Player Matchup

Baba Yaga
Baba Yaga
G-Bahamut
Baba Yaga
Level 160
God Stats
27W - 19L
1,663 SR
Queue Stats
668W - 665L
1,559 Elo+
Solo
Cerberus
Cerberus
GORD1NH045
Cerberus
Level 148
God Stats
2W - 2L
1,595 SR
Queue Stats
50W - 48L
1,563 Elo+
Solo
Arachne
Arachne
Thunderbird23167
Arachne
Level 124
God Stats
7W - 5L
1,748 SR
Queue Stats
112W - 86L
1,639 Elo+
Solo
Neith
Neith
WistfulBlack
Neith
Level 106
God Stats
3W - 1L
1,566 SR
Queue Stats
4W - 7L
1,329 Elo+
Solo
Sylvanus
Sylvanus
sull917
Sylvanus
Level 123
God Stats
8W - 8L
1,636 SR
Queue Stats
280W - 286L
1,518 Elo+
Solo
Team Averages
Level 132
1,642 SR
1,522 Elo+

VS

Team Averages
Level 130
1,597 SR
1,585 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
FR0ST BL1TZ
Tiamat
Level 160
God Stats
55W - 30L
1,735 SR
Queue Stats
1,244W - 1,040L
1,643 Elo+
Party 1
Ymir
Ymir
HUAPA456
Ymir
Level 96
God Stats
1W - 3L
1,454 SR
Queue Stats
141W - 139L
1,574 Elo+
Party 1
Danzaburou
Danzaburou
Its Omenz
Danzaburou
Level 108
God Stats
2W - 3L
1,699 SR
Queue Stats
249W - 243L
1,568 Elo+
Party 1
Mulan
Mulan
Simple Karly
Mulan
Level 140
God Stats
47W - 32L
1,599 SR
Queue Stats
718W - 651L
1,639 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
G-Bahamut
Baba Yaga
10
2 / 0 / 5
6,249
625
6,100
3,889
1,338
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cerberus
GORD1NH045
Cerberus
8
1 / 2 / 8
5,006
501
3,229
7,596
5,964
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
6 / 2 / 3
6,358
636
3,232
6,886
2,776
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 0 / 2
6,524
652
6,153
3,363
974
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Sylvanus
sull917
Sylvanus
10
2 / 0 / 4
6,036
604
3,280
5,456
3,746
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
9
0 / 3 / 1
4,900
490
2,064
6,139
1,840
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Tiamat
9
2 / 2 / 0
5,320
532
5,760
5,853
2,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
7
0 / 3 / 1
4,419
442
2,980
8,566
2,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Its Omenz
Danzaburou
10
2 / 2 / 0
5,553
555
2,561
6,169
1,888
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
0 / 4 / 1
4,712
471
3,270
6,599
2,417
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
7
14
Kills
4
4
Deaths
14
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
3
1
0.17
L
Tiamat
2
2
0
1
W
Baba Yaga
G-Bahamut
Baba Yaga
2
0
5
4.5
W
Cerberus
GORD1NH045
Cerberus
1
2
8
2.5
L
Ymir
0
3
1
0.17
L
Danzaburou
Its Omenz
Danzaburou
2
2
0
1
L
0
4
1
0.13
W
6
2
3
3.75
W
3
0
2
4
W
Sylvanus
sull917
Sylvanus
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,994
Damage
16,635
27,190
Taken
33,326
14,798
Mitigated
11,068
8,916
Healing
9,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
2,064
742
0
2,691
6,139
1,840
0
1,384
4,755
0
24,346
L
Tiamat
5,760
764
0
2,603
5,853
2,653
12
3,801
2,052
32,549
0
W
Baba Yaga
G-Bahamut
Baba Yaga
6,100
849
0
1,961
3,889
1,338
0
1,848
2,041
36,953
0
W
Cerberus
GORD1NH045
Cerberus
3,229
138
103
780
7,596
5,964
98
3,297
4,299
10,270
0
L
Ymir
2,980
1,226
0
716
8,566
2,270
0
4,095
4,471
14,742
0
L
Danzaburou
Its Omenz
Danzaburou
2,561
1,351
0
2,086
6,169
1,888
0
409
5,760
0
28,105
L
3,270
769
0
1,236
6,599
2,417
0
2,635
3,964
0
22,361
W
3,232
2,001
0
1,795
6,886
2,776
1,217
1,176
5,710
0
24,787
W
6,153
2,383
0
1,844
3,363
974
424
572
2,688
0
45,340
W
Sylvanus
sull917
Sylvanus
3,280
675
268
2,165
5,456
3,746
289
1,897
3,559
23,227
6,947

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,173
Gold Earned
24,904
297
Minions Killed
284
0
Camps Cleared
0
972,086
Distance Traveled
945,099
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
4,900
490
70
7
0
197,012
2
L
Tiamat
5,320
532
72
7
0
183,050
3
W
Baba Yaga
6,249
625
69
7
0
194,652
3
W
Cerberus
5,006
501
17
2
0
179,513
1
L
Ymir
4,419
442
34
3
0
185,729
0
L
Danzaburou
5,553
555
62
6
0
176,750
1
L
Mulan
4,712
471
46
5
0
202,558
2
W
Arachne
6,358
636
46
5
0
227,017
4
W
Neith
6,524
652
96
10
0
199,270
5
W
Sylvanus
6,036
604
69
7
0
171,634
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role