Player Matchup

Chaac
Chaac
Aalô
Chaac
Level 22
God Stats
4W - 2L
1,571 SR
Queue Stats
57W - 45L
1,522 Elo+
Party 3
Neith
Neith
BerbelDoOitão
Neith
Level 66
God Stats
3W - 3L
1,500 SR
Queue Stats
119W - 174L
1,367 Elo+
Party 2
Vulcan
Vulcan
ReidoCasual
Vulcan
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 11L
1,504 Elo+
Party 3
Hades
Hades
cigaretteshunter
Hades
Level 10
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 13L
1,428 Elo+
Party 2
Izanami
Izanami
gaos2411
Izanami
Level 24
God Stats
34W - 26L
1,538 SR
Queue Stats
66W - 66L
1,488 Elo+
Party 3
Team Averages
Level 26
1,522 SR
1,462 Elo+

VS

Team Averages
Level 14
1,510 SR
1,473 Elo+
Ao Kuang
Ao Kuang
 
Ao Kuang
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Guan Yu
Guan Yu
Arluneitor
Guan Yu
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Bacchus
Bacchus
MatrixPills
Bacchus
Level 4
God Stats
0W - 4L
1,500 SR
Queue Stats
9W - 21L
1,500 Elo+
Solo
Sol
Sol
Thales20Matar
Sol
Level 9
God Stats
2W - 3L
1,500 SR
Queue Stats
7W - 10L
1,374 Elo+
Solo
Nu Wa
Nu Wa
ZEKITO876
Nu Wa
Level 19
God Stats
20W - 17L
1,552 SR
Queue Stats
65W - 73L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Aalô
Chaac
19
7 / 0 / 22
12,259
1,226
17,315
9,032
12,492
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 3 / 14
9,689
969
6,706
5,861
1,912
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Vulcan
19
16 / 0 / 13
13,282
1,328
25,800
6,591
2,323
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
3 / 2 / 17
10,439
1,044
10,622
12,778
12,720
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Izanami
gaos2411
Izanami
15
5 / 0 / 7
10,094
1,009
5,360
3,453
1,170
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Team 1 Tickets

319

VS

Team 2 Tickets

57

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
15
4 / 9 / 1
10,243
1,024
11,383
21,656
7,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Arluneitor
Guan Yu
15
0 / 9 / 3
9,676
968
5,189
17,637
19,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mace

Mace

+10
Physical Power

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Bacchus
MatrixPills
Bacchus
14
0 / 9 / 0
8,523
852
1,551
14,380
15,081
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 3 / 1
9,522
952
9,451
16,663
7,772
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nu Wa
ZEKITO876
Nu Wa
14
0 / 3 / 0
8,429
843
7,010
4,934
1,268
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

106
Kill Participation
10
33
Kills
5
5
Deaths
33
73
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
4
9
1
0.5
W
Chaac
Aalô
Chaac
7
0
22
18
L
Guan Yu
Arluneitor
Guan Yu
0
9
3
0.17
W
2
3
14
3
L
Bacchus
MatrixPills
Bacchus
0
9
0
0
W
Vulcan
16
0
13
22.5
L
1
3
1
0.5
L
Nu Wa
ZEKITO876
Nu Wa
0
3
0
0
W
3
2
17
5.75
W
Izanami
gaos2411
Izanami
5
0
7
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,803
Damage
34,584
37,715
Taken
75,270
30,617
Mitigated
51,321
4,496
Healing
9,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
11,383
3,797
0
2,506
21,656
7,756
0
11,056
10,600
31,992
0
W
Chaac
Aalô
Chaac
17,315
3,158
0
2,666
9,032
12,492
0
6,114
2,918
2,165
43,910
L
Guan Yu
Arluneitor
Guan Yu
5,189
1,149
1,308
2,000
17,637
19,444
0
7,437
10,200
0
17,395
W
6,706
3,172
0
391
5,861
1,912
0
5,579
282
0
17,659
L
Bacchus
MatrixPills
Bacchus
1,551
476
0
186
14,380
15,081
0
6,946
7,434
4,877
0
W
Vulcan
25,800
9,559
0
704
6,591
2,323
0
5,494
1,097
48,411
0
L
9,451
3,263
0
3,401
16,663
7,772
0
7,936
8,727
33,748
0
L
Nu Wa
ZEKITO876
Nu Wa
7,010
1,573
0
160
4,934
1,268
0
3,463
1,471
14,678
0
W
10,622
1,077
268
467
12,778
12,720
0
9,320
3,458
19,717
0
W
Izanami
gaos2411
Izanami
5,360
2,993
0
0
3,453
1,170
0
2,888
565
0
15,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,763
Gold Earned
46,393
192
Minions Killed
138
6
Camps Cleared
3
840,895
Distance Traveled
695,623
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
10,243
1,024
42
4
2
195,352
1
W
Chaac
12,259
1,226
59
6
1
231,534
0
L
Guan Yu
9,676
968
17
2
0
134,469
3
W
Neith
9,689
969
29
3
0
121,861
0
L
Bacchus
8,523
852
5
1
0
73,784
0
W
Vulcan
13,282
1,328
57
6
2
231,037
0
L
Sol
9,522
952
56
6
0
171,111
0
L
Nu Wa
8,429
843
18
2
1
120,907
0
W
Hades
10,439
1,044
19
2
2
159,811
0
W
Izanami
10,094
1,009
28
3
1
96,652
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role