Player Matchup

Merlin
Merlin
Diamond V
Garcellot
Merlin
Diamond V
Level 126
God Stats
17W - 21L
1,560 SR
Queue Stats
331W - 326L
1,951 MMR
Solo
Hel
Hel
Platinum III
GoodestName
Hel
Platinum III
Level 118
God Stats
1W - 1L
1,431 SR
Queue Stats
244W - 239L
1,882 MMR
Party 3
Artemis
Artemis
Platinum IV
GudNeim
Artemis
Platinum IV
Level 128
God Stats
2W - 4L
1,617 SR
Queue Stats
251W - 238L
1,716 MMR
Party 3
Ravana
Ravana
Platinum II
Heneetti
Ravana
Platinum II
Level 145
God Stats
5W - 4L
1,606 SR
Queue Stats
453W - 441L
1,899 MMR
Party 2
Bacchus
Bacchus
Platinum III
piskopat993
Bacchus
Platinum III
Level 129
God Stats
164W - 161L
1,655 SR
Queue Stats
1,372W - 1,403L
1,911 MMR
Party 2
Team Averages
Platinum II
Platinum II
Average Tier
Level 129
1,574 SR
1,872 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 113
1,628 SR
1,798 MMR
Horus
Horus
Platinum IV
 
Horus
Platinum IV
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chronos
Chronos
Platinum I
ChefPeiKing
Chronos
Platinum I
Level 108
God Stats
6W - 3L
1,713 SR
Queue Stats
211W - 211L
1,886 MMR
Solo
Cabrakan
Cabrakan
Platinum II
LauAndDisorder
Cabrakan
Platinum II
Level 95
God Stats
19W - 10L
1,902 SR
Queue Stats
512W - 508L
1,875 MMR
Solo
Medusa
Medusa
Platinum IV
NatPinkerton
Medusa
Platinum IV
Level 111
God Stats
2W - 2L
1,395 SR
Queue Stats
359W - 361L
1,784 MMR
Solo
Da Ji
Da Ji
Diamond V
deladem17
Da Ji
Diamond V
Level 89
God Stats
52W - 47L
1,631 SR
Queue Stats
329W - 325L
1,948 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Garcellot
Merlin
18
2 / 7 / 4
11,665
467
17,014
17,009
5,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

19
3 / 6 / 4
12,132
485
14,365
25,408
27,311
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Artemis
GudNeim
Artemis
19
3 / 7 / 4
12,054
482
13,202
19,725
6,304
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ravana
Heneetti
Ravana
19
3 / 6 / 7
11,980
479
17,846
16,328
13,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bacchus
piskopat993
Bacchus
15
5 / 4 / 8
10,951
438
12,302
24,625
33,520
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Bans
TiamatMorgan Le FaySetAthenaArtio

VS

Bans
GilgameshKaliSobekLokiRaijin
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
18
2 / 3 / 17
13,367
535
6,249
27,916
35,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chronos
ChefPeiKing
Chronos
20
8 / 3 / 7
15,871
635
21,143
28,722
14,169
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cabrakan
20
4 / 1 / 11
15,252
610
19,858
27,066
36,719
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Medusa
20
3 / 4 / 10
14,794
592
11,028
17,619
8,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Da Ji
deladem17
Da Ji
20
13 / 5 / 6
14,773
591
18,088
21,371
9,962
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
81
16
Kills
30
30
Deaths
16
27
Assists
51
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
3
17
3.5
W
Chronos
ChefPeiKing
Chronos
8
3
7
3.83
L
Merlin
Garcellot
Merlin
2
7
4
0.57
L
3
6
4
0.83
L
Artemis
GudNeim
Artemis
3
7
4
0.71
L
Ravana
Heneetti
Ravana
3
6
7
1.08
W
Cabrakan
4
1
11
9.5
W
Medusa
3
4
10
2
W
Da Ji
deladem17
Da Ji
13
5
6
3.2
L
Bacchus
piskopat993
Bacchus
5
4
8
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,729
Damage
76,366
103,095
Taken
122,694
86,275
Mitigated
105,258
30,877
Healing
52,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
6,249
2,832
7,047
12,195
27,916
35,999
524
7,253
20,361
0
24,877
W
Chronos
ChefPeiKing
Chronos
21,143
6,551
0
12,748
28,722
14,169
7,864
13,824
14,519
136,103
0
L
Merlin
Garcellot
Merlin
17,014
893
0
3,411
17,009
5,769
183
7,813
9,196
96,167
0
L
14,365
1,155
5,579
11,477
25,408
27,311
255
12,647
12,681
86,254
0
L
Artemis
GudNeim
Artemis
13,202
6,279
0
5,118
19,725
6,304
136
5,090
14,635
0
99,859
L
Ravana
Heneetti
Ravana
17,846
4,898
0
3,148
16,328
13,371
1,523
7,560
8,768
0
113,483
W
Cabrakan
19,858
1,518
0
12,155
27,066
36,719
767
13,526
13,262
104,102
0
W
Medusa
11,028
2,856
0
4,457
17,619
8,409
4,103
4,101
13,457
0
123,404
W
Da Ji
deladem17
Da Ji
18,088
6,444
0
3,653
21,371
9,962
4,981
6,995
14,230
0
86,196
L
Bacchus
piskopat993
Bacchus
12,302
1,868
0
2,144
24,625
33,520
0
13,398
10,907
26,144
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,782
Gold Earned
74,057
689
Minions Killed
672
0
Camps Cleared
0
2,246,208
Distance Traveled
2,436,451
41
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,367
535
31
1
0
517,283
7
W
Chronos
15,871
635
196
8
0
458,101
1
L
Merlin
11,665
467
172
7
0
420,059
11
L
Hel
12,132
485
171
7
0
463,235
5
L
Artemis
12,054
482
167
7
0
424,671
10
L
Ravana
11,980
479
166
7
0
483,479
8
W
Cabrakan
15,252
610
177
7
0
509,109
7
W
Medusa
14,794
592
174
7
0
483,952
5
W
Da Ji
14,773
591
94
4
0
468,006
6
L
Bacchus
10,951
438
13
1
0
454,764
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role