Player Matchup

Raijin
Raijin
 
Raijin
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Susano
Susano
 
Susano
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Sonic 0778
Kuzenbo
Level 44
God Stats
3W - 1L
1,815 SR
Queue Stats
5W - 4L
1,403 Elo+
Solo
Skadi
Skadi
Tutufii
Skadi
Level 80
God Stats
13W - 23L
1,418 SR
Queue Stats
431W - 505L
1,399 Elo+
Solo
Sol
Sol
lilLuscaz
Sol
Level 104
God Stats
3W - 2L
1,387 SR
Queue Stats
74W - 80L
1,430 Elo+
Solo
Team Averages
Level 99
1,524 SR
1,446 Elo+

VS

Team Averages
Level 104
1,448 SR
1,416 Elo+
Merlin
Merlin
Iscaisquiu
Merlin
Level 111
God Stats
10W - 11L
1,393 SR
Queue Stats
149W - 178L
1,397 Elo+
Solo
Ullr
Ullr
Sharingan2128
Ullr
Level 108
God Stats
34W - 24L
1,572 SR
Queue Stats
884W - 817L
1,470 Elo+
Solo
Serqet
Serqet
TheGhoulGreeDy
Serqet
Level 108
God Stats
3W - 8L
1,256 SR
Queue Stats
40W - 44L
1,435 Elo+
Solo
Ganesha
Ganesha
lucassjuan1
Ganesha
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 23L
1,370 Elo+
Solo
Hou Yi
Hou Yi
merlinpk09
Hou Yi
Level 129
God Stats
11W - 10L
1,519 SR
Queue Stats
494W - 533L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
12
3 / 1 / 3
7,132
713
4,245
4,154
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
 
Susano
10
5 / 3 / 1
6,154
615
3,856
6,642
2,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
Sonic 0778
Kuzenbo
8
0 / 0 / 0
4,595
460
646
2,785
1,650
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Skadi
Tutufii
Skadi
9
1 / 1 / 0
5,242
524
891
2,642
936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 0 / 1
6,310
631
2,920
4,521
1,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Iscaisquiu
Merlin
11
4 / 4 / 0
6,072
607
2,656
5,250
1,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 1 / 0
5,374
537
2,573
5,660
1,830
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 3
4,925
493
3,369
5,416
1,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ganesha
lucassjuan1
Ganesha
5
0 / 1 / 0
3,847
385
235
1,658
363
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hou Yi
merlinpk09
Hou Yi
10
1 / 0 / 1
5,238
524
3,018
3,219
822
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
9
Kills
5
5
Deaths
9
5
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
3
1
3
4.5
W
Susano
 
Susano
5
3
1
1.83
L
Merlin
Iscaisquiu
Merlin
4
4
0
1
L
0
1
0
0
W
Kuzenbo
Sonic 0778
Kuzenbo
0
0
0
0
L
0
3
3
0.5
W
Skadi
Tutufii
Skadi
1
1
0
1
W
0
0
1
0.5
L
Ganesha
lucassjuan1
Ganesha
0
1
0
0
L
Hou Yi
merlinpk09
Hou Yi
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,558
Damage
11,851
20,744
Taken
21,203
7,487
Mitigated
6,237
7,636
Healing
6,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
4,245
400
0
600
4,154
1,314
48
1,695
2,381
43,703
0
W
Susano
 
Susano
3,856
911
0
2,621
6,642
2,001
88
1,004
5,638
0
23,766
L
Merlin
Iscaisquiu
Merlin
2,656
155
0
830
5,250
1,443
0
2,434
2,618
31,324
0
L
2,573
711
0
2,558
5,660
1,830
0
2,753
2,907
0
29,858
W
Kuzenbo
Sonic 0778
Kuzenbo
646
138
0
1,460
2,785
1,650
0
60
2,581
13,656
0
L
3,369
684
23
993
5,416
1,779
0
1,557
3,715
0
19,284
W
Skadi
Tutufii
Skadi
891
344
0
276
2,642
936
100
73
2,513
0
21,713
W
2,920
569
0
2,679
4,521
1,586
734
59
4,462
32,341
4,231
L
Ganesha
lucassjuan1
Ganesha
235
34
12
186
1,658
363
0
270
1,388
3,117
0
L
Hou Yi
merlinpk09
Hou Yi
3,018
1,307
0
2,047
3,219
822
0
288
2,931
0
29,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,433
Gold Earned
25,456
303
Minions Killed
242
0
Camps Cleared
0
928,362
Distance Traveled
863,019
17
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
7,132
713
88
9
0
177,831
0
W
Susano
6,154
615
53
5
0
210,393
4
L
Merlin
6,072
607
61
6
0
183,267
7
L
Ullr
5,374
537
72
7
0
157,213
0
W
Kuzenbo
4,595
460
22
2
0
188,699
5
L
Serqet
4,925
493
40
4
0
231,316
2
W
Skadi
5,242
524
55
6
0
179,243
3
W
Sol
6,310
631
85
9
0
172,196
5
L
Ganesha
3,847
385
0
0
0
114,384
0
L
Hou Yi
5,238
524
69
7
0
176,839
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role