Player Matchup

Kuzenbo
Kuzenbo
Nightmare__6303
Kuzenbo
Level 74
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 7L
1,277 Elo+
Party 1
Hel
Hel
YeraYYeraY12
Hel
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 18L
1,485 Elo+
Party 1
Loki
Loki
cesitar2003
Loki
Level 142
God Stats
1W - 0L
1,380 SR
Queue Stats
104W - 92L
1,513 Elo+
Party 1
Team Averages
Level 94
1,460 SR
1,425 Elo+

VS

Team Averages
Level 23
1,582 SR
1,389 Elo+
Gilgamesh
Gilgamesh
Elnenetegana
Gilgamesh
Level 19
God Stats
6W - 6L
1,707 SR
Queue Stats
173W - 132L
1,559 Elo+
Solo
Merlin
Merlin
JakeWhite015
Merlin
Level 20
God Stats
7W - 5L
1,495 SR
Queue Stats
17W - 16L
1,424 Elo+
Solo
Skadi
Skadi
MakaveliROU
Skadi
Level 29
God Stats
1W - 5L
1,544 SR
Queue Stats
4W - 14L
1,185 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 2 / 12
8,764
674
6,266
12,612
16,018
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
6 / 0 / 7
9,775
752
13,204
8,068
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
6 / 0 / 7
9,522
732
10,173
9,796
4,951
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Elnenetegana
Gilgamesh
10
1 / 3 / 1
7,666
590
6,387
10,883
7,278
Merlin
11
1 / 5 / 1
7,513
578
6,684
9,723
3,265
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 6 / 2
7,238
557
7,197
12,786
4,055
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
14
Kills
2
2
Deaths
14
26
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Elnenetegana
Gilgamesh
1
3
1
0.5
L
Merlin
1
5
1
0.3
L
0
6
2
0.17
W
2
2
12
4
W
6
0
7
9.5
W
6
0
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,643
Damage
20,268
30,476
Taken
33,392
23,702
Mitigated
14,598
14,704
Healing
2,995
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Elnenetegana
Gilgamesh
6,387
2,483
195
1,037
10,883
7,278
0
5,295
4,921
0
16,863
L
Merlin
6,684
414
0
404
9,723
3,265
0
5,021
4,407
26,665
0
L
7,197
3,174
0
1,359
12,786
4,055
0
8,779
3,136
0
25,800
W
6,266
2,425
0
1,680
12,612
16,018
610
2,746
9,052
17,629
0
W
13,204
717
7,015
5,225
8,068
2,733
206
2,231
5,837
41,596
0
W
10,173
2,441
0
784
9,796
4,951
922
2,262
7,534
0
37,652

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,061
Gold Earned
22,417
153
Minions Killed
116
7
Camps Cleared
5
780,008
Distance Traveled
638,768
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
7,666
590
20
2
3
210,853
3
L
Merlin
7,513
578
45
3
0
212,828
0
L
Skadi
7,238
557
51
4
2
215,087
5
W
Kuzenbo
8,764
674
12
1
0
253,523
3
W
Hel
9,775
752
86
7
3
261,880
4
W
Loki
9,522
732
55
4
4
264,605
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role