Player Matchup

Terra
Terra
Gundeta 94
Terra
Level 153
God Stats
6W - 4L
1,742 SR
Queue Stats
277W - 272L
1,584 Elo+
Solo
Skadi
Skadi
HoldMyLane
Skadi
Level 122
God Stats
0W - 3L
1,225 SR
Queue Stats
127W - 105L
1,618 Elo+
Solo
Merlin
Merlin
Pappi5oh
Merlin
Level 109
God Stats
5W - 9L
1,546 SR
Queue Stats
531W - 517L
1,573 Elo+
Solo
Cernunnos
Cernunnos
TannerBear
Cernunnos
Level 145
God Stats
13W - 7L
1,728 SR
Queue Stats
534W - 519L
1,629 Elo+
Solo
Bacchus
Bacchus
putomana
Bacchus
Level 159
God Stats
5W - 5L
1,577 SR
Queue Stats
368W - 351L
1,574 Elo+
Solo
Team Averages
Level 138
1,564 SR
1,596 Elo+

VS

Team Averages
Level 138
1,499 SR
1,549 Elo+
Nox
Nox
 
Nox
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
Big Cim
Guan Yu
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Neith
Neith
Iqd4carrybud
Neith
Level 153
God Stats
8W - 4L
1,690 SR
Queue Stats
348W - 343L
1,605 Elo+
Solo
Fenrir
Fenrir
Lewd10Pi
Fenrir
Level 98
God Stats
2W - 1L
1,355 SR
Queue Stats
141W - 137L
1,599 Elo+
Solo
Tiamat
Tiamat
marvinator92
Tiamat
Level 159
God Stats
19W - 28L
1,450 SR
Queue Stats
1,506W - 1,551L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
15
0 / 6 / 5
9,390
722
6,141
18,789
19,683
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Skadi
15
0 / 4 / 6
8,750
673
10,630
8,999
3,545
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Merlin
Pappi5oh
Merlin
15
1 / 5 / 3
8,940
688
11,017
12,021
5,729
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cernunnos
TannerBear
Cernunnos
17
4 / 4 / 2
10,222
786
15,342
12,823
5,914
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
putomana
Bacchus
15
2 / 2 / 4
8,930
687
11,270
15,620
17,929
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
18
11 / 2 / 10
11,302
869
20,972
11,369
4,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
Big Cim
Guan Yu
15
0 / 2 / 19
8,884
683
4,192
14,816
17,159
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

19
4 / 1 / 13
11,097
854
15,216
12,847
6,012
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Fenrir
Lewd10Pi
Fenrir
15
3 / 2 / 13
9,127
702
8,271
12,415
9,842
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tiamat
17
3 / 1 / 14
9,966
767
12,401
10,796
6,704
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
90
7
Kills
21
21
Deaths
8
20
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
11
2
10
8
W
Guan Yu
Big Cim
Guan Yu
0
2
19
4.75
L
Terra
0
6
5
0.42
L
Skadi
0
4
6
0.75
W
4
1
13
10.5
W
Fenrir
Lewd10Pi
Fenrir
3
2
13
4.75
L
Merlin
Pappi5oh
Merlin
1
5
3
0.5
L
Cernunnos
TannerBear
Cernunnos
4
4
2
1.25
W
Tiamat
3
1
14
10
L
Bacchus
putomana
Bacchus
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,400
Damage
61,052
68,252
Taken
62,243
52,800
Mitigated
44,605
20,055
Healing
40,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
20,972
1,853
3,224
2,442
11,369
4,888
510
5,214
6,155
34,388
0
W
Guan Yu
Big Cim
Guan Yu
4,192
171
12,174
7,151
14,816
17,159
26
6,414
8,402
363
6,400
L
Terra
6,141
1,118
6,058
3,326
18,789
19,683
441
8,403
10,169
11,403
0
L
Skadi
10,630
3,300
871
592
8,999
3,545
1,535
4,628
4,241
0
27,162
W
15,216
4,954
275
5,019
12,847
6,012
1,587
6,602
6,245
0
47,073
W
Fenrir
Lewd10Pi
Fenrir
8,271
2,031
3,049
2,600
12,415
9,842
606
5,446
6,969
0
9,900
L
Merlin
Pappi5oh
Merlin
11,017
253
626
1,634
12,021
5,729
0
6,434
5,452
30,290
0
L
Cernunnos
TannerBear
Cernunnos
15,342
5,885
600
3,116
12,823
5,914
1,173
6,043
6,646
0
35,366
W
Tiamat
12,401
699
1,064
3,654
10,796
6,704
447
4,752
6,044
27,105
0
L
Bacchus
putomana
Bacchus
11,270
281
710
2,522
15,620
17,929
578
8,228
7,107
13,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,232
Gold Earned
50,376
156
Minions Killed
147
0
Camps Cleared
0
1,055,616
Distance Traveled
1,298,616
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
11,302
869
45
3
0
262,858
1
W
Guan Yu
8,884
683
3
0
0
275,382
4
L
Terra
9,390
722
17
1
0
219,895
3
L
Skadi
8,750
673
45
3
0
181,675
0
W
Neith
11,097
854
61
5
0
205,859
3
W
Fenrir
9,127
702
1
0
0
295,466
3
L
Merlin
8,940
688
42
3
0
197,522
3
L
Cernunnos
10,222
786
49
4
0
197,691
3
W
Tiamat
9,966
767
37
3
0
259,051
1
L
Bacchus
8,930
687
3
0
0
258,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role