Player Matchup

Bakasura
Bakasura
BlinkSobek
Bakasura
Level 136
God Stats
1W - 2L
1,464 SR
Queue Stats
107W - 116L
1,502 Elo+
Solo
Danzaburou
Danzaburou
Gfam
Danzaburou
Level 155
God Stats
24W - 23L
1,537 SR
Queue Stats
539W - 479L
1,553 Elo+
Solo
Rama
Rama
TUPAPICAAF
Rama
Level 127
God Stats
2W - 2L
1,137 SR
Queue Stats
121W - 124L
1,494 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
WolfykwGG
Morgan Le Fay
Level 56
God Stats
19W - 11L
1,571 SR
Queue Stats
699W - 709L
1,471 Elo+
Solo
Artio
Artio
marcostepan
Artio
Level 109
God Stats
11W - 15L
1,524 SR
Queue Stats
567W - 564L
1,529 Elo+
Solo
Team Averages
Level 117
1,447 SR
1,510 Elo+

VS

Team Averages
Level 119
1,648 SR
1,551 Elo+
Ravana
Ravana
Allto-
Ravana
Level 123
God Stats
3W - 1L
1,845 SR
Queue Stats
92W - 102L
1,589 Elo+
Party 1
Bacchus
Bacchus
HoldTheMayoPlz
Bacchus
Level 80
God Stats
0W - 4L
1,334 SR
Queue Stats
120W - 92L
1,570 Elo+
Solo
Chang'e
Chang'e
Magni_of_Asgard
Chang'e
Level 126
God Stats
31W - 15L
1,711 SR
Queue Stats
326W - 323L
1,549 Elo+
Party 1
Ullr
Ullr
RandosFault
Ullr
Level 137
God Stats
8W - 4L
1,673 SR
Queue Stats
129W - 112L
1,514 Elo+
Solo
Gilgamesh
Gilgamesh
Stephanito_
Gilgamesh
Level 127
God Stats
3W - 5L
1,677 SR
Queue Stats
127W - 122L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BlinkSobek
Bakasura
15
4 / 4 / 5
9,213
576
9,209
16,242
6,184
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Danzaburou
Gfam
Danzaburou
14
2 / 2 / 4
8,818
551
8,417
11,098
3,725
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
4 / 3 / 9
9,915
620
11,433
12,460
3,910
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
WolfykwGG
Morgan Le Fay
17
5 / 0 / 5
10,181
636
11,536
5,920
2,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 4 / 8
8,514
532
4,272
17,008
16,100
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Allto-
Ravana
14
2 / 3 / 5
8,408
526
9,851
10,127
3,381
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
4 / 2 / 4
7,759
485
6,396
10,550
9,732
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

12
1 / 5 / 4
7,584
474
9,660
11,929
2,886
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
3 / 4 / 4
8,908
557
9,139
12,785
3,600
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Stephanito_
Gilgamesh
14
2 / 4 / 3
8,246
515
5,547
13,673
9,634
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
32
18
Kills
12
13
Deaths
18
31
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ravana
Allto-
Ravana
2
3
5
1.5
W
Bakasura
BlinkSobek
Bakasura
4
4
5
1.63
W
Danzaburou
Gfam
Danzaburou
2
2
4
2
L
4
2
4
3
L
1
5
4
0.6
L
3
4
4
1.25
L
Gilgamesh
Stephanito_
Gilgamesh
2
4
3
0.88
W
4
3
9
2.83
W
Morgan Le Fay
WolfykwGG
Morgan Le Fay
5
0
5
7.5
W
3
4
8
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,867
Damage
40,593
62,728
Taken
59,064
32,280
Mitigated
29,233
21,870
Healing
18,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
Allto-
Ravana
9,851
2,840
0
2,738
10,127
3,381
0
2,995
6,941
0
61,767
W
Bakasura
BlinkSobek
Bakasura
9,209
5,289
0
5,934
16,242
6,184
0
2,553
13,689
0
60,460
W
Danzaburou
Gfam
Danzaburou
8,417
2,839
0
3,391
11,098
3,725
518
4,371
6,727
0
57,365
L
6,396
1,300
255
3,620
10,550
9,732
0
1,858
7,936
20,075
0
L
9,660
583
1,851
3,610
11,929
2,886
782
2,344
9,239
45,663
0
L
9,139
2,521
0
2,990
12,785
3,600
1,306
1,661
10,577
0
61,893
L
Gilgamesh
Stephanito_
Gilgamesh
5,547
805
0
3,781
13,673
9,634
0
6,332
6,316
0
40,059
W
11,433
8,955
0
4,004
12,460
3,910
1,320
2,896
9,564
0
69,070
W
Morgan Le Fay
WolfykwGG
Morgan Le Fay
11,536
933
0
1,964
5,920
2,361
1,664
740
5,180
60,367
0
W
4,272
280
1,231
5,346
17,008
16,100
0
5,567
11,441
19,560
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,641
Gold Earned
40,905
494
Minions Killed
427
0
Camps Cleared
0
1,590,954
Distance Traveled
1,551,223
27
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,408
526
106
7
0
351,906
2
W
Bakasura
9,213
576
120
8
0
348,639
3
W
Danzaburou
8,818
551
93
6
0
305,390
3
L
Bacchus
7,759
485
27
2
0
262,105
2
L
Chang'e
7,584
474
92
6
0
289,060
1
L
Ullr
8,908
557
125
8
0
303,423
4
L
Gilgamesh
8,246
515
77
5
0
344,729
10
W
Rama
9,915
620
129
8
0
297,332
5
W
Morgan Le Fay
10,181
636
125
8
0
325,360
3
W
Artio
8,514
532
27
2
0
314,233
13

Distance Traveled

Minion Kills by Role

Gold Earned by Role