Player Matchup

Sobek
Sobek
 
Sobek
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Arudab
Janus
Level 127
God Stats
8W - 7L
1,653 SR
Queue Stats
416W - 386L
1,589 Elo+
Party 1
Gilgamesh
Gilgamesh
Daaxu
Gilgamesh
Level 129
God Stats
3W - 4L
1,539 SR
Queue Stats
201W - 167L
1,633 Elo+
Solo
Danzaburou
Danzaburou
PrimeBG
Danzaburou
Level 129
God Stats
0W - 5L
1,380 SR
Queue Stats
102W - 124L
1,605 Elo+
Solo
Serqet
Serqet
breaksz
Serqet
Level 128
God Stats
17W - 9L
1,801 SR
Queue Stats
438W - 430L
1,547 Elo+
Party 1
Team Averages
Level 132
1,575 SR
1,575 Elo+

VS

Team Averages
Level 136
1,634 SR
1,748 Elo+
Neith
Neith
DaimyoHerp
Neith
Level 160
God Stats
5W - 0L
1,967 SR
Queue Stats
131W - 72L
1,731 Elo+
Party 2
Nu Wa
Nu Wa
Farleez
Nu Wa
Level 147
God Stats
1W - 0L
1,285 SR
Queue Stats
12W - 4L
1,796 Elo+
Party 2
Fenrir
Fenrir
Minos
Fenrir
Level 156
God Stats
1W - 0L
1,694 SR
Queue Stats
12W - 2L
1,872 Elo+
Party 2
Sun Wukong
Sun Wukong
TsuToNami
Sun Wukong
Level 158
God Stats
5W - 3L
1,638 SR
Queue Stats
459W - 263L
1,747 Elo+
Party 2
Ymir
Ymir
otismothebest
Ymir
Level 57
God Stats
29W - 34L
1,590 SR
Queue Stats
319W - 274L
1,597 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 1 / 1
5,406
491
1,584
10,868
7,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Janus
Arudab
Janus
10
1 / 3 / 1
6,006
546
3,402
5,325
1,486
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
Daaxu
Gilgamesh
11
0 / 3 / 0
6,072
552
3,668
9,254
6,650
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Danzaburou
PrimeBG
Danzaburou
10
1 / 3 / 0
5,989
544
3,062
8,305
2,595
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
breaksz
Serqet
10
1 / 2 / 1
6,044
549
2,740
6,718
3,115
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
13
3 / 0 / 0
7,140
649
6,369
5,403
1,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Farleez
Nu Wa
12
3 / 2 / 4
6,951
632
8,269
4,427
1,410
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Minos
Fenrir
12
2 / 0 / 3
6,681
607
4,721
7,040
2,388
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
TsuToNami
Sun Wukong
12
2 / 0 / 2
7,013
638
5,038
6,374
6,694
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

11
2 / 1 / 2
6,256
569
3,310
4,706
2,855
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
23
3
Kills
12
12
Deaths
3
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
1
1
0.5
L
Janus
Arudab
Janus
1
3
1
0.5
L
Gilgamesh
Daaxu
Gilgamesh
0
3
0
0
W
Neith
3
0
0
3
W
Nu Wa
Farleez
Nu Wa
3
2
4
2.5
W
Fenrir
Minos
Fenrir
2
0
3
3.5
L
Danzaburou
PrimeBG
Danzaburou
1
3
0
0.33
W
Sun Wukong
TsuToNami
Sun Wukong
2
0
2
3
L
Serqet
breaksz
Serqet
1
2
1
0.75
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,456
Damage
27,707
40,470
Taken
27,950
21,745
Mitigated
14,981
12,895
Healing
9,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
1,584
226
0
3,149
10,868
7,899
0
4,796
5,814
10,728
0
L
Janus
Arudab
Janus
3,402
234
0
920
5,325
1,486
0
2,741
2,392
40,202
0
L
Gilgamesh
Daaxu
Gilgamesh
3,668
590
0
2,030
9,254
6,650
0
442
8,119
5,763
30,574
W
Neith
6,369
3,158
0
2,554
5,403
1,634
890
502
4,901
0
49,590
W
Nu Wa
Farleez
Nu Wa
8,269
1,634
0
10
4,427
1,410
0
2,036
2,112
43,476
0
W
Fenrir
Minos
Fenrir
4,721
896
0
2,731
7,040
2,388
0
979
5,681
0
43,853
L
Danzaburou
PrimeBG
Danzaburou
3,062
1,386
0
3,640
8,305
2,595
0
444
7,757
0
40,364
W
Sun Wukong
TsuToNami
Sun Wukong
5,038
1,322
0
3,061
6,374
6,694
0
1,069
5,305
0
41,808
L
Serqet
breaksz
Serqet
2,740
666
0
3,156
6,718
3,115
0
2,328
4,156
0
34,094
W
3,310
406
0
1,642
4,706
2,855
0
1,391
3,275
15,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,517
Gold Earned
34,041
353
Minions Killed
414
0
Camps Cleared
0
1,126,856
Distance Traveled
1,115,424
16
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,406
491
11
1
0
229,848
4
L
Janus
6,006
546
83
8
0
224,228
5
L
Gilgamesh
6,072
552
86
8
0
227,660
4
W
Neith
7,140
649
107
10
0
206,791
3
W
Nu Wa
6,951
632
110
10
0
215,272
5
W
Fenrir
6,681
607
92
8
0
264,329
4
L
Danzaburou
5,989
544
88
8
0
182,581
1
W
Sun Wukong
7,013
638
92
8
0
213,136
5
L
Serqet
6,044
549
85
8
0
262,539
2
W
Ymir
6,256
569
13
1
0
215,896
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role