Player Matchup

Ullr
Ullr
 
Ullr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
BebesitaRD
Baron Samedi
Level 126
God Stats
3W - 3L
1,265 SR
Queue Stats
122W - 118L
1,508 Elo+
Solo
Cthulhu
Cthulhu
Clockwerk
Cthulhu
Level 102
God Stats
5W - 5L
1,731 SR
Queue Stats
58W - 50L
1,639 Elo+
Solo
Geb
Geb
ICESKULL
Geb
Level 126
God Stats
1W - 1L
1,326 SR
Queue Stats
244W - 254L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
Speedyjuan
Gilgamesh
Level 109
God Stats
18W - 19L
1,534 SR
Queue Stats
174W - 163L
1,545 Elo+
Solo
Team Averages
Level 110
1,471 SR
1,526 Elo+

VS

Team Averages
Level 85
1,574 SR
1,517 Elo+
Danzaburou
Danzaburou
BananaBoatBoi69
Danzaburou
Level 94
God Stats
6W - 7L
1,454 SR
Queue Stats
90W - 97L
1,473 Elo+
Solo
Gilgamesh
Gilgamesh
CallMeDoc9512
Gilgamesh
Level 86
God Stats
39W - 28L
1,569 SR
Queue Stats
185W - 183L
1,548 Elo+
Solo
Athena
Athena
Iridescent_Shard
Athena
Level 87
God Stats
1W - 3L
1,715 SR
Queue Stats
119W - 137L
1,506 Elo+
Solo
Merlin
Merlin
Karma_XLI
Merlin
Level 109
God Stats
1W - 1L
1,565 SR
Queue Stats
38W - 28L
1,531 Elo+
Solo
Baron Samedi
Baron Samedi
Kovako
Baron Samedi
Level 47
God Stats
18W - 15L
1,567 SR
Queue Stats
272W - 226L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
4 / 2 / 7
10,226
1,023
10,030
10,820
4,649
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
BebesitaRD
Baron Samedi
16
2 / 0 / 9
9,759
976
14,448
6,303
3,172
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Clockwerk
Cthulhu
16
4 / 0 / 9
11,254
1,125
16,094
13,705
18,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
2 / 2 / 7
9,791
979
6,018
10,493
9,858
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gilgamesh
Speedyjuan
Gilgamesh
16
3 / 2 / 10
9,579
958
10,024
11,939
7,424
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Team 1 Tickets

290

VS

Team 2 Tickets

198

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BananaBoatBoi69
Danzaburou
15
2 / 3 / 3
9,654
965
10,218
11,708
4,719
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
CallMeDoc9512
Gilgamesh
14
0 / 1 / 1
8,022
802
1,512
2,652
1,108
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
0 / 6 / 5
8,593
859
8,786
18,174
20,619
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Merlin
Karma_XLI
Merlin
15
2 / 2 / 2
9,348
935
13,603
14,987
6,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
Kovako
Baron Samedi
15
2 / 3 / 3
9,659
966
8,897
14,650
7,307
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
15
Kills
6
6
Deaths
15
42
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
4
2
7
3.75
L
Danzaburou
BananaBoatBoi69
Danzaburou
2
3
3
1.17
W
Baron Samedi
BebesitaRD
Baron Samedi
2
0
9
6.5
L
Gilgamesh
CallMeDoc9512
Gilgamesh
0
1
1
0.5
W
Cthulhu
Clockwerk
Cthulhu
4
0
9
8.5
W
2
2
7
2.75
L
0
6
5
0.42
L
Merlin
Karma_XLI
Merlin
2
2
2
1.5
L
Baron Samedi
Kovako
Baron Samedi
2
3
3
1.17
W
Gilgamesh
Speedyjuan
Gilgamesh
3
2
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,614
Damage
43,016
53,260
Taken
62,171
44,002
Mitigated
39,868
15,638
Healing
9,115
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
10,030
4,418
0
1,430
10,820
4,649
0
6,899
3,561
0
29,743
L
Danzaburou
BananaBoatBoi69
Danzaburou
10,218
2,876
0
1,890
11,708
4,719
0
7,495
4,051
0
31,589
W
Baron Samedi
BebesitaRD
Baron Samedi
14,448
555
4,680
2,024
6,303
3,172
0
4,130
2,114
27,782
0
L
Gilgamesh
CallMeDoc9512
Gilgamesh
1,512
199
219
118
2,652
1,108
0
1,170
1,456
0
3,605
W
Cthulhu
Clockwerk
Cthulhu
16,094
648
761
4,077
13,705
18,899
0
7,673
5,662
38,664
0
W
6,018
449
612
1,414
10,493
9,858
0
5,403
4,918
15,547
0
L
8,786
1,241
0
34
18,174
20,619
0
9,296
8,557
12,195
0
L
Merlin
Karma_XLI
Merlin
13,603
335
192
1,909
14,987
6,115
0
8,355
6,354
36,157
0
L
Baron Samedi
Kovako
Baron Samedi
8,897
1,344
1,457
3,296
14,650
7,307
0
9,233
5,193
31,351
0
W
Gilgamesh
Speedyjuan
Gilgamesh
10,024
3,106
173
467
11,939
7,424
0
6,129
5,719
0
23,130

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,609
Gold Earned
45,276
184
Minions Killed
169
11
Camps Cleared
4
1,044,905
Distance Traveled
796,156
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
10,226
1,023
29
3
6
193,327
4
L
Danzaburou
9,654
965
45
5
1
190,900
1
W
Baron Samedi
9,759
976
32
3
1
201,444
0
L
Gilgamesh
8,022
802
11
1
0
47,603
0
W
Cthulhu
11,254
1,125
51
5
0
227,233
0
W
Geb
9,791
979
30
3
0
212,577
0
L
Athena
8,593
859
7
1
0
183,074
3
L
Merlin
9,348
935
56
6
2
190,310
0
L
Baron Samedi
9,659
966
50
5
1
184,269
1
W
Gilgamesh
9,579
958
42
4
4
210,324
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role