Player Matchup

Artio
Artio
CODELuna
Artio
Level 18
God Stats
1W - 5L
1,373 SR
Queue Stats
17W - 26L
1,248 Elo+
Party 1
Bakasura
Bakasura
DwarfUlf
Bakasura
Level 57
God Stats
21W - 18L
1,515 SR
Queue Stats
55W - 58L
1,297 Elo+
Party 1
Cthulhu
Cthulhu
NotablyDangerous
Cthulhu
Level 1
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
doffdfof
Jormungandr
Level 16
God Stats
2W - 1L
1,425 SR
Queue Stats
2W - 1L
1,330 Elo+
Party 1
Scylla
Scylla
r00tk1t
Scylla
Level 17
God Stats
6W - 3L
1,345 SR
Queue Stats
66W - 80L
1,295 Elo+
Solo
Team Averages
Level 22
1,432 SR
1,334 Elo+

VS

Team Averages
Level 5
1,500 SR
1,321 Elo+
Ra
Ra
DawiZarDw
Ra
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,189 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ginyatome
Morgan Le Fay
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,175 Elo+
Party 2
Charybdis
Charybdis
JoellAlbertii
Charybdis
Level 6
God Stats
1W - 5L
1,500 SR
Queue Stats
149W - 161L
1,239 Elo+
Solo
Bellona
Bellona
Ozaninci
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fafnir
Fafnir
Pòólparty
Fafnir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
CODELuna
Artio
8
4 / 1 / 3
5,325
484
2,672
6,789
6,169
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
DwarfUlf
Bakasura
10
4 / 1 / 3
6,277
571
4,395
5,570
2,353
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

8
2 / 1 / 3
4,956
451
2,840
5,922
4,754
Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Jormungandr
doffdfof
Jormungandr
10
2 / 2 / 1
5,708
519
2,640
3,737
3,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Scylla
r00tk1t
Scylla
10
6 / 1 / 4
6,364
579
5,295
4,499
1,273
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 6 / 0
4,777
434
580
6,192
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Morgan Le Fay
Ginyatome
Morgan Le Fay
7
1 / 4 / 0
4,689
426
1,881
6,670
1,721
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Charybdis
JoellAlbertii
Charybdis
8
1 / 4 / 1
5,383
489
4,140
4,697
1,165
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Bellona
Ozaninci
Bellona
9
0 / 4 / 1
5,166
470
1,751
5,649
3,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Fafnir
8
2 / 1 / 1
5,839
531
3,066
6,650
4,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
18
Kills
4
6
Deaths
19
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Artio
CODELuna
Artio
4
1
3
5.5
L
0
6
0
0
W
Bakasura
DwarfUlf
Bakasura
4
1
3
5.5
L
Morgan Le Fay
Ginyatome
Morgan Le Fay
1
4
0
0.25
L
Charybdis
JoellAlbertii
Charybdis
1
4
1
0.38
W
2
1
3
3.5
L
Bellona
Ozaninci
Bellona
0
4
1
0.13
L
Fafnir
2
1
1
2.5
W
Jormungandr
doffdfof
Jormungandr
2
2
1
1.25
W
Scylla
r00tk1t
Scylla
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,842
Damage
11,418
26,517
Taken
29,858
18,315
Mitigated
12,246
4,827
Healing
4,467
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
CODELuna
Artio
2,672
594
225
1,038
6,789
6,169
0
1,624
5,165
6,343
0
L
580
479
0
1,050
6,192
1,610
206
3,092
2,992
19,506
0
W
Bakasura
DwarfUlf
Bakasura
4,395
2,834
0
1,817
5,570
2,353
708
753
4,817
0
26,275
L
Morgan Le Fay
Ginyatome
Morgan Le Fay
1,881
271
0
1,169
6,670
1,721
0
1,526
4,752
21,652
0
L
Charybdis
JoellAlbertii
Charybdis
4,140
2,414
0
481
4,697
1,165
0
1,923
2,496
0
21,861
W
2,840
849
0
461
5,922
4,754
0
1,445
4,477
8,803
0
L
Bellona
Ozaninci
Bellona
1,751
434
0
605
5,649
3,688
231
2,742
2,547
4,752
13,494
L
Fafnir
3,066
631
0
1,162
6,650
4,062
0
3,536
2,796
12,410
0
W
Jormungandr
doffdfof
Jormungandr
2,640
1,211
0
28
3,737
3,766
406
612
3,125
23,113
0
W
Scylla
r00tk1t
Scylla
5,295
98
0
1,258
4,499
1,273
600
1,346
3,135
29,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,630
Gold Earned
25,854
182
Minions Killed
174
0
Camps Cleared
0
988,170
Distance Traveled
896,997
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,325
484
10
1
0
217,079
1
L
Ra
4,777
434
43
4
0
156,158
0
W
Bakasura
6,277
571
72
7
0
204,470
0
L
Morgan Le Fay
4,689
426
32
3
0
194,273
0
L
Charybdis
5,383
489
40
4
0
169,515
0
W
Cthulhu
4,956
451
18
2
0
201,393
0
L
Bellona
5,166
470
41
4
0
215,752
1
L
Fafnir
5,839
531
18
2
0
161,299
0
W
Jormungandr
5,708
519
41
4
0
167,601
0
W
Scylla
6,364
579
41
4
0
197,627
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role