Player Matchup

Gilgamesh
Gilgamesh
ItsNotLuca212
Gilgamesh
Level 48
God Stats
4W - 4L
1,579 SR
Queue Stats
133W - 132L
1,414 Elo+
Party 2
Artio
Artio
King_Of_Speed_00
Artio
Level 124
God Stats
9W - 16L
1,394 SR
Queue Stats
498W - 471L
1,508 Elo+
Party 3
Artemis
Artemis
Pro_Unlimited_
Artemis
Level 124
God Stats
30W - 15L
1,573 SR
Queue Stats
339W - 329L
1,510 Elo+
Party 3
Nu Wa
Nu Wa
THEDIRTYWIZARDZ
Nu Wa
Level 67
God Stats
22W - 11L
1,638 SR
Queue Stats
209W - 207L
1,375 Elo+
Party 2
Ravana
Ravana
gettouchedmate
Ravana
Level 44
God Stats
0W - 3L
1,481 SR
Queue Stats
221W - 218L
1,529 Elo+
Party 2
Team Averages
Level 81
1,533 SR
1,467 Elo+

VS

Team Averages
Level 75
1,512 SR
1,584 Elo+
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
 
Chronos
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Jervy8
Nemesis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 9L
1,875 Elo+
Party 1
Hel
Hel
Mr Datsun Z
Hel
Level 18
God Stats
1W - 1L
1,427 SR
Queue Stats
83W - 75L
1,542 Elo+
Party 1
Sun Wukong
Sun Wukong
callatelaboca16
Sun Wukong
Level 125
God Stats
5W - 0L
1,633 SR
Queue Stats
66W - 53L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
ItsNotLuca212
Gilgamesh
12
0 / 3 / 3
7,229
452
5,942
9,775
6,750
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

11
1 / 5 / 2
6,600
413
5,745
17,400
14,600
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

13
0 / 4 / 3
7,549
472
7,070
9,831
3,169
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
3 / 5 / 1
7,914
495
8,084
7,653
2,641
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 6 / 2
8,156
510
6,949
10,426
4,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
5 / 2 / 8
10,082
630
8,219
11,705
4,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Chronos
 
Chronos
13
3 / 2 / 7
8,130
508
8,449
12,498
4,341
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Nemesis
Jervy8
Nemesis
13
2 / 2 / 11
8,712
545
8,051
10,197
4,688
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

13
3 / 2 / 7
7,979
499
3,666
8,379
6,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
callatelaboca16
Sun Wukong
15
10 / 1 / 5
10,505
657
10,483
14,790
12,298
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
61
8
Kills
23
23
Deaths
9
11
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
5
2
8
4.5
W
Chronos
 
Chronos
3
2
7
3.25
L
Gilgamesh
ItsNotLuca212
Gilgamesh
0
3
3
0.5
W
Nemesis
Jervy8
Nemesis
2
2
11
3.75
L
1
5
2
0.4
W
3
2
7
3.25
L
0
4
3
0.38
L
3
5
1
0.7
W
Sun Wukong
callatelaboca16
Sun Wukong
10
1
5
12.5
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,790
Damage
38,868
55,085
Taken
57,569
31,488
Mitigated
32,910
14,701
Healing
31,369
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
8,219
615
1,525
6,811
11,705
4,642
725
3,528
8,177
73,369
0
W
Chronos
 
Chronos
8,449
4,038
0
4,054
12,498
4,341
2,587
3,944
8,554
47,646
0
L
Gilgamesh
ItsNotLuca212
Gilgamesh
5,942
1,060
0
2,621
9,775
6,750
0
1,247
8,520
0
34,218
W
Nemesis
Jervy8
Nemesis
8,051
3,419
0
2,847
10,197
4,688
1,166
1,604
8,593
0
46,539
L
5,745
654
1,128
5,769
17,400
14,600
90
7,954
9,310
29,147
0
W
3,666
582
5,596
4,663
8,379
6,941
302
2,035
6,344
29,728
0
L
7,070
3,817
0
2,162
9,831
3,169
0
5,124
4,603
0
57,079
L
8,084
1,425
0
623
7,653
2,641
0
3,211
4,266
40,527
0
W
Sun Wukong
callatelaboca16
Sun Wukong
10,483
1,563
1,109
4,764
14,790
12,298
2,506
2,937
11,853
0
45,431
L
6,949
1,414
0
2,398
10,426
4,328
0
2,396
7,945
0
52,416

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,448
Gold Earned
45,408
398
Minions Killed
406
0
Camps Cleared
0
1,401,998
Distance Traveled
1,605,387
20
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,082
630
150
9
0
336,844
1
W
Chronos
8,130
508
60
4
0
287,526
0
L
Gilgamesh
7,229
452
64
4
0
281,120
4
W
Nemesis
8,712
545
71
4
0
344,471
2
L
Artio
6,600
413
43
3
0
268,205
3
W
Hel
7,979
499
52
3
0
304,399
3
L
Artemis
7,549
472
117
7
0
260,994
2
L
Nu Wa
7,914
495
71
4
0
268,165
2
W
Sun Wukong
10,505
657
73
5
0
332,147
5
L
Ravana
8,156
510
103
6
0
323,514
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role