Player Matchup

Kukulkan
Kukulkan
Cunha4449
Kukulkan
Level 16
God Stats
50W - 54L
1,527 SR
Queue Stats
105W - 109L
1,403 Elo+
Solo
Da Ji
Da Ji
John_K1ll3r
Da Ji
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 111L
1,525 Elo+
Party 1
He Bo
He Bo
StrangerRx
He Bo
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,255 Elo+
Solo
Nu Wa
Nu Wa
cordeironervoso
Nu Wa
Level 18
God Stats
4W - 1L
1,747 SR
Queue Stats
33W - 18L
1,637 Elo+
Solo
Izanami
Izanami
superxanderson
Izanami
Level 6
God Stats
1W - 0L
1,329 SR
Queue Stats
1W - 4L
1,247 Elo+
Party 1
Team Averages
Level 32
1,521 SR
1,413 Elo+

VS

Team Averages
Level 18
1,534 SR
1,434 Elo+
Geb
Geb
Chico Amaro9874
Geb
Level 24
God Stats
6W - 10L
1,500 SR
Queue Stats
147W - 161L
1,413 Elo+
Solo
Tiamat
Tiamat
ISplint
Tiamat
Level 7
God Stats
1W - 3L
1,337 SR
Queue Stats
8W - 16L
1,254 Elo+
Solo
Cernunnos
Cernunnos
PseudoPRO
Cernunnos
Level 16
God Stats
1W - 2L
1,790 SR
Queue Stats
20W - 12L
1,636 Elo+
Solo
Merlin
Merlin
Suttlesz
Merlin
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,500 Elo+
Solo
Neith
Neith
ameradom92
Neith
Level 17
God Stats
53W - 41L
1,544 SR
Queue Stats
104W - 125L
1,366 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Cunha4449
Kukulkan
19
4 / 2 / 16
11,908
1,083
13,799
11,672
4,364
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

19
14 / 0 / 9
13,259
1,205
19,205
15,442
7,082
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

He Bo
18
4 / 2 / 16
11,349
1,032
10,104
8,569
2,978
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

20
14 / 0 / 15
14,161
1,287
25,446
8,332
3,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

19
3 / 5 / 20
11,471
1,043
13,177
12,443
4,793
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

252

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 3 / 0
9,876
898
2,625
14,997
14,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Tiamat
ISplint
Tiamat
18
2 / 11 / 6
10,641
967
8,884
21,621
9,950
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cernunnos
PseudoPRO
Cernunnos
16
6 / 11 / 1
11,026
1,002
20,217
22,801
5,991
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
Suttlesz
Merlin
16
1 / 12 / 2
10,389
944
15,260
20,336
5,194
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
16
0 / 2 / 3
9,323
848
3,609
6,578
3,082
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

115
Kill Participation
21
39
Kills
9
9
Deaths
39
76
Assists
12
Player
Kills
Deaths
Assists
KDA
L
0
3
0
0
W
Kukulkan
Cunha4449
Kukulkan
4
2
16
6
L
Tiamat
ISplint
Tiamat
2
11
6
0.45
W
14
0
9
18.5
L
Cernunnos
PseudoPRO
Cernunnos
6
11
1
0.59
W
He Bo
4
2
16
6
L
Merlin
Suttlesz
Merlin
1
12
2
0.17
L
Neith
0
2
3
0.75
W
14
0
15
21.5
W
3
5
20
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,731
Damage
50,595
56,458
Taken
86,333
22,294
Mitigated
39,126
9,222
Healing
5,478
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,625
434
0
1,439
14,997
14,909
0
5,736
9,261
12,728
0
W
Kukulkan
Cunha4449
Kukulkan
13,799
930
0
535
11,672
4,364
0
7,880
3,747
35,354
0
L
Tiamat
ISplint
Tiamat
8,884
746
0
1,157
21,621
9,950
0
14,598
7,023
14,864
0
W
19,205
3,557
0
5,065
15,442
7,082
0
4,907
10,384
0
35,915
L
Cernunnos
PseudoPRO
Cernunnos
20,217
11,401
0
1,921
22,801
5,991
0
13,769
9,032
0
43,324
W
He Bo
10,104
2,020
0
56
8,569
2,978
0
4,761
3,808
17,143
0
L
Merlin
Suttlesz
Merlin
15,260
1,789
0
725
20,336
5,194
0
11,590
8,746
64,142
0
L
Neith
3,609
1,211
0
236
6,578
3,082
0
3,656
2,922
0
12,306
W
25,446
5,043
189
1,657
8,332
3,077
0
4,465
3,867
62,596
0
W
13,177
10,137
0
1,720
12,443
4,793
0
4,756
7,687
0
20,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,148
Gold Earned
51,255
229
Minions Killed
197
9
Camps Cleared
4
1,027,381
Distance Traveled
808,207
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
9,876
898
20
2
0
158,396
0
W
Kukulkan
11,908
1,083
67
6
1
202,032
0
L
Tiamat
10,641
967
21
2
0
175,176
0
W
Da Ji
13,259
1,205
41
4
1
247,312
1
L
Cernunnos
11,026
1,002
35
3
2
166,779
1
W
He Bo
11,349
1,032
19
2
0
191,742
0
L
Merlin
10,389
944
106
10
0
168,443
2
L
Neith
9,323
848
15
1
2
139,413
2
W
Nu Wa
14,161
1,287
84
8
4
209,908
0
W
Izanami
11,471
1,043
18
2
3
176,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role