Player Matchup

Neith
Neith
Hairy kermit
Neith
Level 12
God Stats
4W - 5L
1,473 SR
Queue Stats
8W - 9L
1,267 Elo+
Solo
Gilgamesh
Gilgamesh
Igmanuel10
Gilgamesh
Level 26
God Stats
14W - 13L
1,268 SR
Queue Stats
81W - 110L
1,203 Elo+
Party 2
Khepri
Khepri
JoyfulWar8121
Khepri
Level 16
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 13L
1,276 Elo+
Solo
Bakasura
Bakasura
Lit_Nazzacolos07
Bakasura
Level 25
God Stats
2W - 3L
1,142 SR
Queue Stats
75W - 107L
1,075 Elo+
Party 2
Anubis
Anubis
greplet5424
Anubis
Level 1
God Stats
3W - 0L
1,500 SR
Queue Stats
6W - 1L
1,500 Elo+
Solo
Team Averages
Level 16
1,377 SR
1,264 Elo+

VS

Team Averages
Level 27
1,470 SR
1,488 Elo+
Da Ji
Da Ji
NATUROPATHIC024
Da Ji
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,419 Elo+
Solo
Fafnir
Fafnir
Sachumun
Fafnir
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 40L
1,568 Elo+
Solo
Tsukuyomi
Tsukuyomi
agente-atrendoso
Tsukuyomi
Level 28
God Stats
2W - 2L
1,555 SR
Queue Stats
9W - 10L
1,318 Elo+
Solo
Loki
Loki
controlfuzz502
Loki
Level 24
God Stats
0W - 1L
1,296 SR
Queue Stats
3W - 4L
1,710 Elo+
Party 1
Zeus
Zeus
smker004
Zeus
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,426 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
6,885
459
3,021
2,976
859
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Gilgamesh
Igmanuel10
Gilgamesh
11
4 / 0 / 6
7,466
498
5,518
5,270
3,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 4 / 6
7,146
476
4,335
10,320
7,567
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

11
4 / 2 / 4
7,602
507
2,167
6,307
2,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Anubis
20
15 / 0 / 1
11,938
796
10,013
8,026
3,574
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 8 / 0
6,406
427
1,005
7,429
2,653
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Fafnir
Sachumun
Fafnir
12
3 / 2 / 0
7,772
518
4,659
8,331
5,788
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
8
0 / 9 / 1
5,552
370
2,097
9,811
4,503
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

7
0 / 2 / 1
5,662
377
1,093
4,258
942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zeus
11
3 / 7 / 0
7,218
481
8,650
11,016
3,307
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
9
28
Kills
7
7
Deaths
28
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
Gilgamesh
Igmanuel10
Gilgamesh
4
0
6
7
W
3
4
6
1.5
W
4
2
4
3
L
1
8
0
0.13
L
Fafnir
Sachumun
Fafnir
3
2
0
1.5
L
Tsukuyomi
0
9
1
0.06
L
0
2
1
0.25
W
Anubis
15
0
1
15.5
L
Zeus
3
7
0
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,054
Damage
17,504
32,899
Taken
40,845
17,345
Mitigated
17,193
8,901
Healing
5,595
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,021
1,701
0
702
2,976
859
42
2,338
490
0
19,081
W
Gilgamesh
Igmanuel10
Gilgamesh
5,518
1,581
0
1,403
5,270
3,031
565
2,010
3,176
0
24,134
W
4,335
1,366
0
0
10,320
7,567
276
6,382
3,938
20,252
0
W
2,167
1,262
0
1,361
6,307
2,314
827
1,971
4,242
0
27,332
L
1,005
450
0
257
7,429
2,653
675
3,175
4,254
0
24,615
L
Fafnir
Sachumun
Fafnir
4,659
354
0
1,440
8,331
5,788
0
879
7,382
33,139
0
L
Tsukuyomi
2,097
892
0
170
9,811
4,503
0
4,096
5,550
0
16,231
L
1,093
187
0
1,648
4,258
942
0
1,318
2,940
0
18,542
W
Anubis
10,013
498
0
5,435
8,026
3,574
141
252
7,744
113,875
0
L
Zeus
8,650
3,706
0
2,080
11,016
3,307
948
4,880
6,136
36,382
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,037
Gold Earned
32,610
375
Minions Killed
258
0
Camps Cleared
0
1,417,080
Distance Traveled
1,121,047
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,885
459
39
3
0
290,502
3
W
Gilgamesh
7,466
498
45
3
0
307,770
3
W
Khepri
7,146
476
26
2
0
240,637
3
W
Bakasura
7,602
507
61
4
0
323,008
0
L
Da Ji
6,406
427
52
3
0
239,783
0
L
Fafnir
7,772
518
67
4
0
267,089
5
L
Tsukuyomi
5,552
370
24
2
0
205,236
1
L
Loki
5,662
377
49
3
0
200,039
1
W
Anubis
11,938
796
204
14
0
255,163
3
L
Zeus
7,218
481
66
4
0
208,900
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role