Player Matchup

Gilgamesh
Gilgamesh
AshesDaimio
Gilgamesh
Level 128
God Stats
12W - 4L
1,659 SR
Queue Stats
304W - 306L
1,499 Elo+
Party 3
Anubis
Anubis
Chaos Princess9
Anubis
Level 32
God Stats
4W - 4L
1,523 SR
Queue Stats
83W - 59L
1,683 Elo+
Party 3
Ymir
Ymir
Dark1817evil10
Ymir
Level 29
God Stats
43W - 41L
1,508 SR
Queue Stats
161W - 169L
1,484 Elo+
Party 3
Danzaburou
Danzaburou
Jontunhein
Danzaburou
Level 89
God Stats
8W - 12L
1,297 SR
Queue Stats
43W - 41L
1,497 Elo+
Solo
Tiamat
Tiamat
Yami2381
Tiamat
Level 40
God Stats
7W - 18L
1,317 SR
Queue Stats
178W - 178L
1,412 Elo+
Solo
Team Averages
Level 64
1,461 SR
1,515 Elo+

VS

Team Averages
Level 100
1,484 SR
1,460 Elo+
Set
Set
BlorgusTheStrong
Set
Level 106
God Stats
0W - 3L
1,406 SR
Queue Stats
202W - 312L
1,391 Elo+
Party 1
Susano
Susano
BurgerMan69
Susano
Level 67
God Stats
7W - 18L
1,330 SR
Queue Stats
108W - 201L
1,389 Elo+
Party 1
Hou Yi
Hou Yi
CallMeZach
Hou Yi
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,539 Elo+
Solo
Kuzenbo
Kuzenbo
Fruchtubecrotte
Kuzenbo
Level 109
God Stats
3W - 7L
1,684 SR
Queue Stats
7W - 14L
1,435 Elo+
Party 2
Nu Wa
Nu Wa
Ginogiorgio
Nu Wa
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 13L
1,547 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AshesDaimio
Gilgamesh
15
10 / 3 / 1
9,276
663
8,817
10,398
3,774
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
3 / 0 / 2
8,357
597
6,034
8,995
4,169
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
0 / 4 / 7
6,986
499
1,922
8,213
7,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Danzaburou
Jontunhein
Danzaburou
12
4 / 5 / 6
7,256
518
7,834
8,942
2,458
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tiamat
Yami2381
Tiamat
13
0 / 2 / 2
7,543
539
4,962
6,471
3,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
6 / 4 / 1
7,983
570
7,689
9,379
2,613
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Susano
10
2 / 6 / 5
6,320
451
6,465
9,397
2,444
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Hou Yi
CallMeZach
Hou Yi
10
3 / 4 / 5
6,419
459
3,664
8,472
2,370
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 2 / 1
6,573
470
3,996
8,984
4,962
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 3
7,729
552
6,915
7,015
1,813
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
29
17
Kills
14
14
Deaths
17
18
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
AshesDaimio
Gilgamesh
10
3
1
3.5
L
6
4
1
1.63
L
Susano
2
6
5
0.75
L
Hou Yi
CallMeZach
Hou Yi
3
4
5
1.38
W
3
0
2
4
W
0
4
7
0.88
L
0
2
1
0.25
L
3
1
3
4.5
W
Danzaburou
Jontunhein
Danzaburou
4
5
6
1.4
W
Tiamat
Yami2381
Tiamat
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,569
Damage
28,729
43,019
Taken
43,247
22,246
Mitigated
14,202
15,793
Healing
9,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
AshesDaimio
Gilgamesh
8,817
3,224
0
3,468
10,398
3,774
0
2,323
8,075
0
52,796
L
7,689
3,526
0
2,893
9,379
2,613
0
2,731
6,528
0
48,709
L
Susano
6,465
1,890
0
427
9,397
2,444
0
2,172
7,225
0
26,076
L
Hou Yi
CallMeZach
Hou Yi
3,664
2,597
0
2,054
8,472
2,370
114
1,147
7,325
0
27,087
W
6,034
593
0
6,314
8,995
4,169
350
5,096
3,899
48,676
0
W
1,922
110
264
1,581
8,213
7,961
203
842
7,371
13,576
0
L
3,996
874
0
2,040
8,984
4,962
0
4,126
4,819
33,892
0
L
6,915
906
0
1,749
7,015
1,813
207
2,722
4,173
55,226
0
W
Danzaburou
Jontunhein
Danzaburou
7,834
3,253
0
2,646
8,942
2,458
1,804
1,124
7,818
0
47,227
W
Tiamat
Yami2381
Tiamat
4,962
616
0
1,520
6,471
3,884
246
1,526
4,945
48,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,418
Gold Earned
35,024
417
Minions Killed
381
0
Camps Cleared
0
1,302,754
Distance Traveled
1,344,310
11
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
9,276
663
91
7
0
312,298
2
L
Set
7,983
570
104
7
0
281,571
2
L
Susano
6,320
451
43
3
0
277,317
0
L
Hou Yi
6,419
459
64
5
0
207,981
0
W
Anubis
8,357
597
119
9
0
245,190
2
W
Ymir
6,986
499
20
1
0
242,559
2
L
Kuzenbo
6,573
470
66
5
0
304,471
3
L
Nu Wa
7,729
552
104
7
0
272,970
2
W
Danzaburou
7,256
518
77
6
0
241,758
4
W
Tiamat
7,543
539
110
8
0
260,949
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role