Player Matchup

Ullr
Ullr
Grugasmic
Ullr
Level 69
God Stats
0W - 1L
1,178 SR
Queue Stats
78W - 170L
1,190 Elo+
Party 2
Bacchus
Bacchus
RazR ZR
Bacchus
Level 58
God Stats
2W - 10L
1,264 SR
Queue Stats
45W - 131L
1,128 Elo+
Party 2
Cthulhu
Cthulhu
SpielerLeiche71
Cthulhu
Level 29
God Stats
19W - 43L
1,243 SR
Queue Stats
36W - 114L
1,108 Elo+
Party 2
Team Averages
Level 52
1,228 SR
1,142 Elo+

VS

Team Averages
Level 47
1,565 SR
1,376 Elo+
Pele
Pele
Rampos2000
Pele
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 40L
1,339 Elo+
Party 1
Ra
Ra
Solzin2010
Ra
Level 15
God Stats
8W - 8L
1,539 SR
Queue Stats
27W - 34L
1,332 Elo+
Party 1
Nu Wa
Nu Wa
ruben_keled
Nu Wa
Level 108
God Stats
1W - 0L
1,655 SR
Queue Stats
83W - 89L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
10
1 / 7 / 1
6,991
636
3,969
11,283
3,414
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bacchus
RazR ZR
Bacchus
10
3 / 5 / 1
8,245
750
6,110
11,645
9,821
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

9
0 / 6 / 3
6,958
633
5,005
13,234
8,647
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
6 / 3 / 7
8,694
790
9,137
9,411
3,134
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
5 / 0 / 10
8,683
789
5,404
5,156
1,820
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

13
7 / 1 / 10
9,386
853
16,782
8,024
2,472
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
4
Kills
18
18
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Ullr
1
7
1
0.21
W
6
3
7
3.17
L
Bacchus
RazR ZR
Bacchus
3
5
1
0.7
W
5
0
10
10
L
0
6
3
0.25
W
7
1
10
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,084
Damage
31,323
36,162
Taken
22,591
21,882
Mitigated
7,426
5,097
Healing
6,970
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
3,969
635
215
567
11,283
3,414
0
6,529
4,754
0
25,281
W
9,137
1,429
191
1,609
9,411
3,134
589
5,230
3,894
0
26,999
L
Bacchus
RazR ZR
Bacchus
6,110
814
474
957
11,645
9,821
0
6,261
5,384
12,819
0
W
5,404
931
1,115
2,590
5,156
1,820
678
2,252
2,655
27,336
0
L
5,005
212
209
2,675
13,234
8,647
0
9,396
3,838
15,623
0
W
16,782
4,611
76
1,389
8,024
2,472
947
3,719
3,932
39,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,194
Gold Earned
26,763
80
Minions Killed
133
1
Camps Cleared
9
534,239
Distance Traveled
639,261
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,991
636
54
5
1
176,845
1
W
Pele
8,694
790
30
3
5
235,002
3
L
Bacchus
8,245
750
10
1
0
162,231
3
W
Ra
8,683
789
48
4
2
206,486
0
L
Cthulhu
6,958
633
16
1
0
195,163
3
W
Nu Wa
9,386
853
55
5
2
197,773
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role