Player Matchup

Sun Wukong
Sun Wukong
Fanomir
Sun Wukong
Level 68
God Stats
3W - 4L
1,508 SR
Queue Stats
75W - 149L
1,359 Elo+
Party 1
Raijin
Raijin
Kagros
Raijin
Level 35
God Stats
6W - 9L
1,442 SR
Queue Stats
81W - 138L
1,418 Elo+
Party 1
Rama
Rama
theafonses
Rama
Level 82
God Stats
0W - 1L
1,506 SR
Queue Stats
95W - 167L
1,392 Elo+
Party 1
Team Averages
Level 62
1,486 SR
1,390 Elo+

VS

Team Averages
Level 92
1,358 SR
1,388 Elo+
Tyr
Tyr
EpicGreenMan
Tyr
Level 102
God Stats
4W - 1L
1,500 SR
Queue Stats
21W - 14L
1,443 Elo+
Party 2
Danzaburou
Danzaburou
costeiraa4
Danzaburou
Level 86
God Stats
114W - 188L
1,298 SR
Queue Stats
239W - 378L
1,320 Elo+
Solo
Merlin
Merlin
madmads118
Merlin
Level 87
God Stats
5W - 3L
1,275 SR
Queue Stats
64W - 63L
1,402 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Fanomir
Sun Wukong
13
0 / 4 / 8
10,186
536
9,207
18,791
18,941
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
Kagros
Raijin
16
7 / 3 / 3
12,179
641
16,084
11,893
4,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

14
3 / 7 / 4
11,131
586
10,667
12,576
4,474
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 2 / 8
12,728
670
11,199
19,634
17,693
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Danzaburou
costeiraa4
Danzaburou
16
4 / 3 / 7
12,595
663
14,246
20,358
8,184
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Merlin
madmads118
Merlin
16
4 / 5 / 9
12,564
661
13,876
13,878
4,959
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
38
10
Kills
14
14
Deaths
10
15
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
2
8
5
L
Sun Wukong
Fanomir
Sun Wukong
0
4
8
1
L
Raijin
Kagros
Raijin
7
3
3
2.83
W
Danzaburou
costeiraa4
Danzaburou
4
3
7
2.5
W
Merlin
madmads118
Merlin
4
5
9
1.7
L
3
7
4
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,958
Damage
39,321
43,260
Taken
53,870
27,749
Mitigated
30,836
5,748
Healing
21,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,199
774
0
8,931
19,634
17,693
343
6,702
12,486
302
29,149
L
Sun Wukong
Fanomir
Sun Wukong
9,207
616
658
3,370
18,791
18,941
0
6,755
12,036
0
26,867
L
Raijin
Kagros
Raijin
16,084
354
0
646
11,893
4,334
0
4,104
7,789
50,050
0
W
Danzaburou
costeiraa4
Danzaburou
14,246
3,883
820
9,591
20,358
8,184
2,394
4,267
15,649
0
61,643
W
Merlin
madmads118
Merlin
13,876
599
0
2,612
13,878
4,959
303
5,228
8,316
67,554
0
L
10,667
8,226
0
1,074
12,576
4,474
62
3,528
9,048
0
32,632

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,496
Gold Earned
37,887
188
Minions Killed
207
4
Camps Cleared
13
990,091
Distance Traveled
1,044,384
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
12,728
670
30
2
3
411,175
4
L
Sun Wukong
10,186
536
33
2
1
339,016
9
L
Raijin
12,179
641
89
5
1
339,214
2
W
Danzaburou
12,595
663
84
4
4
317,961
3
W
Merlin
12,564
661
93
5
6
315,248
2
L
Rama
11,131
586
66
3
2
311,861
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role