Player Matchup

Gilgamesh
Gilgamesh
 
Gilgamesh
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Neith
Neith
AlisaTargaryen
Neith
Level 41
God Stats
19W - 12L
1,591 SR
Queue Stats
189W - 179L
1,576 Elo+
Solo
Agni
Agni
ElasticLeech
Agni
Level 160
God Stats
9W - 2L
1,659 SR
Queue Stats
653W - 404L
1,640 Elo+
Party 3
Artio
Artio
Jonesy0312
Artio
Level 160
God Stats
3W - 3L
1,567 SR
Queue Stats
280W - 169L
1,615 Elo+
Party 3
Arachne
Arachne
Nyrei
Arachne
Level 146
God Stats
9W - 5L
1,740 SR
Queue Stats
748W - 508L
1,797 Elo+
Party 3
Team Averages
Level 110
1,612 SR
1,626 Elo+

VS

Team Averages
Level 48
1,601 SR
1,564 Elo+
Nox
Nox
Clarinetty
Nox
Level 26
God Stats
3W - 1L
1,684 SR
Queue Stats
54W - 40L
1,584 Elo+
Party 1
Geb
Geb
Dìrkun
Geb
Level 30
God Stats
1W - 2L
1,753 SR
Queue Stats
105W - 84L
1,581 Elo+
Party 1
Loki
Loki
JESGE
Loki
Level 16
God Stats
5W - 8L
1,467 SR
Queue Stats
40W - 39L
1,488 Elo+
Party 2
Amaterasu
Amaterasu
Jairdee
Amaterasu
Level 38
God Stats
4W - 5L
1,499 SR
Queue Stats
47W - 49L
1,567 Elo+
Party 1
Hou Yi
Hou Yi
LOMO_1
Hou Yi
Level 128
God Stats
6W - 7L
1,600 SR
Queue Stats
208W - 182L
1,599 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
3 / 1 / 7
5,924
592
4,716
6,452
3,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
0 / 0 / 1
5,795
580
2,638
5,338
1,172
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
10 / 0 / 3
7,781
778
11,713
4,650
1,785
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Artio
11
3 / 0 / 1
6,271
627
5,563
8,432
5,373
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
Nyrei
Arachne
11
8 / 3 / 2
6,882
688
3,998
7,668
3,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 9 / 2
4,460
446
1,839
7,035
2,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
7
2 / 5 / 0
5,113
511
1,586
10,203
5,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Loki
JESGE
Loki
10
0 / 6 / 2
5,357
536
3,134
8,465
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Amaterasu
Jairdee
Amaterasu
8
0 / 3 / 0
4,968
497
4,478
7,855
3,717
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talisman

Talisman

+75
Health
+15
Magical Protection

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hou Yi
LOMO_1
Hou Yi
10
0 / 1 / 1
5,551
555
3,707
5,306
1,701
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
8
24
Kills
3
4
Deaths
24
14
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
3
1
7
6.5
W
0
0
1
0.5
L
1
9
2
0.22
L
Geb
2
5
0
0.4
W
10
0
3
11.5
L
Loki
JESGE
Loki
0
6
2
0.17
L
Amaterasu
Jairdee
Amaterasu
0
3
0
0
W
Artio
3
0
1
3.5
L
Hou Yi
LOMO_1
Hou Yi
0
1
1
0.5
W
Arachne
Nyrei
Arachne
8
3
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,628
Damage
14,744
32,540
Taken
38,864
14,765
Mitigated
15,736
17,130
Healing
6,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
4,716
1,113
0
2,248
6,452
3,218
82
469
5,983
1,576
17,657
W
2,638
1,322
0
2,508
5,338
1,172
0
251
5,087
0
34,293
L
1,839
174
0
315
7,035
2,029
360
3,821
3,214
10,540
0
L
Geb
1,586
594
0
848
10,203
5,892
182
4,533
5,670
7,050
0
W
11,713
2,829
0
2,653
4,650
1,785
0
1,175
3,475
56,788
0
L
Loki
JESGE
Loki
3,134
1,035
0
2,012
8,465
2,397
0
3,621
4,844
0
29,752
L
Amaterasu
Jairdee
Amaterasu
4,478
2,076
0
2,020
7,855
3,717
0
5,475
2,380
0
18,929
W
Artio
5,563
1,166
0
5,842
8,432
5,373
0
0
8,432
34,224
0
L
Hou Yi
LOMO_1
Hou Yi
3,707
1,653
0
1,786
5,306
1,701
0
0
5,306
0
38,280
W
Arachne
Nyrei
Arachne
3,998
2,562
0
3,879
7,668
3,217
38
1,530
6,138
0
35,672

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,653
Gold Earned
25,449
374
Minions Killed
224
0
Camps Cleared
0
1,032,509
Distance Traveled
936,239
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
5,924
592
45
5
0
224,506
1
W
Neith
5,795
580
78
8
0
188,122
4
L
Nox
4,460
446
28
3
0
157,974
1
L
Geb
5,113
511
11
1
0
191,832
0
W
Agni
7,781
778
112
11
0
199,904
2
L
Loki
5,357
536
67
7
0
180,346
0
L
Amaterasu
4,968
497
43
4
0
215,902
2
W
Artio
6,271
627
74
7
0
196,306
0
L
Hou Yi
5,551
555
75
8
0
190,185
4
W
Arachne
6,882
688
65
7
0
223,671
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role