Player Matchup

Cthulhu
Cthulhu
ADHDdDAD
Cthulhu
Level 2
God Stats
5W - 6L
1,500 SR
Queue Stats
51W - 50L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BareBearHands
Kukulkan
Level 11
God Stats
4W - 4L
1,392 SR
Queue Stats
16W - 18L
1,413 Elo+
Solo
Fenrir
Fenrir
Eduh_spfc
Fenrir
Level 28
God Stats
18W - 14L
1,722 SR
Queue Stats
204W - 176L
1,448 Elo+
Solo
Cerberus
Cerberus
MaquinaDeMatar20
Cerberus
Level 20
God Stats
11W - 10L
1,497 SR
Queue Stats
31W - 35L
1,440 Elo+
Solo
Jing Wei
Jing Wei
YohPhoria
Jing Wei
Level 20
God Stats
2W - 0L
1,717 SR
Queue Stats
19W - 20L
1,448 Elo+
Solo
Team Averages
Level 16
1,566 SR
1,450 Elo+

VS

Team Averages
Level 19
1,545 SR
1,445 Elo+
Fenrir
Fenrir
HoraryBison7074
Fenrir
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Skadi
Skadi
HunneeBadger
Skadi
Level 28
God Stats
4W - 5L
1,494 SR
Queue Stats
146W - 149L
1,505 Elo+
Solo
Ares
Ares
SaltyMonkey98
Ares
Level 29
God Stats
10W - 3L
1,823 SR
Queue Stats
35W - 41L
1,442 Elo+
Solo
Amaterasu
Amaterasu
dpd12
Amaterasu
Level 29
God Stats
9W - 8L
1,410 SR
Queue Stats
61W - 56L
1,308 Elo+
Solo
Janus
Janus
kalvinedsd
Janus
Level 5
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 12L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ADHDdDAD
Cthulhu
13
2 / 1 / 3
7,870
492
8,003
8,907
9,460
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
BareBearHands
Kukulkan
14
5 / 3 / 2
8,566
535
10,625
7,206
2,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Eduh_spfc
Fenrir
14
5 / 1 / 0
8,392
525
3,291
9,249
3,609
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 0 / 3
5,905
369
3,503
8,171
3,959
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Breastplate

Breastplate

+20
Physical Protection

Jing Wei
YohPhoria
Jing Wei
14
4 / 1 / 3
7,772
486
7,014
9,340
2,829
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 7 / 0
6,192
387
1,160
8,506
2,936
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
2 / 2 / 1
7,428
464
8,881
10,338
3,011
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
0 / 4 / 0
6,434
402
2,010
15,450
8,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magic Focus

Magic Focus

+20
Magical Power

Amaterasu
dpd12
Amaterasu
13
2 / 3 / 1
7,763
485
3,486
11,524
4,990
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Janus
6
1 / 1 / 0
6,000
375
893
2,539
685
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
7
16
Kills
5
6
Deaths
17
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
ADHDdDAD
Cthulhu
2
1
3
3.5
W
Kukulkan
BareBearHands
Kukulkan
5
3
2
2
W
Fenrir
Eduh_spfc
Fenrir
5
1
0
5
L
0
7
0
0
L
2
2
1
1.25
W
0
0
3
1.5
L
0
4
0
0
W
Jing Wei
YohPhoria
Jing Wei
4
1
3
5.5
L
Amaterasu
dpd12
Amaterasu
2
3
1
0.83
L
Janus
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,436
Damage
16,430
42,873
Taken
48,357
22,817
Mitigated
20,066
16,670
Healing
8,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
ADHDdDAD
Cthulhu
8,003
1,293
0
1,415
8,907
9,460
110
0
8,907
36,095
0
W
Kukulkan
BareBearHands
Kukulkan
10,625
1,666
0
1,314
7,206
2,960
1,394
1,153
5,971
51,272
0
W
Fenrir
Eduh_spfc
Fenrir
3,291
562
0
3,976
9,249
3,609
1,030
419
8,830
0
53,076
L
1,160
216
0
99
8,506
2,936
0
2,168
6,254
0
17,774
L
8,881
3,398
0
2,683
10,338
3,011
0
3,930
6,310
0
44,844
W
3,503
171
0
4,411
8,171
3,959
0
872
7,299
17,259
0
L
2,010
187
0
2,115
15,450
8,444
490
6,243
8,955
25,407
0
W
Jing Wei
YohPhoria
Jing Wei
7,014
5,891
0
5,554
9,340
2,829
514
377
8,963
0
45,646
L
Amaterasu
dpd12
Amaterasu
3,486
1,124
0
2,604
11,524
4,990
660
7,736
3,748
0
30,103
L
Janus
893
240
0
913
2,539
685
0
1,454
959
15,643
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,505
Gold Earned
33,817
394
Minions Killed
241
0
Camps Cleared
0
1,414,856
Distance Traveled
1,241,996
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,870
492
66
4
0
299,922
0
W
Kukulkan
8,566
535
101
6
0
283,027
2
W
Fenrir
8,392
525
104
7
0
302,143
0
L
Fenrir
6,192
387
31
2
0
274,810
1
L
Skadi
7,428
464
62
4
0
281,598
2
W
Cerberus
5,905
369
33
2
0
224,162
2
L
Ares
6,434
402
38
2
0
292,193
3
W
Jing Wei
7,772
486
90
6
0
305,602
3
L
Amaterasu
7,763
485
76
5
0
312,834
1
L
Janus
6,000
375
34
2
0
80,561
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role