Player Matchup

Danzaburou
Danzaburou
CoAr X1
Danzaburou
Level 49
God Stats
38W - 22L
1,608 SR
Queue Stats
191W - 160L
1,534 Elo+
Party 3
Scylla
Scylla
Colossart
Scylla
Level 105
God Stats
2W - 3L
1,242 SR
Queue Stats
84W - 90L
1,428 Elo+
Party 2
Baron Samedi
Baron Samedi
Don_Taliarte
Baron Samedi
Level 26
God Stats
86W - 77L
1,612 SR
Queue Stats
160W - 168L
1,466 Elo+
Party 2
Awilix
Awilix
Hube5509
Awilix
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 26L
1,434 Elo+
Party 3
Geb
Geb
haydenv2
Geb
Level 106
God Stats
6W - 4L
1,730 SR
Queue Stats
562W - 498L
1,554 Elo+
Party 3
Team Averages
Level 60
1,538 SR
1,483 Elo+

VS

Team Averages
Level 97
1,511 SR
1,489 Elo+
Janus
Janus
Common_Banana
Janus
Level 141
God Stats
10W - 10L
1,313 SR
Queue Stats
302W - 276L
1,436 Elo+
Party 4
Ares
Ares
CoreySniffer x
Ares
Level 136
God Stats
5W - 3L
1,788 SR
Queue Stats
146W - 104L
1,584 Elo+
Party 1
Thanatos
Thanatos
JSFplays-
Thanatos
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 28L
1,659 Elo+
Party 1
Cernunnos
Cernunnos
Sombrart
Cernunnos
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 142L
1,328 Elo+
Solo
Hercules
Hercules
Spyrome876
Hercules
Level 149
God Stats
92W - 89L
1,454 SR
Queue Stats
317W - 291L
1,441 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
CoAr X1
Danzaburou
20
4 / 4 / 1
12,610
548
9,720
15,684
6,903
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Scylla
Colossart
Scylla
17
3 / 8 / 4
11,739
510
12,621
13,687
5,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Baron Samedi
Don_Taliarte
Baron Samedi
19
5 / 6 / 3
12,430
540
11,654
13,713
13,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Awilix
Hube5509
Awilix
19
6 / 7 / 5
12,379
538
17,327
18,756
8,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
3 / 0 / 11
11,578
503
13,429
21,865
26,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 4 / 4
9,871
429
13,705
15,222
6,704
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

14
2 / 4 / 10
9,895
430
11,530
19,277
21,816
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Thanatos
JSFplays-
Thanatos
17
9 / 2 / 3
11,527
501
11,543
15,102
8,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cernunnos
Sombrart
Cernunnos
16
1 / 6 / 2
10,139
441
5,273
15,720
6,054
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
Spyrome876
Hercules
19
9 / 5 / 4
12,166
529
16,066
26,625
27,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
47
21
Kills
24
25
Deaths
21
24
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
CoAr X1
Danzaburou
4
4
1
1.13
W
Scylla
Colossart
Scylla
3
8
4
0.63
L
3
4
4
1.25
L
2
4
10
1.75
W
Baron Samedi
Don_Taliarte
Baron Samedi
5
6
3
1.08
W
Awilix
Hube5509
Awilix
6
7
5
1.21
L
Thanatos
JSFplays-
Thanatos
9
2
3
5.25
L
Cernunnos
Sombrart
Cernunnos
1
6
2
0.33
L
Hercules
Spyrome876
Hercules
9
5
4
2.2
W
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,751
Damage
58,117
83,705
Taken
91,946
60,955
Mitigated
70,100
28,595
Healing
33,855
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
CoAr X1
Danzaburou
9,720
5,592
0
7,404
15,684
6,903
795
1,471
14,213
0
129,121
W
Scylla
Colossart
Scylla
12,621
1,101
431
2,892
13,687
5,384
0
4,207
9,480
66,463
0
L
13,705
938
0
3,358
15,222
6,704
60
8,547
6,558
67,638
0
L
11,530
346
0
2,109
19,277
21,816
0
8,533
10,600
24,789
0
W
Baron Samedi
Don_Taliarte
Baron Samedi
11,654
433
1,172
3,823
13,713
13,848
890
4,587
9,126
83,192
0
W
Awilix
Hube5509
Awilix
17,327
8,009
0
4,540
18,756
8,526
0
5,743
13,013
0
100,641
L
Thanatos
JSFplays-
Thanatos
11,543
3,527
0
13,839
15,102
8,372
0
2,285
12,793
0
76,534
L
Cernunnos
Sombrart
Cernunnos
5,273
1,754
0
3,545
15,720
6,054
794
5,073
10,623
0
72,030
L
Hercules
Spyrome876
Hercules
16,066
5,107
0
11,004
26,625
27,154
342
12,460
13,668
0
65,295
W
13,429
2,689
152
8,181
21,865
26,294
96
9,227
12,638
39,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,736
Gold Earned
53,598
677
Minions Killed
492
0
Camps Cleared
0
2,100,669
Distance Traveled
2,029,411
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
12,610
548
204
9
0
397,750
7
W
Scylla
11,739
510
132
6
0
393,636
1
L
Janus
9,871
429
128
6
0
397,234
6
L
Ares
9,895
430
14
1
0
429,965
2
W
Baron Samedi
12,430
540
153
7
0
378,683
1
W
Awilix
12,379
538
150
7
0
466,517
1
L
Thanatos
11,527
501
91
4
0
401,388
1
L
Cernunnos
10,139
441
142
6
0
375,107
2
L
Hercules
12,166
529
117
5
0
425,717
8
W
Geb
11,578
503
38
2
0
464,083
14

Distance Traveled

Minion Kills by Role

Gold Earned by Role