Player Matchup

Chaac
Chaac
 
Chaac
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DarkValy
Anubis
Level 126
God Stats
3W - 1L
1,572 SR
Queue Stats
41W - 46L
1,485 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
Hikkimori22
Ah Muzen Cab
Level 92
God Stats
9W - 14L
1,582 SR
Queue Stats
41W - 46L
1,485 Elo+
Party 1
Team Averages
Level 113
1,551 SR
1,490 Elo+

VS

Team Averages
Level 77
1,604 SR
1,485 Elo+
Cthulhu
Cthulhu
Arctic47
Cthulhu
Level 61
God Stats
130W - 116L
1,584 SR
Queue Stats
144W - 165L
1,509 Elo+
Party 2
Chiron
Chiron
BillyFitz
Chiron
Level 89
God Stats
81W - 65L
1,534 SR
Queue Stats
191W - 208L
1,514 Elo+
Party 2
Nox
Nox
GloryHero
Nox
Level 81
God Stats
6W - 11L
1,693 SR
Queue Stats
83W - 101L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
5 / 0 / 9
8,795
800
7,961
11,775
9,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
DarkValy
Anubis
13
4 / 2 / 8
8,488
772
12,174
9,184
4,242
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ah Muzen Cab
Hikkimori22
Ah Muzen Cab
12
5 / 3 / 4
8,314
756
6,257
8,134
3,373
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Arctic47
Cthulhu
11
1 / 3 / 4
7,912
719
9,196
11,147
10,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chiron
BillyFitz
Chiron
12
3 / 4 / 2
7,989
726
8,667
10,073
2,388
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 7 / 4
7,095
645
2,832
8,526
2,562
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
15
14
Kills
5
5
Deaths
14
21
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
5
0
9
9.5
L
Cthulhu
Arctic47
Cthulhu
1
3
4
1
L
Chiron
BillyFitz
Chiron
3
4
2
1
W
Anubis
DarkValy
Anubis
4
2
8
4
L
1
7
4
0.43
W
Ah Muzen Cab
Hikkimori22
Ah Muzen Cab
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,392
Damage
20,695
29,093
Taken
29,746
17,333
Mitigated
15,202
12,675
Healing
5,246
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
7,961
1,078
0
6,158
11,775
9,718
177
3,657
8,118
0
27,042
L
Cthulhu
Arctic47
Cthulhu
9,196
257
273
648
11,147
10,252
0
4,361
6,341
24,285
0
L
Chiron
BillyFitz
Chiron
8,667
3,687
723
2,470
10,073
2,388
0
4,932
4,844
0
24,898
W
Anubis
DarkValy
Anubis
12,174
513
0
4,833
9,184
4,242
281
4,450
4,734
29,891
0
L
2,832
328
667
465
8,526
2,562
0
3,352
4,972
14,250
0
W
Ah Muzen Cab
Hikkimori22
Ah Muzen Cab
6,257
1,552
0
1,684
8,134
3,373
670
4,100
4,034
0
27,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,597
Gold Earned
22,996
146
Minions Killed
122
5
Camps Cleared
6
623,096
Distance Traveled
589,605
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,795
800
47
4
1
221,347
5
L
Cthulhu
7,912
719
29
3
0
202,536
1
L
Chiron
7,989
726
70
6
5
201,870
4
W
Anubis
8,488
772
49
4
1
194,955
0
L
Nox
7,095
645
23
2
1
185,199
3
W
Ah Muzen Cab
8,314
756
50
5
3
206,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role