Player Matchup

Olorun
Olorun
AndrezinDoForró
Olorun
Level 24
God Stats
10W - 8L
1,624 SR
Queue Stats
35W - 28L
1,545 Elo+
Solo
Anubis
Anubis
BryanDiaz421
Anubis
Level 8
God Stats
1W - 4L
1,596 SR
Queue Stats
6W - 7L
1,500 Elo+
Solo
Thor
Thor
Labuxa
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,408 Elo+
Solo
Artemis
Artemis
TheMonogod
Artemis
Level 17
God Stats
2W - 5L
1,369 SR
Queue Stats
38W - 39L
1,506 Elo+
Solo
Bellona
Bellona
ZhiendC
Bellona
Level 18
God Stats
0W - 2L
1,279 SR
Queue Stats
113W - 103L
1,551 Elo+
Solo
Team Averages
Level 14
1,474 SR
1,502 Elo+

VS

Team Averages
Level 33
1,479 SR
1,485 Elo+
Scylla
Scylla
KaminariNoKokyu
Scylla
Level 23
God Stats
1W - 1L
1,178 SR
Queue Stats
50W - 28L
1,644 Elo+
Solo
Arachne
Arachne
Saiph-_-Griz
Arachne
Level 86
God Stats
9W - 5L
1,512 SR
Queue Stats
467W - 559L
1,429 Elo+
Party 1
Achilles
Achilles
VandeiltonBeta
Achilles
Level 29
God Stats
19W - 19L
1,495 SR
Queue Stats
120W - 146L
1,438 Elo+
Solo
Charybdis
Charybdis
Xhitomano
Charybdis
Level 14
God Stats
3W - 3L
1,708 SR
Queue Stats
33W - 38L
1,375 Elo+
Party 1
Guan Yu
Guan Yu
Xhitomen
Guan Yu
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 32L
1,538 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 13 / 3
10,052
372
8,907
24,620
5,757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Anubis
20
6 / 5 / 2
13,471
499
20,726
17,915
7,665
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thor
Labuxa
Thor
14
1 / 11 / 3
9,759
361
3,496
20,162
9,096
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Artemis
TheMonogod
Artemis
18
2 / 9 / 2
11,944
442
16,182
28,881
7,884
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
ZhiendC
Bellona
18
2 / 9 / 4
11,969
443
11,081
29,027
24,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
17 / 3 / 11
18,079
670
38,721
21,096
8,884
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Saiph-_-Griz
Arachne
20
8 / 4 / 7
15,290
566
10,966
16,417
7,935
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
20
12 / 1 / 8
16,308
604
22,367
18,656
12,824
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charybdis
Xhitomano
Charybdis
20
5 / 4 / 5
15,972
592
14,410
23,073
9,237
Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Guan Yu
Xhitomen
Guan Yu
20
4 / 2 / 11
14,100
522
6,039
27,219
42,405
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
88
13
Kills
46
47
Deaths
14
14
Assists
42
Player
Kills
Deaths
Assists
KDA
L
2
13
3
0.27
L
Anubis
6
5
2
1.4
W
17
3
11
7.5
L
Thor
Labuxa
Thor
1
11
3
0.23
W
Arachne
Saiph-_-Griz
Arachne
8
4
7
2.88
L
Artemis
TheMonogod
Artemis
2
9
2
0.33
W
Achilles
12
1
8
16
W
Charybdis
Xhitomano
Charybdis
5
4
5
1.88
W
Guan Yu
Xhitomen
Guan Yu
4
2
11
4.75
L
Bellona
ZhiendC
Bellona
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,392
Damage
92,503
120,605
Taken
106,461
55,367
Mitigated
81,285
30,581
Healing
40,513
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,907
4,635
499
5,100
24,620
5,757
0
12,107
12,211
52,948
0
L
Anubis
20,726
1,145
0
7,772
17,915
7,665
0
8,382
9,461
115,048
0
W
38,721
6,813
0
8,406
21,096
8,884
5,960
8,788
12,308
154,080
0
L
Thor
Labuxa
Thor
3,496
1,020
0
2,606
20,162
9,096
777
4,178
15,914
0
57,178
W
Arachne
Saiph-_-Griz
Arachne
10,966
9,487
0
5,594
16,417
7,935
204
5,366
11,051
0
116,244
L
Artemis
TheMonogod
Artemis
16,182
11,910
0
10,497
28,881
7,884
932
4,465
24,386
0
91,728
W
Achilles
22,367
4,409
0
9,241
18,656
12,824
1,811
6,693
11,963
52
111,474
W
Charybdis
Xhitomano
Charybdis
14,410
7,944
0
7,876
23,073
9,237
6,223
2,603
20,470
0
156,609
W
Guan Yu
Xhitomen
Guan Yu
6,039
1,037
3,202
6,194
27,219
42,405
362
6,752
20,467
0
72,927
L
Bellona
ZhiendC
Bellona
11,081
3,635
0
4,107
29,027
24,965
0
9,318
19,512
0
53,271

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,195
Gold Earned
79,749
541
Minions Killed
826
0
Camps Cleared
0
2,172,234
Distance Traveled
2,545,127
36
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
10,052
372
76
3
0
416,032
8
L
Anubis
13,471
499
189
7
0
402,776
10
W
Scylla
18,079
670
239
9
0
502,935
4
L
Thor
9,759
361
75
3
0
457,983
3
W
Arachne
15,290
566
150
6
0
533,773
1
L
Artemis
11,944
442
118
4
0
401,336
0
W
Achilles
16,308
604
155
6
0
559,247
5
W
Charybdis
15,972
592
198
7
0
437,010
1
W
Guan Yu
14,100
522
84
3
0
512,162
4
L
Bellona
11,969
443
83
3
0
494,107
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role