Player Matchup

Izanami
Izanami
JellyTots
Izanami
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 27L
1,506 Elo+
Solo
Hera
Hera
poggeris69
Hera
Level 88
God Stats
2W - 2L
1,615 SR
Queue Stats
99W - 93L
1,488 Elo+
Solo
Susano
Susano
ВЕРТАЛЕТ
Susano
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 45
1,538 SR
1,498 Elo+

VS

Team Averages
Level 46
1,646 SR
1,508 Elo+
Gilgamesh
Gilgamesh
LustyLuckyLuce
Gilgamesh
Level 8
God Stats
4W - 3L
1,500 SR
Queue Stats
432W - 503L
1,179 Elo+
Solo
Charybdis
Charybdis
xSweett
Charybdis
Level 24
God Stats
11W - 7L
1,793 SR
Queue Stats
141W - 77L
1,699 Elo+
Party 1
Nox
Nox
yryiker99
Nox
Level 106
God Stats
9W - 5L
1,646 SR
Queue Stats
268W - 181L
1,646 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
JellyTots
Izanami
12
4 / 4 / 1
8,544
657
7,272
8,047
3,462
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
0 / 3 / 3
7,813
601
7,091
7,328
2,960
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 1
7,319
563
4,546
6,959
2,890
Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LustyLuckyLuce
Gilgamesh
12
2 / 2 / 6
8,181
629
3,405
8,107
7,060
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Charybdis
xSweett
Charybdis
13
6 / 1 / 3
9,293
715
6,763
7,475
2,307
Ichaival

Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
2 / 2 / 6
8,787
676
4,697
7,389
2,769
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
25
5
Kills
10
10
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Izanami
JellyTots
Izanami
4
4
1
1.13
W
Gilgamesh
LustyLuckyLuce
Gilgamesh
2
2
6
2.5
L
0
3
3
0.5
W
Charybdis
xSweett
Charybdis
6
1
3
7.5
W
2
2
6
2.5
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,909
Damage
14,865
22,334
Taken
22,971
9,312
Mitigated
12,136
3,609
Healing
5,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
JellyTots
Izanami
7,272
4,245
0
1,739
8,047
3,462
950
1,991
5,975
0
28,573
W
Gilgamesh
LustyLuckyLuce
Gilgamesh
3,405
1,259
0
832
8,107
7,060
200
3,095
5,012
46
11,957
L
7,091
1,426
46
1,824
7,328
2,960
579
1,802
5,416
30,651
0
W
Charybdis
xSweett
Charybdis
6,763
4,623
0
2,557
7,475
2,307
492
1,459
6,016
0
24,957
W
4,697
914
0
1,640
7,389
2,769
132
2,889
4,500
39,341
0
L
4,546
973
0
0
6,959
2,890
110
949
5,976
0
12,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,676
Gold Earned
26,261
131
Minions Killed
151
6
Camps Cleared
6
648,511
Distance Traveled
666,185
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,544
657
60
5
3
188,723
3
W
Gilgamesh
8,181
629
22
2
1
207,822
3
L
Hera
7,813
601
55
4
1
222,448
2
W
Charybdis
9,293
715
35
3
2
219,232
3
W
Nox
8,787
676
94
7
3
239,131
5
L
Susano
7,319
563
16
1
2
237,340
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role