Player Matchup

Kukulkan
Kukulkan
Chloechan
Kukulkan
Level 18
God Stats
2W - 2L
1,333 SR
Queue Stats
23W - 31L
1,522 Elo+
Solo
Neith
Neith
ILGLFy
Neith
Level 18
God Stats
13W - 7L
1,873 SR
Queue Stats
98W - 78L
1,632 Elo+
Solo
Mercury
Mercury
KSIxSpeed
Mercury
Level 15
God Stats
13W - 10L
1,574 SR
Queue Stats
17W - 15L
1,511 Elo+
Solo
Gilgamesh
Gilgamesh
LARSMR7
Gilgamesh
Level 27
God Stats
2W - 2L
1,883 SR
Queue Stats
52W - 31L
1,657 Elo+
Solo
Geb
Geb
LeonKennedy4K
Geb
Level 17
God Stats
2W - 0L
1,500 SR
Queue Stats
55W - 27L
1,713 Elo+
Solo
Team Averages
Level 19
1,633 SR
1,607 Elo+

VS

Team Averages
Level 21
1,550 SR
1,542 Elo+
Chang'e
Chang'e
Blackwall654
Chang'e
Level 18
God Stats
0W - 3L
1,553 SR
Queue Stats
26W - 33L
1,493 Elo+
Solo
Danzaburou
Danzaburou
Bublehead2
Danzaburou
Level 13
God Stats
16W - 15L
1,473 SR
Queue Stats
62W - 64L
1,528 Elo+
Solo
Ares
Ares
WinterMarmot260
Ares
Level 29
God Stats
7W - 8L
1,722 SR
Queue Stats
245W - 224L
1,550 Elo+
Solo
Hercules
Hercules
guinapo_idoneo
Hercules
Level 17
God Stats
4W - 3L
1,500 SR
Queue Stats
47W - 35L
1,634 Elo+
Solo
Da Ji
Da Ji
hollabackatcha99
Da Ji
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
61W - 54L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Chloechan
Kukulkan
12
0 / 2 / 5
8,763
461
5,301
5,378
1,725
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
ILGLFy
Neith
17
7 / 1 / 10
11,434
602
17,382
11,913
4,766
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Mercury
KSIxSpeed
Mercury
20
12 / 0 / 5
12,657
666
13,851
14,891
6,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gilgamesh
LARSMR7
Gilgamesh
20
11 / 3 / 3
12,622
664
13,414
13,444
8,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

14
3 / 0 / 8
9,546
502
6,100
12,832
11,188
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Blackwall654
Chang'e
14
1 / 7 / 2
8,934
470
4,245
15,301
4,945
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
Bublehead2
Danzaburou
11
1 / 4 / 0
8,015
422
3,601
10,116
3,317
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 8 / 1
7,320
385
7,279
20,618
16,339
Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Hercules
15
1 / 6 / 1
9,755
513
10,619
17,903
20,954
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

14
3 / 8 / 0
8,798
463
5,213
13,381
6,611
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
10
33
Kills
6
6
Deaths
33
31
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
Blackwall654
Chang'e
1
7
2
0.29
L
Danzaburou
Bublehead2
Danzaburou
1
4
0
0.25
W
Kukulkan
Chloechan
Kukulkan
0
2
5
1.25
W
Neith
ILGLFy
Neith
7
1
10
12
W
Mercury
KSIxSpeed
Mercury
12
0
5
14.5
W
Gilgamesh
LARSMR7
Gilgamesh
11
3
3
4.17
W
3
0
8
7
L
0
8
1
0.06
L
Hercules
1
6
1
0.25
L
3
8
0
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,048
Damage
30,957
58,458
Taken
77,319
33,281
Mitigated
52,166
20,869
Healing
16,277
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
Blackwall654
Chang'e
4,245
171
1,115
5,993
15,301
4,945
62
2,844
12,457
54,388
0
L
Danzaburou
Bublehead2
Danzaburou
3,601
1,475
0
740
10,116
3,317
0
1,349
8,767
0
29,804
W
Kukulkan
Chloechan
Kukulkan
5,301
311
233
435
5,378
1,725
271
2,057
3,321
33,055
0
W
Neith
ILGLFy
Neith
17,382
10,141
0
4,417
11,913
4,766
4,801
5,222
6,691
0
74,829
W
Mercury
KSIxSpeed
Mercury
13,851
9,000
0
7,591
14,891
6,988
1,000
886
14,005
0
101,933
W
Gilgamesh
LARSMR7
Gilgamesh
13,414
5,522
0
4,393
13,444
8,614
3,013
3,283
10,161
0
91,985
W
6,100
800
179
3,621
12,832
11,188
247
2,544
10,288
28,132
0
L
7,279
460
0
2,246
20,618
16,339
225
2,571
18,047
28,889
0
L
Hercules
10,619
3,759
0
4,681
17,903
20,954
609
2,306
15,597
0
59,375
L
5,213
637
0
1,502
13,381
6,611
0
2,331
11,050
0
65,547

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,022
Gold Earned
42,822
482
Minions Killed
454
0
Camps Cleared
0
1,748,603
Distance Traveled
1,683,026
19
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
8,934
470
113
6
0
313,070
5
L
Danzaburou
8,015
422
59
3
0
339,978
2
W
Kukulkan
8,763
461
60
3
0
236,947
1
W
Neith
11,434
602
122
6
0
324,694
5
W
Mercury
12,657
666
136
7
0
412,200
2
W
Gilgamesh
12,622
664
130
7
0
401,064
0
W
Geb
9,546
502
34
2
0
373,698
11
L
Ares
7,320
385
46
2
0
317,029
3
L
Hercules
9,755
513
144
8
0
345,604
0
L
Da Ji
8,798
463
92
5
0
367,345
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role