Player Matchup

Hel
Hel
KakiiSevilla
Hel
Level 155
God Stats
8W - 2L
1,700 SR
Queue Stats
1,672W - 171L
1,828 Elo+
Party 2
Loki
Loki
MitxuvichiPajero
Loki
Level 5
God Stats
1W - 0L
1,787 SR
Queue Stats
38W - 8L
1,610 Elo+
Party 2
Danzaburou
Danzaburou
Spxnser--
Danzaburou
Level 123
God Stats
8W - 2L
1,895 SR
Queue Stats
431W - 46L
1,862 Elo+
Party 2
Team Averages
Level 94
1,794 SR
1,767 Elo+

VS

Team Averages
Level 99
1,453 SR
1,579 Elo+
Discordia
Discordia
 
Discordia
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
Syntenyy
Gilgamesh
Level 126
God Stats
4W - 3L
1,590 SR
Queue Stats
227W - 139L
1,678 Elo+
Party 1
Thor
Thor
Zamanor123
Thor
Level 15
God Stats
0W - 1L
1,269 SR
Queue Stats
37W - 18L
1,561 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 16
11,937
702
14,567
11,281
7,531
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

15
9 / 4 / 11
12,140
714
12,236
20,136
9,968
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
Spxnser--
Danzaburou
17
9 / 3 / 10
12,618
742
14,128
16,510
6,177
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
5 / 5 / 5
11,815
695
14,736
11,975
4,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Gilgamesh
Syntenyy
Gilgamesh
14
4 / 8 / 6
11,472
675
14,494
18,499
17,644
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

12
1 / 10 / 7
9,905
583
6,575
15,033
5,376
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
28
23
Kills
10
10
Deaths
23
37
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
5
5
5
1.5
W
5
3
16
4.33
W
9
4
11
3.63
W
Danzaburou
Spxnser--
Danzaburou
9
3
10
4.67
L
Gilgamesh
Syntenyy
Gilgamesh
4
8
6
0.88
L
1
10
7
0.45

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,931
Damage
35,805
47,927
Taken
45,507
23,676
Mitigated
27,315
19,328
Healing
6,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
14,736
585
0
3,134
11,975
4,295
0
4,185
7,528
60,994
0
W
14,567
689
7,686
6,770
11,281
7,531
336
3,938
7,343
48,760
0
W
12,236
2,229
0
1,840
20,136
9,968
48
8,239
11,897
0
34,866
W
Danzaburou
Spxnser--
Danzaburou
14,128
7,500
0
3,032
16,510
6,177
2,307
5,772
10,738
0
58,827
L
Gilgamesh
Syntenyy
Gilgamesh
14,494
2,920
0
2,905
18,499
17,644
0
5,908
12,183
4,029
17,960
L
6,575
547
0
150
15,033
5,376
0
3,982
10,787
0
23,795

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,695
Gold Earned
33,192
217
Minions Killed
170
13
Camps Cleared
2
944,250
Distance Traveled
863,191
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
11,815
695
113
7
1
314,640
7
W
Hel
11,937
702
104
6
4
333,973
2
W
Loki
12,140
714
28
2
5
295,532
2
W
Danzaburou
12,618
742
85
5
4
314,745
3
L
Gilgamesh
11,472
675
15
1
0
292,909
5
L
Thor
9,905
583
42
2
1
255,642
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role