Player Matchup

Arachne
Arachne
Gaivodka
Arachne
Level 40
God Stats
9W - 3L
1,235 SR
Queue Stats
112W - 120L
1,389 Elo+
Solo
Athena
Athena
Maineriño3º
Athena
Level 39
God Stats
12W - 12L
1,574 SR
Queue Stats
193W - 243L
1,411 Elo+
Party 2
Jormungandr
Jormungandr
ManoloLama001
Jormungandr
Level 46
God Stats
5W - 10L
1,392 SR
Queue Stats
256W - 322L
1,364 Elo+
Party 2
Neith
Neith
Rägnäröck
Neith
Level 39
God Stats
72W - 56L
1,549 SR
Queue Stats
132W - 141L
1,466 Elo+
Solo
Chronos
Chronos
UnicornPower1527
Chronos
Level 29
God Stats
3W - 0L
1,500 SR
Queue Stats
152W - 194L
1,361 Elo+
Party 2
Team Averages
Level 39
1,450 SR
1,398 Elo+

VS

Team Averages
Level 36
1,678 SR
1,455 Elo+
Yemoja
Yemoja
 
Yemoja
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
Amhasix
Tsukuyomi
Level 38
God Stats
3W - 2L
1,636 SR
Queue Stats
42W - 54L
1,399 Elo+
Solo
Gilgamesh
Gilgamesh
Echo21
Gilgamesh
Level 57
God Stats
0W - 1L
1,845 SR
Queue Stats
3W - 4L
1,452 Elo+
Party 1
Scylla
Scylla
N3onaslt
Scylla
Level 22
God Stats
0W - 1L
1,818 SR
Queue Stats
4W - 5L
1,452 Elo+
Party 1
Izanami
Izanami
iiTzHardy
Izanami
Level 32
God Stats
41W - 32L
1,592 SR
Queue Stats
108W - 95L
1,473 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Gaivodka
Arachne
18
10 / 3 / 9
11,152
558
15,465
15,621
7,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

15
7 / 7 / 11
10,159
508
9,463
21,732
20,324
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Jormungandr
ManoloLama001
Jormungandr
17
4 / 5 / 1
10,661
533
9,341
13,355
7,004
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
8 / 1 / 9
11,049
552
14,968
9,870
3,795
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

16
2 / 3 / 5
10,212
511
9,738
16,471
7,190
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
13
1 / 5 / 4
8,546
427
4,402
15,761
14,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
Amhasix
Tsukuyomi
17
9 / 5 / 4
10,479
524
13,765
16,553
6,481
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Gilgamesh
Echo21
Gilgamesh
15
3 / 7 / 3
9,355
468
13,125
16,647
13,471
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mace

Mace

+10
Physical Power

Scylla
N3onaslt
Scylla
15
2 / 6 / 1
9,296
465
13,397
14,257
5,345
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
iiTzHardy
Izanami
14
4 / 8 / 3
9,050
453
10,969
15,059
4,404
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
34
31
Kills
19
19
Deaths
31
35
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
1
5
4
0.6
L
Tsukuyomi
Amhasix
Tsukuyomi
9
5
4
2.2
L
Gilgamesh
Echo21
Gilgamesh
3
7
3
0.64
W
Arachne
Gaivodka
Arachne
10
3
9
4.83
W
7
7
11
1.79
W
Jormungandr
ManoloLama001
Jormungandr
4
5
1
0.9
L
Scylla
N3onaslt
Scylla
2
6
1
0.42
W
8
1
9
12.5
W
2
3
5
1.5
L
Izanami
iiTzHardy
Izanami
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,975
Damage
55,658
77,049
Taken
78,277
45,668
Mitigated
44,377
20,894
Healing
13,807
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
4,402
846
1,596
1,041
15,761
14,676
171
4,094
11,667
26,764
0
L
Tsukuyomi
Amhasix
Tsukuyomi
13,765
2,794
0
3,645
16,553
6,481
0
6,563
9,990
0
52,946
L
Gilgamesh
Echo21
Gilgamesh
13,125
5,057
0
946
16,647
13,471
0
9,919
6,728
0
52,773
W
Arachne
Gaivodka
Arachne
15,465
12,602
0
4,878
15,621
7,355
66
4,301
11,320
0
83,439
W
9,463
2,498
189
4,411
21,732
20,324
256
5,336
16,396
32,501
0
W
Jormungandr
ManoloLama001
Jormungandr
9,341
1,144
172
1,754
13,355
7,004
216
0
13,355
66,358
0
L
Scylla
N3onaslt
Scylla
13,397
2,165
63
3,255
14,257
5,345
0
4,336
9,921
63,495
0
W
14,968
4,936
0
5,412
9,870
3,795
1,080
1,774
8,096
0
77,865
W
9,738
3,037
0
4,078
16,471
7,190
1,210
6,388
10,083
68,296
0
L
Izanami
iiTzHardy
Izanami
10,969
7,883
0
3,261
15,059
4,404
1,139
3,669
11,390
0
63,539

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,233
Gold Earned
46,726
547
Minions Killed
426
0
Camps Cleared
0
1,835,634
Distance Traveled
1,777,935
14
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,546
427
45
2
0
339,147
2
L
Tsukuyomi
10,479
524
74
4
0
412,054
5
L
Gilgamesh
9,355
468
95
5
0
382,567
3
W
Arachne
11,152
558
110
6
0
411,900
4
W
Athena
10,159
508
34
2
0
381,600
3
W
Jormungandr
10,661
533
128
6
0
335,201
3
L
Scylla
9,296
465
114
6
0
304,046
0
W
Neith
11,049
552
150
8
0
355,143
2
W
Chronos
10,212
511
125
6
0
351,790
2
L
Izanami
9,050
453
98
5
0
340,121
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role