Player Matchup

Merlin
Merlin
Platinum V
 
Merlin
Platinum V
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Silver II
 
Cerberus
Silver II
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver I
cashmonies
Chiron
Silver I
Level 31
God Stats
0W - 1L
1,808 SR
Queue Stats
5W - 5L
1,597 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 96
1,603 SR
1,532 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 113
1,515 SR
1,511 MMR
Bacchus
Bacchus
Silver I
Danielmar
Bacchus
Silver I
Level 41
God Stats
1W - 0L
1,288 SR
Queue Stats
50W - 61L
1,279 MMR
Solo
Hun Batz
Hun Batz
Gold II
DarthPain
Hun Batz
Gold II
Level 142
God Stats
3W - 7L
1,433 SR
Queue Stats
312W - 382L
1,488 MMR
Solo
Chang'e
Chang'e
Platinum V
TheHappySobble
Chang'e
Platinum V
Level 157
God Stats
1W - 0L
1,824 SR
Queue Stats
49W - 54L
1,765 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 5 / 1
8,700
621
9,688
9,378
2,917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
 
Cerberus
10
0 / 4 / 3
7,886
563
4,848
16,171
10,768
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Chiron
cashmonies
Chiron
11
2 / 6 / 1
8,786
628
11,606
14,189
4,607
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Bans
PersephoneGilgameshMorgan Le FaySobekThoth

VS

Bans
TiamatOdinArtioAthenaGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Danielmar
Bacchus
14
4 / 2 / 10
9,861
704
11,770
15,292
17,946
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hun Batz
DarthPain
Hun Batz
15
8 / 2 / 5
10,524
752
14,170
11,600
4,099
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 0 / 8
9,608
686
9,342
11,465
4,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
38
4
Kills
15
15
Deaths
4
5
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
5
1
0.5
L
Cerberus
 
Cerberus
0
4
3
0.38
W
Bacchus
Danielmar
Bacchus
4
2
10
4.5
W
Hun Batz
DarthPain
Hun Batz
8
2
5
5.25
W
3
0
8
7
L
Chiron
cashmonies
Chiron
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,142
Damage
35,282
39,738
Taken
38,357
18,292
Mitigated
26,263
8,926
Healing
14,645
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
9,688
398
0
604
9,378
2,917
0
5,046
4,332
40,149
0
L
Cerberus
 
Cerberus
4,848
426
0
3,222
16,171
10,768
0
6,751
9,420
10,233
0
W
Bacchus
Danielmar
Bacchus
11,770
1,881
0
2,137
15,292
17,946
589
5,727
9,168
23,445
0
W
Hun Batz
DarthPain
Hun Batz
14,170
4,924
0
644
11,600
4,099
712
5,281
5,991
0
43,950
W
9,342
1,095
4,786
7,078
11,465
4,218
1,323
3,499
7,608
53,440
0
L
Chiron
cashmonies
Chiron
11,606
5,758
498
4,602
14,189
4,607
0
9,493
4,696
0
23,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,372
Gold Earned
29,993
126
Minions Killed
175
3
Camps Cleared
9
687,045
Distance Traveled
809,883
9
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,700
621
70
5
3
242,858
2
L
Cerberus
7,886
563
21
2
0
219,102
5
W
Bacchus
9,861
704
20
1
2
261,501
6
W
Hun Batz
10,524
752
56
4
5
275,008
4
W
Chang'e
9,608
686
99
7
2
273,374
4
L
Chiron
8,786
628
35
3
0
225,085
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role