Player Matchup

Nemesis
Nemesis
RAGE_PAS_T_DEGUE
Nemesis
Level 8
God Stats
3W - 12L
1,067 SR
Queue Stats
5W - 16L
1,155 Elo+
Party 1
Cthulhu
Cthulhu
SrILucifer
Cthulhu
Level 29
God Stats
3W - 5L
1,362 SR
Queue Stats
56W - 65L
1,314 Elo+
Solo
Ares
Ares
aantooniioo__
Ares
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
bikesquad0405
Fenrir
Level 6
God Stats
3W - 5L
1,498 SR
Queue Stats
19W - 28L
1,205 Elo+
Party 1
Chaac
Chaac
x69KISSESx
Chaac
Level 28
God Stats
1W - 3L
1,617 SR
Queue Stats
44W - 56L
1,336 Elo+
Solo
Team Averages
Level 15
1,409 SR
1,302 Elo+

VS

Team Averages
Level 23
1,561 SR
1,398 Elo+
Horus
Horus
ELEGANTSCMBG
Horus
Level 28
God Stats
3W - 1L
1,613 SR
Queue Stats
103W - 111L
1,465 Elo+
Solo
Tsukuyomi
Tsukuyomi
ElRobinhoo
Tsukuyomi
Level 26
God Stats
18W - 12L
1,691 SR
Queue Stats
33W - 23L
1,591 Elo+
Solo
Hachiman
Hachiman
SpazzticOtter
Hachiman
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,259 Elo+
Solo
Baron Samedi
Baron Samedi
isaidivier2908
Baron Samedi
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,313 Elo+
Solo
Nox
Nox
pach95
Nox
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,360 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 2 / 2
11,430
440
8,372
15,067
7,180
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cthulhu
SrILucifer
Cthulhu
16
4 / 6 / 6
10,864
418
15,710
35,085
16,613
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

10
0 / 2 / 0
8,179
315
3,782
9,286
6,001
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

15
5 / 10 / 2
10,315
397
9,836
19,792
7,941
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
16
0 / 3 / 0
9,929
382
4,394
16,104
13,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
1 / 0 / 6
13,678
526
12,004
20,169
11,415
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tsukuyomi
ElRobinhoo
Tsukuyomi
20
8 / 1 / 1
13,217
508
16,908
14,011
11,497
Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hachiman
SpazzticOtter
Hachiman
18
8 / 6 / 6
12,139
467
26,977
19,505
6,834
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
isaidivier2908
Baron Samedi
10
0 / 2 / 0
8,386
323
2,003
8,730
3,260
Nox
pach95
Nox
17
6 / 3 / 6
12,051
464
10,105
11,386
11,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
42
12
Kills
23
23
Deaths
12
10
Assists
19
Player
Kills
Deaths
Assists
KDA
W
1
0
6
4
W
Tsukuyomi
ElRobinhoo
Tsukuyomi
8
1
1
8.5
L
3
2
2
2
W
Hachiman
SpazzticOtter
Hachiman
8
6
6
1.83
L
Cthulhu
SrILucifer
Cthulhu
4
6
6
1.17
L
0
2
0
0
L
5
10
2
0.6
W
Baron Samedi
isaidivier2908
Baron Samedi
0
2
0
0
W
Nox
pach95
Nox
6
3
6
3
L
Chaac
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,094
Damage
67,997
95,334
Taken
73,801
51,567
Mitigated
44,924
25,837
Healing
25,911
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,004
7,995
1,162
13,544
20,169
11,415
0
2,917
17,059
0
133,194
W
Tsukuyomi
ElRobinhoo
Tsukuyomi
16,908
3,264
0
2,321
14,011
11,497
1,592
429
13,073
478
86,999
L
8,372
5,160
0
2,960
15,067
7,180
402
827
14,240
0
86,883
W
Hachiman
SpazzticOtter
Hachiman
26,977
14,584
0
6,612
19,505
6,834
569
8,246
11,115
0
79,340
L
Cthulhu
SrILucifer
Cthulhu
15,710
2,610
421
12,366
35,085
16,613
242
4,200
30,419
45,089
0
L
3,782
336
0
1,288
9,286
6,001
192
2,305
6,981
14,515
0
L
9,836
2,847
0
2,300
19,792
7,941
93
4,441
15,266
0
42,510
W
Baron Samedi
isaidivier2908
Baron Samedi
2,003
577
0
56
8,730
3,260
126
3,914
4,816
13,484
0
W
Nox
pach95
Nox
10,105
1,963
0
2,216
11,386
11,918
3,367
3,986
7,145
38,828
0
L
Chaac
4,394
1,013
0
6,502
16,104
13,832
198
0
15,864
0
39,395

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,717
Gold Earned
59,471
373
Minions Killed
526
0
Camps Cleared
0
2,063,060
Distance Traveled
2,333,811
8
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
13,678
526
201
8
0
579,235
8
W
Tsukuyomi
13,217
508
148
6
0
523,227
8
L
Nemesis
11,430
440
152
6
0
477,918
0
W
Hachiman
12,139
467
106
4
0
441,721
1
L
Cthulhu
10,864
418
53
2
0
415,699
1
L
Ares
8,179
315
20
1
0
292,981
0
L
Fenrir
10,315
397
68
3
0
422,303
7
W
Baron Samedi
8,386
323
17
1
0
349,342
1
W
Nox
12,051
464
54
2
0
440,286
1
L
Chaac
9,929
382
80
3
0
454,159
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role