Player Matchup

Ganesha
Ganesha
CMilly
Ganesha
Level 44
God Stats
2W - 2L
1,764 SR
Queue Stats
31W - 42L
1,385 Elo+
Party 1
Cernunnos
Cernunnos
HazyDabsX
Cernunnos
Level 3
God Stats
7W - 7L
1,500 SR
Queue Stats
7W - 7L
1,500 Elo+
Solo
King Arthur
King Arthur
TG iWolf
King Arthur
Level 8
God Stats
6W - 6L
1,383 SR
Queue Stats
69W - 63L
1,059 Elo+
Solo
Tsukuyomi
Tsukuyomi
funweiner
Tsukuyomi
Level 14
God Stats
8W - 7L
1,500 SR
Queue Stats
25W - 29L
1,446 Elo+
Party 1
Ra
Ra
myguywinsttv
Ra
Level 4
God Stats
1W - 1L
1,249 SR
Queue Stats
2W - 2L
1,315 Elo+
Solo
Team Averages
Level 15
1,479 SR
1,341 Elo+

VS

Team Averages
Level 24
1,419 SR
1,317 Elo+
Izanami
Izanami
OffLilipoot85
Izanami
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,258 Elo+
Solo
Raijin
Raijin
RSutt4025
Raijin
Level 28
God Stats
0W - 2L
1,262 SR
Queue Stats
136W - 159L
1,327 Elo+
Solo
Chaac
Chaac
Serpsy
Chaac
Level 30
God Stats
11W - 5L
1,565 SR
Queue Stats
55W - 62L
1,333 Elo+
Solo
Charybdis
Charybdis
TogesTheDed
Charybdis
Level 27
God Stats
5W - 12L
1,340 SR
Queue Stats
8W - 17L
1,352 Elo+
Solo
Heimdallr
Heimdallr
bigahe
Heimdallr
Level 29
God Stats
22W - 25L
1,426 SR
Queue Stats
146W - 165L
1,316 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
CMilly
Ganesha
16
2 / 1 / 18
10,476
524
10,572
12,573
11,666
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cernunnos
HazyDabsX
Cernunnos
19
14 / 4 / 2
11,970
599
17,042
15,762
7,535
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
TG iWolf
King Arthur
17
3 / 5 / 0
10,390
520
6,984
20,428
13,165
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Tsukuyomi
funweiner
Tsukuyomi
18
14 / 3 / 3
11,984
599
15,029
15,097
7,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
1 / 5 / 6
9,548
477
7,113
12,480
4,361
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
12
4 / 10 / 1
8,230
412
5,172
14,473
4,735
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Raijin
RSutt4025
Raijin
15
1 / 8 / 1
9,196
460
5,715
13,326
4,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
Serpsy
Chaac
15
5 / 3 / 3
9,830
492
13,588
16,952
8,427
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Charybdis
TogesTheDed
Charybdis
16
7 / 4 / 4
10,960
548
10,152
14,743
8,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
bigahe
Heimdallr
12
0 / 9 / 3
7,398
370
7,082
15,855
4,936
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
29
34
Kills
17
18
Deaths
34
29
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ganesha
CMilly
Ganesha
2
1
18
11
W
Cernunnos
HazyDabsX
Cernunnos
14
4
2
3.75
L
Izanami
4
10
1
0.45
L
Raijin
RSutt4025
Raijin
1
8
1
0.19
L
Chaac
Serpsy
Chaac
5
3
3
2.17
W
King Arthur
TG iWolf
King Arthur
3
5
0
0.6
L
Charybdis
TogesTheDed
Charybdis
7
4
4
2.25
L
Heimdallr
bigahe
Heimdallr
0
9
3
0.17
W
Tsukuyomi
funweiner
Tsukuyomi
14
3
3
5.17
W
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,740
Damage
41,709
76,340
Taken
75,349
44,227
Mitigated
31,178
20,255
Healing
19,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ganesha
CMilly
Ganesha
10,572
522
661
2,090
12,573
11,666
803
394
12,107
42,786
0
W
Cernunnos
HazyDabsX
Cernunnos
17,042
9,084
0
4,461
15,762
7,535
4,910
2,103
13,559
0
104,520
L
Izanami
5,172
3,916
137
1,497
14,473
4,735
873
3,636
10,837
0
29,664
L
Raijin
RSutt4025
Raijin
5,715
447
0
1,080
13,326
4,674
0
2,524
10,802
60,524
0
L
Chaac
Serpsy
Chaac
13,588
1,992
0
6,732
16,952
8,427
67
4,000
12,952
0
51,782
W
King Arthur
TG iWolf
King Arthur
6,984
1,503
0
5,076
20,428
13,165
483
0
20,428
140
53,881
L
Charybdis
TogesTheDed
Charybdis
10,152
5,340
0
6,363
14,743
8,406
688
2,485
12,258
218
46,410
L
Heimdallr
bigahe
Heimdallr
7,082
3,361
0
3,317
15,855
4,936
0
5,105
10,750
0
30,004
W
Tsukuyomi
funweiner
Tsukuyomi
15,029
4,909
0
4,023
15,097
7,500
673
1,597
13,422
0
77,332
W
7,113
759
273
3,671
12,480
4,361
1,538
1,436
10,766
54,741
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,368
Gold Earned
45,614
499
Minions Killed
377
0
Camps Cleared
0
1,944,406
Distance Traveled
1,652,690
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
10,476
524
29
1
0
391,155
2
W
Cernunnos
11,970
599
161
8
0
377,310
1
L
Izanami
8,230
412
55
3
0
295,770
0
L
Raijin
9,196
460
112
6
0
298,157
3
L
Chaac
9,830
492
84
4
0
411,353
2
W
King Arthur
10,390
520
107
5
0
432,808
2
L
Charybdis
10,960
548
87
4
0
314,820
3
L
Heimdallr
7,398
370
39
2
0
332,590
0
W
Tsukuyomi
11,984
599
112
6
0
403,527
0
W
Ra
9,548
477
90
5
0
339,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role