Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
DarkSoulJake
Vamana
Level 110
God Stats
2W - 1L
1,423 SR
Queue Stats
61W - 52L
1,490 Elo+
Solo
Skadi
Skadi
Kirkmania805
Skadi
Level 80
God Stats
33W - 26L
1,599 SR
Queue Stats
288W - 294L
1,450 Elo+
Solo
King Arthur
King Arthur
PapiOddCape
King Arthur
Level 124
God Stats
1W - 0L
1,480 SR
Queue Stats
58W - 57L
1,469 Elo+
Solo
Geb
Geb
paolo159
Geb
Level 153
God Stats
2W - 1L
1,380 SR
Queue Stats
311W - 308L
1,640 Elo+
Solo
Team Averages
Level 125
1,476 SR
1,510 Elo+

VS

Team Averages
Level 128
1,521 SR
1,504 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ullr
Ullr
Fisher82
Ullr
Level 158
God Stats
2W - 5L
1,608 SR
Queue Stats
96W - 89L
1,647 Elo+
Solo
Gilgamesh
Gilgamesh
PekaVl
Gilgamesh
Level 106
God Stats
10W - 8L
1,656 SR
Queue Stats
372W - 398L
1,492 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
RemoLupim
Morgan Le Fay
Level 120
God Stats
1W - 4L
1,340 SR
Queue Stats
43W - 60L
1,418 Elo+
Solo
Janus
Janus
madoSsa
Janus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
217W - 230L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
17
4 / 4 / 7
10,712
765
8,191
10,271
6,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Vamana
17
2 / 5 / 10
9,939
710
12,777
22,017
22,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

20
15 / 1 / 7
13,676
977
18,000
10,590
4,338
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
PapiOddCape
King Arthur
16
1 / 2 / 13
9,877
706
6,961
15,156
12,434
Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

19
3 / 3 / 15
11,207
801
11,836
13,948
5,767
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
14
3 / 5 / 5
9,637
688
9,310
12,408
4,189
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ullr
18
7 / 6 / 4
11,463
819
17,887
16,441
6,799
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gilgamesh
PekaVl
Gilgamesh
15
1 / 5 / 5
8,621
616
6,811
15,786
15,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
RemoLupim
Morgan Le Fay
17
3 / 5 / 5
10,075
720
10,904
12,620
5,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
madoSsa
Janus
14
0 / 4 / 2
7,884
563
4,479
8,672
3,004
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
35
25
Kills
14
15
Deaths
25
52
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
4
4
7
1.88
L
Tsukuyomi
 
Tsukuyomi
3
5
5
1.1
W
Vamana
2
5
10
1.4
L
Ullr
7
6
4
1.5
W
15
1
7
18.5
W
King Arthur
PapiOddCape
King Arthur
1
2
13
3.75
L
Gilgamesh
PekaVl
Gilgamesh
1
5
5
0.7
L
Morgan Le Fay
RemoLupim
Morgan Le Fay
3
5
5
1.1
L
Janus
madoSsa
Janus
0
4
2
0.25
W
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,765
Damage
49,391
71,982
Taken
65,927
52,049
Mitigated
34,563
14,012
Healing
3,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
8,191
396
0
2,384
10,271
6,909
142
3,316
6,825
27,456
0
L
Tsukuyomi
 
Tsukuyomi
9,310
1,735
0
404
12,408
4,189
0
4,605
7,441
0
23,041
W
Vamana
12,777
3,315
0
6,063
22,017
22,601
1
2,415
19,424
7,350
23,852
L
Ullr
17,887
6,936
0
519
16,441
6,799
0
6,918
8,855
0
43,666
W
18,000
8,632
0
728
10,590
4,338
4,186
4,260
6,142
0
52,499
W
King Arthur
PapiOddCape
King Arthur
6,961
542
529
807
15,156
12,434
0
1,939
13,079
952
25,525
L
Gilgamesh
PekaVl
Gilgamesh
6,811
860
0
915
15,786
15,092
0
5,488
9,506
0
22,055
L
Morgan Le Fay
RemoLupim
Morgan Le Fay
10,904
528
0
1,762
12,620
5,479
0
3,120
9,318
30,083
0
L
Janus
madoSsa
Janus
4,479
163
0
0
8,672
3,004
2
1,970
6,386
29,998
0
W
11,836
954
82
3,419
13,948
5,767
0
3,050
8,635
49,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,411
Gold Earned
47,680
326
Minions Killed
276
13
Camps Cleared
6
1,388,050
Distance Traveled
1,147,267
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
10,712
765
48
3
2
260,359
1
L
Tsukuyomi
9,637
688
29
2
3
199,658
1
W
Vamana
9,939
710
45
3
3
265,496
2
L
Ullr
11,463
819
83
6
1
241,407
2
W
Skadi
13,676
977
94
7
1
274,074
2
W
King Arthur
9,877
706
46
3
1
280,595
0
L
Gilgamesh
8,621
616
32
2
0
225,242
4
L
Morgan Le Fay
10,075
720
66
5
1
245,417
7
L
Janus
7,884
563
66
5
1
235,543
1
W
Geb
11,207
801
93
7
6
307,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role