Player Matchup

Cthulhu
Cthulhu
Nicoo_pm27
Cthulhu
Level 76
God Stats
3W - 2L
1,537 SR
Queue Stats
76W - 77L
1,412 Elo+
Party 1
Chang'e
Chang'e
Sakhbugaga
Chang'e
Level 61
God Stats
30W - 35L
1,455 SR
Queue Stats
114W - 121L
1,436 Elo+
Party 2
Aphrodite
Aphrodite
XxDissaRealxX
Aphrodite
Level 129
God Stats
1W - 1L
1,330 SR
Queue Stats
102W - 99L
1,451 Elo+
Solo
Pele
Pele
Yoxe937
Pele
Level 29
God Stats
10W - 13L
1,271 SR
Queue Stats
176W - 166L
1,428 Elo+
Party 2
Neith
Neith
xXrafaXx_10
Neith
Level 20
God Stats
2W - 1L
1,725 SR
Queue Stats
24W - 23L
1,305 Elo+
Party 1
Team Averages
Level 63
1,464 SR
1,406 Elo+

VS

Team Averages
Level 54
1,444 SR
1,404 Elo+
Scylla
Scylla
LeverniousFlan
Scylla
Level 39
God Stats
3W - 5L
1,529 SR
Queue Stats
26W - 27L
1,416 Elo+
Solo
Ymir
Ymir
SmoOtone_ED
Ymir
Level 14
God Stats
0W - 1L
1,279 SR
Queue Stats
10W - 12L
1,382 Elo+
Party 3
Kuzenbo
Kuzenbo
korsque
Kuzenbo
Level 68
God Stats
4W - 7L
1,353 SR
Queue Stats
78W - 69L
1,418 Elo+
Party 3
Ao Kuang
Ao Kuang
martos007
Ao Kuang
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 58L
1,417 Elo+
Party 3
Apollo
Apollo
p2011683
Apollo
Level 85
God Stats
24W - 17L
1,556 SR
Queue Stats
146W - 167L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Nicoo_pm27
Cthulhu
18
3 / 4 / 14
12,556
483
19,768
25,551
35,540
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Chang'e
Sakhbugaga
Chang'e
16
3 / 11 / 6
11,093
427
15,689
23,919
15,491
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Aphrodite
XxDissaRealxX
Aphrodite
20
10 / 4 / 4
14,582
561
21,382
22,505
10,349
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Pele
Yoxe937
Pele
19
4 / 11 / 10
11,919
458
15,839
28,834
10,398
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
1 / 2 / 7
11,456
441
9,901
12,380
4,479
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 10
11,888
457
22,162
16,668
6,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
2 / 7 / 10
9,918
381
11,039
27,403
30,230
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kuzenbo
korsque
Kuzenbo
19
7 / 3 / 13
12,956
498
25,875
23,234
33,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ao Kuang
martos007
Ao Kuang
20
16 / 5 / 7
14,591
561
26,107
29,886
14,416
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Apollo
p2011683
Apollo
10
1 / 3 / 2
8,495
327
3,371
8,630
2,607
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
74
21
Kills
32
32
Deaths
21
41
Assists
42
Player
Kills
Deaths
Assists
KDA
L
6
3
10
3.67
W
Cthulhu
Nicoo_pm27
Cthulhu
3
4
14
2.5
W
Chang'e
Sakhbugaga
Chang'e
3
11
6
0.55
L
2
7
10
1
W
Aphrodite
XxDissaRealxX
Aphrodite
10
4
4
3
W
Pele
Yoxe937
Pele
4
11
10
0.82
L
Kuzenbo
korsque
Kuzenbo
7
3
13
4.5
L
Ao Kuang
martos007
Ao Kuang
16
5
7
3.9
L
Apollo
p2011683
Apollo
1
3
2
0.67
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,579
Damage
88,554
113,189
Taken
105,821
76,257
Mitigated
87,399
45,355
Healing
22,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
22,162
821
94
4,575
16,668
6,530
0
8,031
8,485
88,453
0
W
Cthulhu
Nicoo_pm27
Cthulhu
19,768
840
684
3,782
25,551
35,540
37
16,916
8,635
62,521
0
W
Chang'e
Sakhbugaga
Chang'e
15,689
1,044
2,343
5,670
23,919
15,491
133
19,605
4,314
55,645
0
L
11,039
991
0
617
27,403
30,230
0
13,264
13,804
31,871
0
W
Aphrodite
XxDissaRealxX
Aphrodite
21,382
669
8,995
14,076
22,505
10,349
1,266
17,487
5,018
76,038
0
W
Pele
Yoxe937
Pele
15,839
4,936
0
6,404
28,834
10,398
387
20,719
8,115
0
78,657
L
Kuzenbo
korsque
Kuzenbo
25,875
5,214
0
1,372
23,234
33,616
480
14,933
8,142
83,352
0
L
Ao Kuang
martos007
Ao Kuang
26,107
7,089
0
14,294
29,886
14,416
880
15,370
14,164
114,898
17,495
L
Apollo
p2011683
Apollo
3,371
1,267
0
1,521
8,630
2,607
0
4,325
4,239
0
37,734
W
9,901
5,269
0
3,401
12,380
4,479
3,747
8,462
3,918
0
75,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,606
Gold Earned
57,848
540
Minions Killed
511
0
Camps Cleared
0
2,258,123
Distance Traveled
2,162,283
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
11,888
457
107
4
0
482,965
8
W
Cthulhu
12,556
483
74
3
0
483,422
3
W
Chang'e
11,093
427
95
4
0
393,412
2
L
Ymir
9,918
381
30
1
0
441,174
0
W
Aphrodite
14,582
561
122
5
0
469,314
10
W
Pele
11,919
458
115
4
0
490,349
1
L
Kuzenbo
12,956
498
130
5
0
501,838
0
L
Ao Kuang
14,591
561
181
7
0
490,579
4
L
Apollo
8,495
327
63
2
0
245,727
0
W
Neith
11,456
441
134
5
0
421,626
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role