Player Matchup

He Bo
He Bo
Hustoos
He Bo
Level 37
God Stats
4W - 3L
1,762 SR
Queue Stats
148W - 182L
1,368 Elo+
Party 1
Tyr
Tyr
Sirkak4096
Tyr
Level 27
God Stats
2W - 3L
1,198 SR
Queue Stats
113W - 121L
1,438 Elo+
Party 1
Apollo
Apollo
TaterZs
Apollo
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
135W - 155L
1,375 Elo+
Party 1
Team Averages
Level 42
1,486 SR
1,393 Elo+

VS

Team Averages
Level 83
1,321 SR
1,277 Elo+
Hel
Hel
Mystic3183
Hel
Level 120
God Stats
0W - 2L
1,407 SR
Queue Stats
16W - 22L
1,360 Elo+
Solo
Bellona
Bellona
PATRIOTIC LUV84
Bellona
Level 15
God Stats
2W - 20L
1,209 SR
Queue Stats
6W - 30L
1,113 Elo+
Solo
Loki
Loki
VerminSermon
Loki
Level 114
God Stats
5W - 9L
1,348 SR
Queue Stats
507W - 728L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Hustoos
He Bo
11
4 / 5 / 4
8,486
707
5,968
6,358
2,097
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

12
2 / 1 / 9
8,885
740
4,824
6,861
6,481
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apollo
TaterZs
Apollo
12
4 / 3 / 5
8,535
711
7,461
8,397
3,571
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 3 / 4
8,440
703
7,469
9,063
2,968
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

7
0 / 6 / 2
6,368
531
595
6,882
3,143
12
5 / 2 / 4
8,274
690
8,667
7,605
3,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
19
10
Kills
9
9
Deaths
11
18
Assists
10
Player
Kills
Deaths
Assists
KDA
W
He Bo
Hustoos
He Bo
4
5
4
1.2
L
4
3
4
2
L
0
6
2
0.17
W
2
1
9
6.5
W
Apollo
TaterZs
Apollo
4
3
5
2.17
L
5
2
4
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,253
Damage
16,731
21,616
Taken
23,550
12,149
Mitigated
9,160
4,064
Healing
6,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
Hustoos
He Bo
5,968
467
170
873
6,358
2,097
203
2,033
4,325
17,265
0
L
7,469
407
1,167
4,160
9,063
2,968
0
3,370
5,613
33,204
0
L
595
310
0
64
6,882
3,143
0
1,177
5,705
0
5,897
W
4,824
906
0
1,452
6,861
6,481
72
2,760
4,101
264
11,716
W
Apollo
TaterZs
Apollo
7,461
3,966
0
1,569
8,397
3,571
625
2,951
5,446
0
29,541
L
8,667
2,242
0
738
7,605
3,049
0
1,730
5,789
0
17,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,906
Gold Earned
23,082
99
Minions Killed
95
5
Camps Cleared
5
576,371
Distance Traveled
599,543
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,486
707
27
2
0
162,488
0
L
Hel
8,440
703
70
6
4
205,286
2
L
Bellona
6,368
531
7
1
0
162,183
0
W
Tyr
8,885
740
18
2
1
216,090
1
W
Apollo
8,535
711
54
5
4
197,793
3
L
Loki
8,274
690
18
2
1
232,074
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role