
9,381
94,242
L
Bakasura
HydratedJew
Bakasura
14,464
10,783
0
5,408
19,791
11,321
234
6,247
13,544
0
89,710
L
7,775
3,751
107
5,139
21,695
7,009
3,720
9,628
12,067
67,934
0
W
19,051
5,553
0
8,810
23,102
10,817
4,167
5,797
16,354
0
107,748
W
Baron Samedi
SunWarriorGod
Baron Samedi
14,652
639
3,191
11,518
21,652
19,367
330
10,227
10,236
57,765
0
L
Eset
14,365
513
262
4,349
20,636
7,322
0
7,534
13,102
82,262
0
L
Gilgamesh
xEnvious
Gilgamesh
18,286
2,191
0
2,959
26,450
17,238
520
5,249
21,201
7,234
63,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,089
Gold Earned
71,046
592
Minions Killed
711
0
Camps Cleared
0
2,149,202
Distance Traveled
2,499,466
24
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
14,562
582
214
9
0
447,317
0
L
Hel
10,339
414
66
3
0
458,690
4
W
Ullr
13,317
533
117
5
0
493,272
1
W
Bellona
14,963
599
156
6
0
502,650
4
L
Bakasura
13,245
530
161
6
0
459,492
6
L
Olorun
10,095
404
104
4
0
358,336
10
W
Hun Batz
14,926
597
141
6
0
559,305
2
W
Baron Samedi
13,278
531
83
3
0
496,922
5
L
Eset
11,267
451
129
5
0
447,586
1
L
Gilgamesh
12,143
486
132
5
0
425,098
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role